Agent fallback for CBaseEntity_GetEyeAngles (auto-generated, category: vfunc). Locate CBaseEntity::GetEyeAngles in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetEyeAngles, CBaseEntity::GetEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBasePlayerController_SimulateUserCommands-inlined (auto-generated, category: vfunc). Locate CBasePlayerController::SimulateUserCommands in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SimulateUserCommands-inlined, CBasePlayerController::SimulateUserCommands
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBasePlayerController_SetPlayerName (auto-generated, category: func). Locate CBasePlayerController::SetPlayerName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SetPlayerName, CBasePlayerController::SetPlayerName
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Find and identify the CBasePlayerController_SetPawn and CBasePlayerController_GetPawn functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the pawn-assignment routine by scanning for its distinctive multi-register-push prologue directly (no pre-resolved anchor needed), confirming uniqueness and byte-level match against a known reference signature. Trigger: CBasePlayerController_SetPawn, CBasePlayerController_GetPawn
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBasePlayerController_SetConnectedState (auto-generated, category: func). Locate CBasePlayerController::SetConnectedState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SetConnectedState, CBasePlayerController::SetConnectedState
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBasePlayerController_ProcessUsercmds (auto-generated, category: func). Locate ProcessUsercmds in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_ProcessUsercmds, ProcessUsercmds
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CBasePlayerController::OnSimulateUserCommands in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBasePlayerController::OnSimulateUserCommands" (symbol CBasePlayerController_OnSimulateUserCommands). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CBasePlayerController_OnSimulateUserCommands, CBasePlayerController::OnSimulateUserCommands
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseModelEntity_DamageDecal (auto-generated, category: vfunc). Locate CBaseModelEntity::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_DamageDecal, CBaseModelEntity::DamageDecal
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_Use (auto-generated, category: vfunc). Locate CBaseEntity::Use in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_Use, CBaseEntity::Use
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBasePlayerController_SimulateUserCommands-noinline (auto-generated, category: vfunc). Locate CBasePlayerController::SimulateUserCommands in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SimulateUserCommands-noinline, CBasePlayerController::SimulateUserCommands
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Create an Agent SKILL.md fallback for an existing find-XXXX finder that relies on a fragile discovery foundation — above all LLM_DECOMPILE (patterns C/D/E), which matches the decompiled shape of a predecessor function against a stored reference and breaks when a symbol is inlined or de-inlined in a way the reference does not cover. The generated fallback coexists with the preprocessor and runs only when it returns failure, recovering every target robustly by decompiling the predecessor and following the inline/de-inline boundary with semantic anchors. Use when a finder broke on a game update, or you want to durably backstop one before it does. The recipe generalizes to any finder foundation. Triggers: create agent skill fallback, add SKILL.md fallback, robust fallback for finder, backstop LLM_DECOMPILE finder, final guarantee skill
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_GetChangeAccessorPathInfo_2 (auto-generated, category: vfunc). Locate CBaseEntity::GetChangeAccessorPathInfo_2 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetChangeAccessorPathInfo_2, CBaseEntity::GetChangeAccessorPathInfo_2
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Find and identify the CBaseEntity_GetChangeAccessorPathInfo_1 virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the second GetChangeAccessorPathInfo override by scanning CBaseEntity vtable slots near the known CBaseEntity_GetChangeAccessorPathInfo_2 slot for an implementation identical to CBaseEntity_GetChangeAccessorPathInfo_2. Trigger: CBaseEntity_GetChangeAccessorPathInfo_1
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_FullEdictChanged (auto-generated, category: vfunc). Locate CBaseEntity::FullEdictChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_FullEdictChanged, CBaseEntity::FullEdictChanged
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_EmitSoundFilter (auto-generated, category: func). Locate CBaseEntity::EmitSoundFilter in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_EmitSoundFilter, CBaseEntity::EmitSoundFilter
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CBaseEntity_EmitSoundFilter_SoundName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity_EmitSoundFilter_SoundName" (symbol CBaseEntity_EmitSoundFilter_SoundName). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CBaseEntity_EmitSoundFilter_SoundName, CBaseEntity_EmitSoundFilter_SoundName
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_dtor (auto-generated, category: func). Locate CBaseEntity::~CBaseEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_dtor, CBaseEntity::~CBaseEntity
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_DrawDebugTextOverlays (auto-generated, category: vfunc). Locate CBaseEntity::DrawDebugTextOverlays in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_DrawDebugTextOverlays, CBaseEntity::DrawDebugTextOverlays
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_DispatchSpawn-decompiles (auto-generated, category: func). Locate CBaseEntity::DispatchSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_DispatchSpawn-decompiles, CBaseEntity::DispatchSpawn
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_ctor (auto-generated, category: func). Locate CBaseEntity::CBaseEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_ctor, CBaseEntity::CBaseEntity
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_CollisionRulesChanged (auto-generated, category: vfunc). Locate CBaseEntity::CollisionRulesChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_CollisionRulesChanged, CBaseEntity::CollisionRulesChanged
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_AddChangeAccessorPath (auto-generated, category: vfunc). Locate CBaseEntity::AddChangeAccessorPath in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_AddChangeAccessorPath, CBaseEntity::AddChangeAccessorPath
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_Activate (auto-generated, category: vfunc). Locate CBaseEntity::Activate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_Activate, CBaseEntity::Activate
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseCombatCharacter_OnKilled (auto-generated, category: func). Locate CBaseCombatCharacter::OnKilled in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseCombatCharacter_OnKilled, CBaseCombatCharacter::OnKilled
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新