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概要と使いどころ

Spec and no-spec planning workflows derived from local slash commands (requirements, design, tasks).

日本語の概要は準備中です。原文の説明を表示しています。

TencentCloudBase/CloudBase-AI-Toolkit1,1382026年10月18日 更新

Use when contributing to Tel-Agent - picking an issue to work on, setting up the repository for the first time, starting or finishing a task, opening a pull request, or asking "what can I work on" / "how do I start" / "is my change ready to submit". Covers the full path from a fresh clone to a merged pull request.

日本語の概要は準備中です。原文の説明を表示しています。

Dpro-at/Tel-Agent1,1292026年10月9日 更新

Git operations: commits, branches, PRs, and conflict resolution

日本語の概要は準備中です。原文の説明を表示しています。

vstorm-co/pydantic-deepagents1,1022026年10月6日 更新

Set up or update a project in the vault: the four-stage folder pipeline, a project-scoped CLAUDE.md with one goal, and links to the concept pages it depends on. Use this skill when the user starts something new they will work on over time, says "create a project", "set up a folder for X", or asks to define the goal and structure of ongoing work. Do NOT use for one-off tasks, for wiki pages about a topic, or for scoping an existing project down to work in it.

日本語の概要は準備中です。原文の説明を表示しています。

undefined-ui/second-brain-os1,1002026年10月14日 更新

Define, validate, run, resume, and audit repo-local multi-step automations with current `asc workflow` and `.asc/workflow.json`, including step outputs and safe release/TestFlight workflows.

日本語の概要は準備中です。原文の説明を表示しています。

rorkai/app-store-connect-cli-skills1,0912026年10月13日 更新

Report concurrency and parallelism for a session — how many agents ran in parallel, concurrency-lane utilization, peak parallel width, and serialization bottlenecks (sequential chains that could have run as parallel lanes) — using the Agent Monitor workflow intelligence API. Use when checking whether a multi-agent session used parallelism efficiently.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0902026年10月17日 更新

Trace error propagation through a multi-agent session by agent depth — where failures originated, the depth at which they appeared, and how they cascaded up to parent agents — using the Agent Monitor workflow intelligence API and the session event stream. Use when a multi-agent run failed and you need to find the origin and blast radius of the failure.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0902026年10月17日 更新

Create a workflow-intelligence report from CCAM orchestration, delegation, tool flow, concurrency, complexity, compaction, and fleet-run data. Use for architecture reviews, agent-fleet analysis, or workflow optimization reports.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0902026年10月17日 更新

Analyze workflow patterns using the Agent Monitor's workflow intelligence API — orchestration DAGs, tool flow transitions, subagent effectiveness, model delegation patterns, error propagation by depth, concurrency lanes, compaction impact, and agent co-occurrence. Produces prioritized optimization recommendations with quantified impact.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0902026年10月17日 更新

Summarize Workflow-tool fleet runs from the Agent Monitor — these fleets emit no hooks and are ingested from on-disk run journals. List recent runs with status and agents-per-run, then drill into a single run's per-agent detail. Reconciles against the live run-state endpoints. Use when reviewing Workflow() fleets rather than hook-instrumented interactive sessions.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0902026年10月17日 更新

Summarize a sprint's worth of Claude Code activity — sessions grouped by project (cwd), per-model cost breakdown, token efficiency (cache hit rate, compaction baselines), subagent effectiveness from workflow API, velocity metrics (turn_count, turn_duration_ms), and tool diversity across the sprint.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0902026年10月17日 更新

Calculate a productivity score using actual Agent Monitor metrics — session completion rates, cache efficiency (cache_read vs input), compaction pressure (baseline tokens), turn velocity (turn_count / total_turn_duration_ms), tool success ratio (PreToolUse vs PostToolUse), and the workflow intelligence API's complexity and effectiveness scores.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0902026年10月17日 更新

Detect recurring patterns using the Agent Monitor's workflow intelligence — toolFlow transitions (tool A → B frequency matrices), recurring workflow patterns, agent co-occurrence pairs, model delegation habits, error propagation paths by agent depth, and compaction triggers. Use to discover habitual usage patterns and anti-patterns.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0902026年10月17日 更新

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Comprehensive skill for GSAP (GreenSock Animation Platform) and ScrollTrigger plugin. Use this skill when creating web animations, scroll-driven experiences, timelines, tweens, scroll-triggered animations, pinning, scrubbing, parallax effects, or animating DOM elements, SVG, Canvas, WebGL, or Three.js. Triggers on tasks involving GSAP, ScrollTrigger, smooth animations, scroll effects, or animation sequencing.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across the stack. Triggers on tasks involving library integration, multi-library architectures, scroll-driven 3D experiences, physics-based 3D animations, or complex interactive 3D applications.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

barba-js

無料

Page transitions library for creating fluid, smooth transitions between website pages. Use this skill when implementing page transitions, creating SPA-like experiences, adding animated route changes, or building websites with smooth navigation. Triggers on tasks involving Barba.js, page transitions, routing, view management, transition hooks, GSAP integration, or smooth page navigation. Works with gsap-scrolltrigger for transition animations.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新

Comprehensive skill for Locomotive Scroll smooth scrolling library with parallax effects, viewport detection, and scroll-driven animations. Use this skill when implementing smooth scrolling experiences, creating parallax effects, building scroll-triggered animations, or developing immersive scrolling websites. Triggers on tasks involving Locomotive Scroll, smooth scrolling, parallax, scroll detection, scroll events, sticky elements, horizontal scrolling, or GSAP ScrollTrigger integration. Integrates with GSAP for advanced scroll-driven animations.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0752025年11月20日 更新