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当 API/任务可能执行超过 10 秒(批量数据处理、远程 API 批量调用、全表扫描、跨租户聚合)时触发。防止同步接口被网关 30s 超时切断、用户重复点击触发并发、状态缓存内存泄漏等问题。提供异步任务状态机标准模板。

日本語の概要は準備中です。原文の説明を表示しています。

doccker/cc-use-exp1,0662026年8月26日 更新

当 API/任务可能执行超过 10 秒(批量数据处理、远程 API 批量调用、全表扫描、跨租户聚合)时触发。防止同步接口被网关 30s 超时切断、用户重复点击触发并发、状态缓存内存泄漏等问题。提供异步任务状态机标准模板。

日本語の概要は準備中です。原文の説明を表示しています。

doccker/cc-use-exp1,0662026年8月26日 更新

结构化新功能交付工作流,适用于显式 new feature、从需求到实现的一站式功能开发或恢复未完成任务场景;通过项目内 .codex/tasks/ 持久化状态。

日本語の概要は準備中です。原文の説明を表示しています。

doccker/cc-use-exp1,0662026年8月26日 更新

Go back through the previous year of work and create a Notion doc that groups relevant links into projects that can then be documented as SRED projects.

日本語の概要は準備中です。原文の説明を表示しています。

getsentry/skills1,0662026年10月16日 更新

Classify each parsed mathematical-modeling subquestion by required output and structure, surface ambiguous framing trade-offs for human choice, and record primary/secondary task types without selecting algorithms.

日本語の概要は準備中です。原文の説明を表示しています。

zhnnky329/MathModeling-skills1,0602026年9月24日 更新

Inspect a mathematical-modeling workspace, evaluate lean or submission gates per subquestion, update machine-readable manifests, classify change impact, and route one next action without duplicating downstream work.

日本語の概要は準備中です。原文の説明を表示しています。

zhnnky329/MathModeling-skills1,0602026年9月24日 更新

用户给了视频链接或本机音视频,要转录、加字幕、做译文字幕或双语字幕时用:建可编辑视频并导入,转写、润色,需要时翻译,把字幕层放到画面上,再按需导出字幕文件或成片。有媒体时「转录」「加字幕」「翻译成某种语言」都按这个流程。不用于与视频无关的文字翻译。

日本語の概要は準備中です。原文の説明を表示しています。

JimLiu/baocut1,0592026年10月18日 更新

Step-by-step workflow for creating complete Power BI reports from scratch using pbir CLI. Covers model discovery, report creation, page layout, theme setup, visual placement, field binding, filtering, formatting, validation, and publishing. Automatically invoke when the user asks to "create a new report", "build a report from scratch", "make a dashboard", "set up a report with KPIs", "create an executive dashboard", "add pages and visuals to a new report".

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0582026年10月18日 更新

TOM and ADOMD.NET guidance via PowerShell for connecting to Power BI Desktop's local Analysis Services instance. Covers model enumeration, DAX queries, metadata modification, annotations, calendar definitions, field parameters, query tracing, DAX library package management (daxlib.org), and the Desktop Bridge for reloading and screenshotting the report canvas. Automatically invoke when the user mentions "Power BI Desktop", "Analysis Services port", "TOM", "ADOMD", "daxlib", "DAX library", "DAX UDF package", or asks to "connect to PBI Desktop", "query PBI Desktop with DAX", "modify PBI Desktop model", "add a measure to PBI", "capture visual queries", "create a field parameter", "validate DAX", "intercept DAX queries", "install daxlib", "add DAX SVG", "add IBCS", "reload the report canvas", "screenshot a report page", "Desktop Bridge", or to work with the model and report in Power BI Desktop together.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0582026年10月18日 更新

gastown

無料

Multi-agent orchestrator for Claude Code. Use when user mentions gastown, gas town, gt commands, bd commands, convoys, polecats, crew, rigs, slinging work, multi-agent coordination, beads, hooks, molecules, workflows, the witness, the mayor, the refinery, the deacon, dogs, escalation, or wants to run multiple AI agents on projects simultaneously. Handles installation, workspace setup, work tracking, agent lifecycle, crash recovery, and all gt/bd CLI operations.

日本語の概要は準備中です。原文の説明を表示しています。

numman-ali/n-skills1,0512026年9月12日 更新

End-to-end GitHub repository maintenance for open-source projects. Use when asked to triage issues, review PRs, analyze contributor activity, generate maintenance reports, or maintain a repository. Triggers include "triage", "maintain", "review PRs", "analyze issues", "repo maintenance", "what needs attention", "open source maintenance", or any request to understand and act on GitHub issues/PRs. Supports human-in-the-loop workflows with persistent memory across sessions.

日本語の概要は準備中です。原文の説明を表示しています。

numman-ali/n-skills1,0512026年9月12日 更新

Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import scripts, editor plugins, EditorScript and @tool, EditorImportPlugin, GUT or gdUnit4 tests in CI, a GitHub Actions export workflow, GDExtension basics, or a Godot MCP server; also when --import is slow, textures stay uncompressed, tests pass locally but CI fails, or an export ships test folders.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse .framework.js.br', build too big or slow to load, itch.io, CrazyGames or Poki limits, Addressables or AssetBundles on the Web, 'Could not produce class with ID', Task.Run freezing the browser, WebGL 2 vs WebGPU, .jslib and SendMessage interop, a page text field that gets no keystrokes, mobile browsers crashing, HTTPS for sensors, hosting and rollout.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter, exporting every SubTool, GoZ or GoB round trips with Maya or Blender, renaming SubTools, or batch reports. Also when a plugin press never returns, a dialog stalls a batch, one file kills the whole run, or GoZ updates the wrong SubTool.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when a task involves running a Scenario workflow through MCP, including anything the user calls a Scenario app, a saved pipeline, or a multi-step generation graph. Triggers include listing workflows, building workflow_run's inputs object, pricing a run with a dry run, approving or rejecting a stuck approval node, a run rejected for input length, or a workflows_list reply flooding the context. Creating or editing graphs is scenario-workflow-authoring. Keywords: workflow, app, approval gate.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or exporting scenes, or a maya.cmds script that fails after the 2025 to 2027 changes (PySide6, OpenPBR, renamed math nodes, removed flags). Also when a Maya model, rig, shot or render must be judged like a professional before it is called done, or a brief must be routed to the right Maya specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding or rewiring nodes (models, prompts, approval gates, loops), authoring editor_info, publishing, unpublishing or renaming, importing an exported workflow JSON, migrating a graph built in Weavy, ComfyUI, or another node tool, copying a workflow, or turning a prompt chain into an app. Running or pricing a workflow is scenario-workflows. Keywords: node graph, editor_info, CEL.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0482026年10月18日 更新

A fast Rust-based headless browser automation CLI with Node.js fallback that enables AI agents to navigate, click, type, and snapshot pages via structured commands.

日本語の概要は準備中です。原文の説明を表示しています。

am-will/codex-skills1,0372026年7月15日 更新