Implement proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design. Use when architecting complex backend systems or refactoring existing applications for better maintainability.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4062026年9月7日 更新
Write Ruby gems following Andrew Kane's proven patterns and philosophy. Use when creating new Ruby gems, refactoring existing gems, designing gem APIs, or when the user wants clean, minimal, production-ready Ruby library code. Triggers on requests like "create a gem", "write a Ruby library", "design a gem API", or mentions of Andrew Kane's style.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4062026年9月7日 更新
House style for full stack Convex work in this project: type safe code, terse answers, Convex mutation rules, design system over browser defaults, and the files.md / changelog.md / task.md habit. Edit this file to match the project. Use when writing or reviewing application code in this repo.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/builder-skills☆ 4062026年9月28日 更新
Complete UI/UX design capability — a wiki-style knowledge map of design theory (UX laws, Nielsen heuristics, usability, visual hierarchy, typography, contrast/WCAG, design systems, aesthetics-vs-conversion) fused with a hands-on execution playbook for building distinctive, production-grade frontend interfaces. Use when designing or building any UI (websites, landing pages, dashboards, components, apps), reviewing or critiquing UI/UX, diagnosing why a design doesn't convert, or styling/beautifying web interfaces. Grounds every visual decision in UX principles and avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4022026年6月25日 更新
Postgres performance optimization and best practices from Supabase. Use this skill when writing, reviewing, or optimizing Postgres queries, schema designs, or database configurations.
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4022026年6月25日 更新
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4022026年6月25日 更新
Complete Product Owner / Product Manager capability — a wiki-style knowledge map of product practice in active software development: the role and its boundaries, strategy cascade (vision → OKRs → roadmap → backlog), continuous discovery, backlog craft (epics, INVEST stories, acceptance criteria), prioritization frameworks (RICE, MoSCoW, Kano, WSJF), sprint delivery, metrics (North Star, AARRR), stakeholder management, and anti-patterns. The PO/PM owns what gets built, in what order, and why — including the end-to-end user flows and user journeys. Use when scoping a product or feature, decomposing an idea into outcomes/epics/stories, prioritizing a backlog, defining an MVP, mapping user journeys, measuring success, or saying no to a stakeholder. Pairs with super-ui-ux-design, which owns how each screen looks and behaves.
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4022026年6月25日 更新
Deliberate-choice procedure for a medium-to-high-stakes engineering fork — when the first plausible solution (the instinct, the default next-token pull) would be costly to get wrong. Fires AUTONOMOUSLY: invoke proactively whenever a fork fits, never wait to be asked — mechanical triggers include a fix failing for the 2nd-3rd time, adding a dependency, schema/migration design, deleting or deprecating things others depend on, changing a public API, choosing an architecture or stack. Refuse the premature collapse: hold real options open (urge · contrarian · synthesis · out-of-box · intuitive dots · precedent · first-principles), ground each branch in at least one fact from outside the model (codebase, docs, benchmark, spike), future-model consequences (blast radius, reversibility, maintenance, pre-mortem), collapse by deliberate choice, then try to refute the winner before acting. Log the decision and rejected branches in docs/decision_logs/. Not for routine calls — a decision worth more than one forward pass.
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4022026年6月25日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4022026年6月25日 更新
教你怎么设计高质量 SKILL.md 内容的 skill。当用户要创建新 skill 时自动触发。
日本語の概要は準備中です。原文の説明を表示しています。
jerrywu001/cc-sessions-viewer☆ 3992026年10月7日 更新
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
jerrywu001/cc-sessions-viewer☆ 3992026年10月7日 更新
Record a learned design constraint from a correction into the project brief. Invoke when the user asks for remember on their UI, or mentions 'remember' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Redesign an existing site or app without losing what already works — audits the current surface first, classifies what to preserve (brand, IA, SEO, content), picks a refresh/reskin/rebuild scope, then modernizes deliberately. Use when the user says "redesign", "modernize this site", "refresh the UI", "make this look current", or points at an existing page/URL they want improved rather than rebuilt from scratch. Invoke when the user asks for redesign on their UI, or mentions 'redesign' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Reduction pass — cuts content, structure, visuals, and dead code that doesn't answer a user question or drive an action, respecting CRAFT_LEVEL. Use when the UI feels cluttered, has too many CTAs, walls of text, or decorative noise, or when the user says "simplify this" / "it feels too busy". Invoke when the user asks for distill on their UI, or mentions 'distill' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Minimal / clean / Linear / Notion / Vercel / whitespace-heavy UIs. Locked knobs: CRAFT=8, MOTION=3, DENSITY=2. Monochrome + one accent, Inter/Geist, hairline borders over shadows. Trigger on: minimal, clean, Linear-like, Notion-like, Vercel-like, whitespace-heavy.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says "polish this" / "it looks generic" / "add the final touches". Invoke when the user asks for polish on their UI, or mentions 'polish' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
One-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order → acceptance bar. Use when the user asks for a whole surface ("build me a dashboard", "hazme un dashboard") and expects a shippable result, not component-level help. Invoke when the user asks for craft on their UI, or mentions 'craft' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Typography pass covering font choice, modular scale, tracking, leading, weight hierarchy, and micro-typography details. Use when fonts feel generic (default Inter with no reason), the scale is ad hoc, hierarchy is flat, or the user says "fix the typography" / "the text doesn't feel right". Invoke when the user asks for typeset on their UI, or mentions 'typeset' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Front door. Reads the current project (framework, tokens, brief, spec, harness) and reports what ui-craft can do right now, then routes you to the right next step. Run this first if you're new or unsure where to begin. No code changes. Invoke when the user asks for start on their UI, or mentions 'start' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Tone down visual noise — lowers variance and motion, simplifies layout and color weight, keeps hierarchy clear. Use when the UI feels loud, busy, or over-designed, or when the user says "quieter", "more restrained", "simpler", or "tone it down". Invoke when the user asks for quieter on their UI, or mentions 'quieter' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Pre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy. Use when the user wants to ship, merge, or finalize a surface and needs a verdict (READY / NOT READY / BLOCKED) before committing. Invoke when the user asks for finalize on their UI, or mentions 'finalize' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新
Refactoring pass — extracts repeated Tailwind class combos and markup into components, and lifts magic values into design tokens. Use when the codebase has obvious duplication, hardcoded hex values or pixel sizes, or when the user says "clean this up" / "extract components" / "tokenize styles". Invoke when the user asks for extract on their UI, or mentions 'extract' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3882026年10月14日 更新