State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0632025年11月20日 更新
Build and risk-screen a compact role-based method shortlist for a mathematical-modeling subquestion. Use after problem framing and data profiling, before model code generation, to propose a main candidate, a usable baseline, and at most one conditional fallback without padding the pool.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0602026年9月24日 更新
Package a G6-approved mathematical-modeling paper and its exact supporting code, data, results, and figures without changing their behavior or the workspace.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0602026年9月24日 更新
Parse a mathematical-modeling problem into goals, objects, data, constraints, outputs, subquestions, dependencies, variables, relationships, and human-confirmed success criteria before any method selection.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0602026年9月24日 更新
Extract and maintain global and method-specific mathematical-model assumptions from the problem frame, active method cards, data profile, and risk probes, while leaving necessity and impact judgments to the human modeler.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0602026年9月24日 更新
Generate and render-verify publication-quality mathematical-modeling figures from saved evidence, using the approved figure plan, source data, claim, type, and consistent visual system.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0602026年9月24日 更新
Build one compact choice card at a genuine mathematical-modeling judgment point. Use before method screening, after a meaningful experiment, or before final claim/freeze approval so the human chooses the trade-off while AI handles mechanical consequences.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0602026年9月24日 更新
HLSL code generation, StringBuilder patterns, builtin headers, and DXIL embedding.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0552026年10月18日 更新
SVG generation via DAX measures and extension measures with ImageUrl data category for inline visualizations in PBIR reports, including ready templates for matrix and table cells, new card images and per-button images on the new button slicer. Automatically invoke when the user mentions "SVG visual", "DAX sparkline", "SVG measure", "inline graphics with DAX", "ImageUrl data category", "extension measure", or asks to create any DAX-generated chart (progress bars, bullet charts, KPI indicators, data bars, gauges, donut charts, lollipop charts, dumbbell charts, status pills, overlapping bars, boxplots, IBCS bars, jitter plots, box-and-whisker charts).
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0542026年10月15日 更新
Query Fabric lakehouse and warehouse data using DuckDB, either locally or inside a Fabric notebook. Automatically invoke when the user mentions "DuckDB", "query Delta tables locally", or asks to "attach DuckDB to a lakehouse", "query OneLake data", "explore lakehouse data", "data freshness check", "validate data quality", "use DuckDB in Fabric".
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0542026年10月15日 更新
Trace relationships between semantic models and downstream reports across Fabric workspaces. Automatically invoke when the user asks to "find downstream reports", "show report lineage", "impact analysis", "what depends on this dataset", "cross-workspace lineage", "which reports are connected", "get model dependencies", or mentions model-to-report dependency tracing.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0542026年10月15日 更新
Automatically invoke this skill whenever the user asks to refresh a semantic model or a dataset. Can also be used to manage, optimize, troubleshoot, or configure a refresh or a refresh schedule.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0542026年10月15日 更新
When the user wants to optimize for AI search visibility (ChatGPT, Claude, Perplexity, AI Overviews). Also use when the user mentions "GEO," "AEO," "generative engine optimization," "AI search visibility," "LLM optimization," "GitHub GEO," "Grokipedia," "optimize for ChatGPT," "AI Overviews," "Bing Copilot," "Yandex AI," "Perplexity optimization," "GEO strategy," or "AI search optimization." For third-party publishing strategy (which platforms to use), use parasite-seo. For GitHub repos, README, and Awesome lists, use github. For Medium.com only, use medium-posts. For Grokipedia edits, use grokipedia-recommendations. For traditional Google SERP strategy, use seo-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0472026年10月6日 更新
When the user wants to analyze website traffic sources, attribution, or dark traffic. Also use when the user mentions "traffic sources," "dark traffic," "direct traffic," "UTM parameters," "traffic attribution," "channel attribution," "attribution optimization," "channel analysis," "traffic analysis," "traffic diversification," "natural traffic benchmark," or "organic vs paid traffic." For GA4 setup, use analytics-tracking.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0472026年10月6日 更新
When the user wants to set up, audit, or optimize analytics tracking (GA4, events, conversions). Also use when the user mentions "Google Analytics," "GA4," "event tracking," "conversions," "attribution model," "gtag," "data layer," "GA4 setup," "conversion tracking," "event setup," "User ID tracking," or "CTA attribution." For traffic insights, use traffic-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0472026年10月6日 更新
When the user wants to track AI search traffic in GA4 or GSC. Also use when the user mentions "AI traffic," "ChatGPT referral," "Perplexity traffic," "AI Overviews," "GA4 AI sources," "AI search analytics," "track AI referrals," "AI search traffic," "Claude traffic," or "how to track AI traffic." For AI SEO strategy, use generative-engine-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0472026年10月6日 更新
Use when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an inventory, save and load, InputMap and key rebinding for keyboard, mouse and gamepad, GDScript static typing and style, or GDScript vs C#; or when code is spaghetti, a folder scan breaks in the export, a save loads wrong, the gamepad does nothing, or @onready is null.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and readability.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed class loses its data, a scene merge breaks.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when generating or extending video with Google Veo models on Scenario via MCP: text-to-video, image-to-video from a first frame, first and last frame transitions, reference-to-video (R2V) with asset or style reference images, native audio with dialogue, sound effects, and ambience, negative prompts, seeded reruns, extending a 16:9 clip, or choosing a quality, fast, or lite tier. Keywords: Veo 3.1, Veo 3.1 Fast, Veo 3.1 Lite, Extend Video, Google, T2V, I2V, V2V, 720p, 1080p.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新