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cccskills

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概要と使いどころ

feel

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Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, in a plane or around a dial, plus a test rig that plots position, velocity and the force field, overlays the model's prediction on the measured motion, and exports the same spring to Framer Motion, react-spring, SwiftUI, Compose or CSS linear(). Use this whenever someone asks for an animation, transition, spring, gesture, drag, flick, snap points, bottom sheet, toggle, slider, carousel or any micro-interaction that should "feel" a certain way, or wants to tune or explain a spring, even if they never say "physics".

日本語の概要は準備中です。原文の説明を表示しています。

diip3sh/feel102026年10月14日 更新