2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
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Dispatch to the right problem-solving technique based on how you're stuck
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Different stuck-types need different techniques. This skill helps you quickly identify which problem-solving skill to use.
Core principle: Match stuck-symptom to technique.
digraph stuck_dispatch {
rankdir=TB;
node [shape=box, style=rounded];
stuck [label="You're Stuck", shape=ellipse, style=filled, fillcolor=lightblue];
complexity [label="Same thing implemented 5+ ways?\nGrowing special cases?\nExcessive if/else?"];
innovation [label="Can't find fitting approach?\nConventional solutions inadequate?\nNeed breakthrough?"];
patterns [label="Same issue in different places?\nFeels familiar across domains?\nReinventing wheels?"];
assumptions [label="Solution feels forced?\n'This must be done this way'?\nStuck on assumptions?"];
scale [label="Will this work at production?\nEdge cases unclear?\nUnsure of limits?"];
bugs [label="Code behaving wrong?\nTest failing?\nUnexpected output?"];
stuck -> complexity;
stuck -> innovation;
stuck -> patterns;
stuck -> assumptions;
stuck -> scale;
stuck -> bugs;
complexity -> simp [label="yes"];
innovation -> collision [label="yes"];
patterns -> meta [label="yes"];
assumptions -> invert [label="yes"];
scale -> scale_skill [label="yes"];
bugs -> debug [label="yes"];
simp [label="skills/problem-solving/\nsimplification-cascades", shape=box, style="rounded,filled", fillcolor=lightgreen];
collision [label="skills/problem-solving/\ncollision-zone-thinking", shape=box, style="rounded,filled", fillcolor=lightgreen];
meta [label="skills/problem-solving/\nmeta-pattern-recognition", shape=box, style="rounded,filled", fillcolor=lightgreen];
invert [label="skills/problem-solving/\ninversion-exercise", shape=box, style="rounded,filled", fillcolor=lightgreen];
scale_skill [label="skills/problem-solving/\nscale-game", shape=box, style="rounded,filled", fillcolor=lightgreen];
debug [label="skills/debugging/\nsystematic-debugging", shape=box, style="rounded,filled", fillcolor=lightyellow];
}
| How You're Stuck | Use This Skill |
|---|---|
| Complexity spiraling - Same thing 5+ ways, growing special cases | skills/problem-solving/simplification-cascades |
| Need innovation - Conventional solutions inadequate, can't find fitting approach | skills/problem-solving/collision-zone-thinking |
| Recurring patterns - Same issue different places, reinventing wheels | skills/problem-solving/meta-pattern-recognition |
| Forced by assumptions - "Must be done this way", can't question premise | skills/problem-solving/inversion-exercise |
| Scale uncertainty - Will it work in production? Edge cases unclear? | skills/problem-solving/scale-game |
| Code broken - Wrong behavior, test failing, unexpected output | skills/debugging/systematic-debugging |
| Multiple independent problems - Can parallelize investigation | skills/collaboration/dispatching-parallel-agents |
| Root cause unknown - Symptom clear, cause hidden | skills/debugging/root-cause-tracing |
Some problems need multiple techniques:
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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