Design activation metrics. TRIGGERS - Use when user needs help with activation-metric-design related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Design activation metrics. TRIGGERS - Use when user needs help with activation-metric-design related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design adaptive learning systems. TRIGGERS - Use when user needs help with adaptive-learning-design related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design AP tracking with payment scheduling. TRIGGERS - Use when user needs help with accounts-payable-tracker related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design AR tracking with aging and collection processes. TRIGGERS - Use when user needs help with accounts-receivable-tracker related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design achievement and trophy systems for games. TRIGGERS - Use when user needs help with achievement-system related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design accountability systems. TRIGGERS - Use when user needs help with accountability-system related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design accessible apps. TRIGGERS - Use when user needs help with accessible-app-design related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design accessible documents. TRIGGERS - Use when user needs help with accessible-document-design related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design 360-degree feedback programs with surveys. TRIGGERS - Use when user needs help with 360-feedback related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design 360-degree review processes. TRIGGERS - Use when user needs help with 360-review-designer related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design accommodation plans for learning differences. TRIGGERS - Use when user needs help with accommodation-plan related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Guide accessible design compliance. TRIGGERS - Use when user needs help with accessibility-design related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design accountability coaching. TRIGGERS - Use when user needs help with accountability-coaching related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design for accessibility compliance. TRIGGERS - Use when user needs help with accessibility-design-architecture related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Design accessible websites. TRIGGERS - Use when user needs help with accessible-website-design related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Structured design intake for non-trivial tasks. Asks clarifying questions and produces a design proposal.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing event-driven workflows, decoupling services, implementing fan-out patterns (one trigger, many downstream handlers), implementing idempotent event handling with IDs (24-hour dedupe window), or handling at-least-once delivery from external sources like Stripe webhooks. Covers Inngest event schema, payload format, naming conventions, IDs for idempotency, the ts param, fan-out patterns, and system events like inngest/function.failed.
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
Enter talk mode — conversation and research, no repo changes. ONLY invoke when the user explicitly types `/talk` or `$talk`; never auto-select from a natural-language question or design discussion.
日本語の概要は準備中です。原文の説明を表示しています。
Design or revise Interpreter UI for non-developers with an ultra-minimal, utilitarian style inspired by the OpenAI website and ChatGPT, not the developer platform. Use when simplifying settings, onboarding, chat, forms, empty states, or helper copy; when removing extra containers, labels, or visual noise; when replacing technical wording with plain language; when clarifying hierarchy and making the main user action obvious; when making every visible label and status understandable to an average HR admin or other non-technical user; when hiding implementation details such as logs, IDs, endpoints, paths, or protocol names; or when a screen must respect the app's existing CSS variables and light/dark theme behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Design a viable business model for a one-person company using Lean Canvas and a simplified Business Model Canvas. Use when Codex needs to explain the business-model concepts when needed, verify niche and value-proposition prerequisites, ask one question at a time, present multiple model choices, and write user-confirmed outputs into `opc-doc/`.
日本語の概要は準備中です。原文の説明を表示しています。
Design a conversion loop for a one-person company from reach to lead capture to purchase. Use when Codex needs to explain conversion concepts when needed, verify MVP prerequisites, ask one question at a time, present multiple conversion-path options, and write user-confirmed outputs into `opc-doc/`.
日本語の概要は準備中です。原文の説明を表示しています。
Define the smallest viable experiment and MVP for a selected one-person company opportunity. Use when Codex needs to explain what MVP means when needed, verify prerequisites, ask one question at a time, present multiple MVP options, and write user-confirmed outputs into `opc-doc/`.
日本語の概要は準備中です。原文の説明を表示しています。
Design value propositions for candidate customer segments and help the user choose the strongest one. Use when Codex needs to explain jobs, pains, and gains when needed, check niche-positioning prerequisites, ask one question at a time, present multiple value-proposition options, and write user-confirmed outputs into `opc-doc/`.
日本語の概要は準備中です。原文の説明を表示しています。