Audit Apple Ads measurement, AdServices and AdAttributionKit, campaign and keyword structure, Search Match, App Store placements, custom product pages, bidding, budgets, MMP reconciliation, and policy. Use for Apple Ads, Apple Search Ads, App Store ads, Search Match, custom product pages, AdServices, or Apple app-install campaigns.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Create source-grounded paid-ad campaign concepts, messaging, copy, creative briefs, and production plans from a validated brand profile, campaign objective, platform requirements, and optional audit evidence. Triggers on: campaign brief, campaign concepts, create a campaign, ad concepts, ad copy, ad messaging, creative brief, headlines, descriptions.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Download YouTube videos with customizable quality and format options. Use this skill when the user asks to download, save, or grab YouTube videos. Supports various quality settings (best, 1080p, 720p, 480p, 360p), multiple formats (mp4, webm, mkv), and audio-only downloads as MP3.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Use when the user wants Reasonix to build, refine, test, or validate a CLI-Anything harness for a GUI application or source repository. Adapts the CLI-Anything methodology to Reasonix without changing the generated Python harness format.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Analyze and optimize tweets for maximum reach using Twitter's open-source algorithm insights. Rewrite and edit user tweets to improve engagement and visibility based on how the recommendation system ranks content.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Use when the user provides a plot summary, scene idea, character relationship, emotional beat, or short video concept and wants a cinematic AI video prompt. First diagnose the story, then rewrite it into a model-ready prompt for Kling, Seedance, Veo, Sora, Runway, Jimeng, or general AI video models.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
將高風險產品目標轉成可否證、benchmark-gated R&D;可分發專案/Skill 的迭代與收尾預設納入 GitHub 安全更新、回滾及舊版淘汰。
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
AI 视频生成全流程:通过 6 个阶段(剧本→角色/场景设计→分镜→参考图→视频生成→后期剪辑)将用户想法转化为完整视频。支持临时工作台(单独调用 LLM、VLM、文生图、图生图、视频生成)和一次性短流程 Pipeline(文艺短视频、动作迁移、数字人口播)。触发词:视频生成、AI视频、AIGC、创作视频、制作视频、AI画图、文艺短视频、静态短视频、动作迁移、数字人口播。
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Discover agent-native CLIs for professional software. Access the live catalog to find tools for creative workflows, productivity, AI, and more.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Use when the user wants Codex to build, refine, test, validate, or list CLI-Anything harnesses for GUI applications or source repositories. Adapts the full CLI-Anything methodology to Codex without changing the generated Python harness format.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Use when the user wants Hermes Agent to build, refine, test, or validate a CLI-Anything harness for a GUI application or source repository. Adapts the CLI-Anything methodology to Hermes without changing the generated Python harness format.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Use when the user wants OpenClaw to build, refine, test, or validate a CLI-Anything harness for a GUI application or source repository. Adapts the CLI-Anything methodology to OpenClaw without changing the generated Python harness format.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Professional finance research toolkit — backtesting (11 engines + benchmark comparison panel), factor analysis, Alpha Zoo (478 pre-built alphas across qlib158/alpha101/gtja191/academic/fundamental), options pricing, 90 finance skills, 30 multi-agent swarm teams, Trade Journal analyzer, and Shadow Account (extract → backtest → render) across 29 market-data sources (tushare, yfinance, okx, binance, akshare, baostock, tencent, mootdx, ccxt, futu, mt5, tickerall, local, eastmoney, sina, stooq, yahoo, pykrx, india_broker, qveris, longbridge, nobitex, wallex, plus optional-key finnhub/alphavantage/tiingo/fmp/gildata).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Run a Meta-Harness-style optimization loop NATIVELY — automatically search over the scaffolding around a FIXED base model (memory, retrieval, context construction, prompt templates, summarization, tool-selection logic) by proposing candidate variants, scoring each on a cheap deterministic eval, and keeping a Pareto frontier of quality vs cost — using native Agent / Workflow / loop tools instead of a standalone Python harness. Use this whenever the user wants to optimize, evolve, tune, distill, or search over a harness, scaffold, prompt system, memory or retrieval policy, context-assembly code, or summarizer while keeping the model fixed; whenever they mention Meta-Harness, harness optimization, scaffold evolution, automatic prompt/memory optimization, an evolutionary or Pareto search over candidate implementations, or "make the harness/agent better without retraining"; and whenever the gain must come from the code AROUND the model rather than the model weights. Reproduces the Meta-Harness paper's method natively, with no claude_wrapper.py and no metered solver API.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
The art-route layer of the Forge skills. route_media.py is the one command that generates an image or an image-to-video clip - through the paid API of any provider whose key is configured (OpenAI, Google Gemini, xAI, BytePlus ModelArk, fal.ai; the configured key is the owner's consent), else through the user's own signed-in Codex or Grok CLI - and prints one JSON line with the route, artifact, sha256 and cost estimate; with no route it answers no-route (codeart2d is then the last resort). Also the capability check (forge_doctor), API key configuration, the spend ledger, resume and Codex image adoption. Use when a Forge skill sends a generation here, for the capability check, or when the user asks about keys, routes or spend. Not for planning, processing or QA of sprites, video frames or maps (generate2dsprite, video2dsprite, generate2dmap) or for code-drawn art (codeart2d).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新