2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
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Generate an interactive bash wizard that walks a human through steps only they can perform. Use when provisioning infrastructure, setting up credentials or CI secrets, walking an unfamiliar third-party dashboard, or running a one-off migration or cutover. Don't invoke this for steps the agent can perform itself.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
A wizard is a bash script that walks a human, step by step, through a manual procedure that's tedious to do by hand and tedious to re-explain to an AI every time. It opens each URL, says exactly what to click and copy, captures the values, writes them where they belong (.env, GitHub secrets), confirms at every stage, and shows how many stages are left. It might configure third-party services, run a one-off migration, or move the project from one state to another.
The delightful UX is already solved by template.sh: stage-by-stage progress, confirmation gates, cross-platform URL opening (including WSL), hidden secret entry, idempotent .env upserts, gh secret/gh variable writes, and a closing summary. Your job is only to scope the procedure and author its stages. The library above the STAGES marker is identical in every wizard; that consistency is the point: never hand-edit it.
A wizard is ephemeral by default: built for one run, saved to a scratch or scripts/ path, deleted when the job's done. Commit it only when the user wants a repeatable setup path that should live in the repo.
Work out every manual step the human must take and every value that gets captured along the way. Read the repo first, don't ask cold:
.env, .env.example, .env.*, README, docker-compose*, framework config, and .github/workflows/* (every secrets.* / vars.* reference is a value the wizard must produce).Then show the user the ordered list of stages and the values each produces, and confirm: they may add, drop, or reorder.
Done when: every stage is named in order, and for each captured value you know (a) where the human gets it, (b) where it's written (.env, a GitHub secret, both, or nowhere; some stages are pure actions), and (c) whether it's secret (hidden entry) or public.
For each stage, write the precise path a human follows: which URL to open, what to do there, where a value is shown, which variable it fills: e.g. "Dashboard → Developers → API keys → Reveal test key → copy". Where you don't actually know the current UI or the exact command, say so and ask the user or check the docs: never invent steps that may not exist.
Done when: every stage traces to concrete instructions a stranger could follow.
Copy template.sh to the target path. Replace the example stage with one stage per step, in dependency order. Use the library helpers: stage, say/step, open_url, ask/ask_secret, write_env, set_secret/set_var, pause/confirm. Set TOTAL_STAGES to the number of stages you wrote.
Hold the bar the template sets: open the URL before asking for its value, use ask_secret for anything secret, write_env every persisted value, set_secret only the values CI actually needs, and confirm before any irreversible action. Each stage clears the screen so only the current step is visible: keep a stage to one focused task so nothing the human needs scrolls away. Don't touch the library above the marker.
bash -n <script>; run shellcheck if available.chmod +x <script>.set_secret name exactly matches a secrets.* reference in CI.아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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