2d-games
무료2D game development principles. Sprites, tilemaps, physics, camera.
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Writing, explore: mine raw fragments, no structure yet.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
This is pure explore: widen the space of what could be written without committing to structure. Committing is exploit, a separate skill's job. Run a grilling session that produces fragments, interviewing the user relentlessly about whatever they want to write about. Imposing phases, outlines, or article structure is out of scope here.
As fragments emerge from either side of the conversation, append them to a single markdown file.
If the user did not pass a path, ask once where to save the document, then remember it for the rest of the session.
Capture fragments from the very first thing the user says, including the initial prompt.
On first write, put a single H1 at the top with a working title (it can change later) and nothing else: no metadata, no TOC, no date.
</what-to-do> <supporting-info>A fragment is any piece of text that might survive into the final article. It must be readable by the author (the author can tell what it means), but it does not need to define its terms or be comprehensible to a cold reader. The bar is "is this a piece of good writing?", not "is this a self-contained argument?"
Fragments are deliberately heterogeneous. Examples of what could be a fragment:
Of these, the leading word is the most valuable fragment to land. It is load-bearing: name the right one in explore and it shapes the structure, the transitions, and the title later, paying dividends through the entire exploit phase. When the conversation circles a recurring idea, push to coin a word for it.
The novelist's diary is the model: years of unstructured noticings that later get mined for raw material. Fragments are noticings.
# Working title
A first fragment lives here.
It can be multiple paragraphs. It can include lists, code, quotes: whatever
shape the fragment naturally takes.
---
A second fragment.
---
> A quoted line that the user wants to keep around.
A reaction to it.
---
- A cluster of related observations
- That hang together by feel
- And want to be near each other
Fragments are separated by a horizontal rule (\n---\n). No headings inside the body. No tags. No order beyond the order they were added.
Append silently. Don't ask permission for each fragment. Mention what you added in passing ("adding that"), but don't interrupt the conversation with save dialogs.
Before every write: re-read the file from disk. The user may have edited, reordered, or deleted fragments between turns, so preserve their changes. Never overwrite the file; only append (or, if the user asks, edit a specific fragment in place).
The user can say "cut the last one", "rewrite that one sharper", "merge those two" at any time. Treat those as first-class instructions.
</supporting-info>아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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