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概要と使いどころ

The screen itself is the shot: a fake gameplay capture, livestream or desktop recording. It holds up when the overlay layer is pinned to fixed positions and its numbers and banners change in step with the action. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Gameplay capture with HUD and stream overlay; 中文触发词: 游戏实机录屏与直播叠层, 游戏录屏, 实机, 直播, HUD, UI 动效), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

日本語の概要は準備中です。原文の説明を表示しています。

LearnPrompt/awesome-seedance2,0792026年10月15日 更新

Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys that hold up. Use this to design or fix a worksheet or workbook, decide how much practice a skill needs, structure a page so it can be completed without an adult reading it aloud, or diagnose material that looks right and does not work.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Builds questions and assessments that measure what they claim — matching item type to the thing being assessed, writing distractors that diagnose, and telling a question that measures learning from one that measures reading speed or test-taking. Use this to write or review assessment items, design a unit check or diagnostic, work out why scores do not match classroom performance, or decide how much evidence a claim about mastery actually needs.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs interfaces that survive their consumers — resource modeling, errors, versioning, pagination, and compatibility. Use this to design a new API, review one before it ships, decide how to version or deprecate, fix an interface consumers keep misusing, or work out whether a change is breaking.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs system structure and makes architectural decisions defensible — boundaries, coupling, trade-offs, and recording why. Use this to design a new system or major component, choose between architectural options, review an existing design, decide where a boundary belongs, or document an architectural decision so it survives the people who made it.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Builds and maintains the design system a product is assembled from — tokens for color, type, spacing and elevation, component contracts, and the rules that keep them coherent as the product grows. Use this when starting a new interface, when screens have drifted apart visually, when the same component exists three times in slightly different forms, or when a token or component needs adding without breaking what exists.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs how an organization is structured — reporting lines, team boundaries, spans and layers, role definition, and workforce planning against the strategy. Use this to structure a new team, restructure an existing one, resolve unclear ownership between teams, plan headcount, or diagnose why a team underperforms for structural rather than individual reasons.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Owns the organization itself: org design, hiring, performance, compensation, development, culture, and employee relations. Use this to design or restructure a team, plan hiring, write a role or leveling definition, handle a performance or compensation question, diagnose why a team is underperforming for non-technical reasons, or assess the people risk in a plan. Also use for onboarding design and retention of key staff.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs and runs hiring — role definition, sourcing, interview loop design, structured evaluation, and the decision itself. Use this to open a role, write a job description or scorecard, design an interview process, prepare interview questions, calibrate a hiring decision, or diagnose why a hiring process produces poor outcomes.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Runs performance systems that change behavior — expectations, feedback, review cycles, calibration, and handling underperformance. Use this to design or fix a review process, run calibration, write or coach on feedback, address sustained underperformance, or work out why reviews consume weeks and change nothing.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs the joining and leaving experience — first-day readiness, ramp to productivity, knowledge capture, and clean exits. Use this to design or fix onboarding, shorten time to productivity, structure a leaver process, capture knowledge before someone leaves, or coordinate the access and asset steps around a joiner or leaver.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

retention

無料

Diagnoses and reduces churn — cancellation flows, save offers, failed-payment recovery, at-risk detection, and the product and service causes underneath. Use this when churn is rising or unexplained, to design a cancellation or win-back flow, to recover involuntary churn, to identify at-risk accounts before they leave, or to decide whether a retention problem is a product problem.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs slide decks and one-pagers that carry an argument rather than decorate one — deck structure, headlines that state the takeaway, charts that make a single point, and the different rules board decks and conference talks follow. Use this to build or fix a pitch deck, board deck, or conference talk, to design a one-pager, or when a deck is dense, unfocused, or being read aloud from the slides. For social graphics, carousels and infographics, use `marketing:visual-content` instead.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Upgrades an existing interface to a higher standard without rebuilding it — auditing what is there, identifying what reads as generic or unfinished, and sequencing changes by impact. Use this when a product works but looks dated or default, when a redesign is being considered, when deciding whether to restyle or rebuild, or when a screen needs to look substantially better with limited effort.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Produces a cost or effort estimate someone can defend — decomposing the work, choosing between analogous, parametric and bottom-up methods, documenting the basis and its assumptions, expressing confidence as a range, and sizing contingency and management reserve separately. Use this to build an estimate, challenge one you have been handed, work out why estimates keep coming in low, or decide how much reserve a portfolio actually needs.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Gets new users from signup to first real value — signup flow, onboarding, time-to-value, and the early experience that determines whether someone becomes a user or a lapsed account. Use this to design or fix signup and onboarding, diagnose why signups do not convert to active use, reduce time-to-value, or decide what a new user must accomplish first.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Applies a deliberate visual direction to an interface — minimalist editorial, industrial utilitarian, or high-polish commercial — each with its own type scale, palette behavior, surface treatment, and motion. Use this when a product needs a point of view rather than defaults, when choosing between visual directions, when an interface reads as generic, or when restyling something without changing its structure.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Builds and maintains the leveling framework and pay structure — level definitions, salary bands, benchmarking, pay equity, and how raises and promotions are decided. Use this to design or revise leveling, set or adjust salary bands, benchmark against market, handle a compensation request or counteroffer, run a review cycle, or diagnose pay compression and equity issues.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Produces design reference imagery before implementation — screen concepts, layout directions, and flows for web or mobile that make a verbal brief concrete enough to argue with. Use this when a brief needs visualizing before anyone builds, when comparing layout directions, when handing a developer a target, or when stakeholders are describing different things with the same words.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs and runs employee benefits and leave — health and retirement plans, leave policy, cost and renewal, and the administration that keeps them compliant. Use this to design or review a benefits package, prepare for a renewal, write leave policy, handle a leave request, or decide what benefits are worth their cost.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Owns execution: how work actually gets done across the organization, including process, program management, capacity, vendors, supply chain, and service delivery. Use this when execution is the problem rather than strategy, to design or fix a process, to resolve cross-functional handoff failures, to plan capacity, to assess delivery risk, or when the same failure keeps recurring. Also use to decide whether to build, hire, or outsource a capability.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs and operates the corporate network — segmentation, remote access, wireless, DNS and addressing, and diagnosing network problems. Use this to segment a network, set up or fix remote access, diagnose intermittent connectivity, plan addressing or DNS, or assess whether the network's trust assumptions still hold.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Builds quality into operations — defining standards, catching defects at the right point, root cause analysis, and continuous improvement. Use this to reduce a defect or error rate, design quality controls into a process, run a root cause analysis, respond to a customer quality complaint, or set up quality metrics that drive behavior.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新

Designs the rhythm an organization runs on — which reviews happen weekly, monthly and quarterly, what each one decides, who owns the numbers presented, and how a signal at the front line reaches the people who can act on it. Use this to set up a management operating system, fix a meeting calendar that produces no decisions, work out where a recurring problem keeps failing to surface, or cut a review structure that has grown past what it informs.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0592026年9月18日 更新