Use when the user wants to orchestrate defect image generation with NVIDIA Cosmos AnomalyGen (Cosmos-Predict2-derived) on OSMO for PCBA, metal surface, and glass inspection. The Day 0 path handles cold-start with USD-to-ROI, image-edit augmentation, and AnomalyGen to create initial PCBA datasets. The Day 1 path performs inference and labeling on real images. This skill helps with first-time asset setup, creation of finetuning checkpoints, and configuring deployment. Trigger keywords: defect image generation, dig workflow, dig pipeline, defect image detection workflow, aoi pipeline, aoi anomalygen, usd2roi anomalygen, day 0 pcba, day 1 pcba, day 1 real-photo alignment, day 1 manual roi, metal surface anomaly, glass defect, anomalygen finetune, setup_pcb, setup_metal, setup_glass, setup_pretrained, dig setup, dig datasets, dig pretrained checkpoint, dig image-edit endpoint, cosmos defect generation, cosmos-predict2 defect, cosmos-anomalygen, cosmos predict2 finetune.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Run the PAIDF Orchestration Image Attribute Augmentation DAG on Kubernetes - person-crop clothing augmentation, attribute search, and augmented dataset generation. Select for requests about image attribute augmentation, person attribute search, person re-identification data, clothing augmentation, attribute captions, augmentation payloads, run status, or result retrieval. Runs environment setup first when controller readiness is unknown. Not for video or defect-image generation.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Run the PAIDF Orchestration Event Video Generation DAG on Kubernetes - image-to-video anomaly generation, auto-labeling, and anomaly dataset generation. Select for requests about event video generation, anomaly video generation, image-to-video synthesis, Cosmos3 image2video, anomaly dataset creation, safety/surveillance SDG, or generating person-falling, person-climbing, person-running, fighting, smoking/vaping, fire/smoke, or shoplifting video clips from a seed image. Runs environment setup first when controller readiness is unknown. Not for person-crop clothing/attribute augmentation (that is image-attribute-augmentation-workflow) and not for video style transfer.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use to promote overlay files and built artifacts into the staged BSP image. Do NOT use to flash or build. Triggers: promote bsp image.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Set up the BSP source workspace: Linux_for_Tegra overlay tracker, bsp_sources, Crosstool-NG toolchain. Use after jetson-init-image; not for fetching inputs.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use when installing, repairing, reusing, inspecting, or verifying readiness of the native NVIDIA Video Codec SDK or PyNvVideoCodec on Jetson, including the one-frame encode/decode smoke test with official samples, and when interpreting what those readiness results, including CPU-buffer and device-memory sample modes, do and do not establish.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Extract Jetson Linux + sample-rootfs tarballs and run apply_binaries.sh for the active target, then record bsp_image in the profile. Use after jetson-init-target; not for source-tree setup.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Build a per-target knowledge-base markdown next to the active profile by walking the BSP root and source tree. Use after init-image / init-source; not for editing profile fields.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise acceptance workflows.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use when turning a Jetson encoder use case into one surface-neutral recipe with native Video Codec SDK and PyNvVideoCodec projections.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Pick Jetson-compatible containers, vLLM runtime images, and Jetson AI Lab PyPI indexes; maps Orin SM 8.7 vs Thor SM 11.0 and JetPack-specific package choices.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use to flash a promoted BSP image to a Jetson DUT in RCM mode via flash.sh or l4t_initrd_flash.sh. Do NOT use for BSP customization, image promotion, or carrier derivation.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use when Jetson codec, profile, chroma, bit-depth, dimension, engine-count, or operational support must be reconciled from live APIs, authenticated NVIDIA samples, and NVIDIA documentation; also applies the content-DRM scope.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use after jetson-flash-image to run static BSP checks, on-target smoke/regression tests on a flashed DUT, or both. Not for build or flash steps. Triggers: validate bsp, on-target validation.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use this skill when the user is invoking `doca_spcx_cc` (the host-side CLI under /opt/mellanox/doca/tools/) to load, parameterize, start, observe, or stop a Programmable Congestion Control (SPCX) algorithm on a BlueField with a DPA processor against a live RDMA / RoCE fabric, or picking SPCX vs the established `doca-pcc` surface. Trigger even when the user does not say "DOCA SPCX" or "doca_spcx_cc" — typical implicit phrasings include "I want to write a custom RTT-based CC algorithm for my RoCE fabric", "my SPCX session loaded but throughput / latency didn't change", "doca_pcc status shows Active but factory CC seems to still be in charge", "DOCA_PCC_PS_ERROR on start", "is the programmable-CC surface available on my install", or "DPA-side algorithm image won't load". Refuse and route elsewhere for DPA-side algorithm authoring detail, factory PCC firmware configuration, read-only PCC counter inspection, raw DPA cycle profiling, RDMA library programming, or general DOCA install — those belong to other skills.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Calibrates pre-recorded `cam_*.mp4` datasets through the AutoMagicCalib REST API. Use for user-supplied local MP4s; route live RTSP streams to `amc-run-rtsp-calibration`.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Build DeepStream GStreamer pipelines interactively. Use when the user asks about pipelines for video/image inference, detection, tracking, or streaming — including natural phrases like 'pipeline to infer on image', 'run inference on video', 'detect objects in stream', 'save inference output', 'deepstream pipeline', 'gst-launch pipeline', 'process video with detection', 'build a pipeline', or any request involving GStreamer/DeepStream elements (nvinfer, nvstreammux, nvtracker, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5922026年10月14日 更新
Use when adding or migrating non-thumbnail images for a Hugging Face Blog post. Uploads body images to the Hugging Face documentation-images dataset, updates the Markdown, and verifies the new links.
日本語の概要は準備中です。原文の説明を表示しています。
huggingface/blog☆ 3,5442026年10月9日 更新
【WORKFLOW SKILL】根据输入视频的音频信息进行口播粗剪。Rough cut based on audio information from the input video for narration.
日本語の概要は準備中です。原文の説明を表示しています。
FireRedTeam/FireRed-OpenStoryline☆ 3,4852026年7月31日 更新
【CAPABILITY SKILL】基于用户提供的参考文案样本,对视频素材内容进行深度文风仿写,生成风格化脚本。Based on user-provided reference text samples, the video material is deeply rewritten in terms of writing style to generate a stylized script.
日本語の概要は準備中です。原文の説明を表示しています。
FireRedTeam/FireRed-OpenStoryline☆ 3,4852026年7月31日 更新
Provides miscellaneous CTF challenge techniques for problems that do not cleanly fit the main categories. Use for encoding puzzles, pyjails, bash jails, RF/SDR, DNS oddities, unicode tricks, esoteric languages, QR or audio puzzles, constraint solving, game theory, unusual sandbox escapes, and hybrid logic puzzles. Prefer a more specific skill first when the challenge is mainly web, pwn, reverse, forensics, malware, OSINT, or crypto. Treat this as the fallback skill for genuine cross-category or edge-case challenges, not the default starting point.
日本語の概要は準備中です。原文の説明を表示しています。
ljagiello/ctf-skills☆ 3,4452026年9月14日 更新
Generic read-only fallback for sources opencli supports but no dedicated skill covers: finance sites (Yahoo Finance, Bloomberg, Reuters, Barchart, Eastmoney, Xueqiu, Sinafinance), communities (Reddit, HackerNews, Weibo, Zhihu, Xiaohongshu, Bilibili), newsletters and blogs (Substack, Medium), research (arXiv, Google Scholar), podcasts and video (Apple Podcasts, Xiaoyuzhou, Spotify, YouTube), Weixin, Amazon, and more. Use it when the user asks to read or fetch from such a site — for example r/wallstreetbets, the HackerNews front page, Eastmoney hot stocks, the Xueqiu feed, Bloomberg markets headlines, or an arXiv search — or says "use opencli to read". Prefer twitter-reader, linkedin-reader, discord-reader, telegram-reader, or yc-reader when the source matches. Read-only: never runs write commands.
日本語の概要は準備中です。原文の説明を表示しています。
himself65/finance-skills☆ 3,4072026年10月11日 更新
Build premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition. Use supplied photos and footage or generate photoreal assets through kie.ai, write semantic HTML, and verify desktop, mobile, and reduced-motion scroll states visually. Use for "scrollcraft", "scroll craft", "layered hero", "premium hero", "cinematic hero", "scrollytelling", "scroll animation site", "a site where scrolling plays a video", "Apple-style landing page", "3D scroll world", "interactive landing page", "make my brand a scroll experience", "this looks like a template", or requests for a distinctive website that feels like an experience rather than a document.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/scroll-craft☆ 3,4002026年9月30日 更新