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cccskills

「ara」の検索結果

6,196 件 ・ 関連度順

概要と使いどころ

teammode

無料

Codex-only team orchestration: run a named team of cooperating Codex workers with durable, script-managed state. MUST USE when the user asks Codex to create, run, coordinate, inspect, archive, or delete a team of agents/threads/sessions, or to work on something as a team in parallel. FIRST inspects the active tool surface (checking tool_search for deferred tools) and tells the user the route: native MultiAgentV2 agents (flat spawn_agent with task_name) when available, Codex App threads as the fallback, or a plain-subagent split when neither set exists. The main session is always the leader; members are defined by a concrete part, ownership area, or perspective - never a vague job role; a bundled cross-platform script writes the .omo/teams state plus an auto-generated member field manual. Use a team when the work is not perfectly isolated but parallelizing helps; use plain subagents when scope is perfectly isolated or the goal is ambiguous. Triggers: team mode, teammode, make a team, run as a team, team of agents, coordinate threads, parallel Codex threads, archive the team.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazycodex3,7702026年10月13日 更新

dask

無料

Parallel/distributed computing. Scale pandas/NumPy beyond memory, parallel DataFrames/Arrays, multi-file processing, task graphs, for larger-than-RAM datasets and parallel workflows.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6752026年8月31日 更新

Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5872026年10月14日 更新

Validate and use MoE expert-parallel communication overlap in Megatron-Bridge, including overlap_moe_expert_parallel_comm, delay_wgrad_compute, and flex dispatcher backends such as DeepEP and HybridEP.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5872026年10月14日 更新

doca-argp

無料

Use this skill for hands-on DOCA Arg Parser CLI work on a shipped sample or new DOCA-using app — adding / removing / renaming flags; wiring `doca_argp_init` → register params → `doca_argp_start` → `doca_argp_destroy` in order; picking a parameter type from the full public enum (`DOCA_ARGP_TYPE_STRING`, `_INT`, `_BOOLEAN`, `_DEVICE`, `_DEVICE_REP`, `_DOUBLE` — six values, not three); preserving the standard `--device` / `--representor` / `--json` (`-j`; real flag is `--json`, NOT `--json-config`) / `--sdk-log-level` surface; or debugging `DOCA_ERROR_BAD_STATE` / `INVALID_VALUE` / `NOT_SUPPORTED` / `IO_FAILED` from `doca_argp_*`. Trigger on implicit phrasings: "add a custom flag to a DOCA sample", "should I use getopt here", "BAD_STATE registering a new param", "my JSON config key is rejected", or "my sample's --json is ignored". Refuse and route elsewhere for variadic-flag / subcommand / shell-completion features, DOCA Core context, or DOCA Log internals.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5872026年10月14日 更新

Execute automate SOC 2 audit preparation including evidence gathering, control assessment, and compliance gap identification. Use when you need to prepare for SOC 2 audits, assess Trust Service Criteria compliance, document security controls, or generate readiness reports. Trigger with phrases like "SOC 2 audit preparation", "SOC 2 readiness assessment", "collect SOC 2 evidence", or "Trust Service Criteria compliance".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

GraphQL and hidden parameter testing playbook. Use when exploring introspection, batching, undocumented fields, hidden parameters, schema abuse, and GraphQL authorization gaps.

日本語の概要は準備中です。原文の説明を表示しています。

yaklang/hack-skills2,4472026年9月13日 更新

Create irresistible offers using the Value Equation, bonus stacking, risk-reversing guarantees, and ethical scarcity. Use when the user mentions "grand slam offer", "make my offer more compelling", "what bonuses should I add", "guarantee strategy", "offer naming", or "people say its too expensive". Also trigger when packaging a product for higher perceived value, justifying premium pricing instead of discounting, designing a money-back guarantee, or structuring tiers to maximize conversions. Covers the MAGIC naming formula and starving-crowd targeting. For product positioning, see obviously-awesome. For outbound sales, see predictable-revenue.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4102026年9月11日 更新

Generates complete FAERS-style pharmacovigilance disproportionality research designs from a user-provided drug class, comparator strategy, adverse-event domain, and patient-group stratification. Always use this skill whenever a user wants to design, plan, or build a spontaneous-report safety signal study using FAERS or a similar pharmacovigilance database, especially when the article logic includes product selection, indication-group stratification, MedDRA-based adverse-event extraction, serious-case filtering, suspect-drug and concomitant-exclusion logic, reporting odds ratio analysis, comparator-drug benchmarking, cross-drug comparison, and cautious signal interpretation without causal overclaiming. Covers five study patterns (single-drug disproportionality workflow, multi-drug class comparison workflow, indication-stratified workflow, comparator-controlled signal screening workflow...

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Generates complete FAERS pharmacovigilance study designs for multi-drug or class-level safety comparison inside one predefined SOC or AE family using active comparators, disproportionality analysis, subgroup characterization, and reviewer-facing evidence control.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Für Formulararbeitsvertrag: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Einreichungsplan mit Form- und Nachweischeck. Fachgebiet: AGB-Recht-Prüfer. Route: formulararbeitsvertrag-haendlervertrag-agb.

日本語の概要は準備中です。原文の説明を表示しています。

Klotzkette/claude-fuer-deutsches-recht1,7012026年10月11日 更新

Für Formulararbeitsvertrag: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Einreichungsplan mit Form- und Nachweischeck. Fachgebiet: AGB-Recht-Prüfer. Route: agb-formulararbeitsvertrag-305ff-bgb.

日本語の概要は準備中です。原文の説明を表示しています。

Klotzkette/claude-fuer-deutsches-recht1,7012026年10月11日 更新

Generate, visually expand, optimize, diagnose, and route structured AI image prompts for adult female portraits. Use for lifestyle, curve-focused, fashion, oriental, fantasy, realism, beauty, CCD, low-key cinematic, studio, sport, travel, and e-commerce portrait requests; onboarding or usage help; parameter recommendations; prompt rewrites; image-to-prompt preparation; direct image generation; or identity- and product-preserving edits from authorized reference images. Preserve explicit user parameters and locked reference subjects while creating a coherent photography-directed scene.

日本語の概要は準備中です。原文の説明を表示しています。

liyue-aigc/female-portrait-director1,6602026年7月15日 更新

Project orchestrator for the screenwriting skill set (剧本项目主线调度 / 状态存档 / story bible) — a meta-skill that adds no new craft knowledge but routes a screenplay or stage-play project through stages (premise → structure → character → scenes → draft → revision → submission) and a TV / streaming series project (电视剧 / 剧集 / pilot / 一季) through a separate series stage table (engine → character network & season arc → documents/bible → pilot structure → break story & outline → draft → submission), names which sw-* skill to invoke at each stage, defines each stage's deliverable and advisory exit check, and keeps all project state in a story-bible.md file so work can resume across sessions. Use when starting a new script project, resuming one ("continue my screenplay", "where were we"), when the user asks "what should I do next" on a script, when converting a vague idea into a full development pipeline, or when the other sw-* skills are firing individually and the overall process needs sequencing.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6532026年10月3日 更新

Dialogue writing and revision for screen and stage (对白/台词/潜台词) — merged from Robert McKee's Dialogue (dialogue as action, said/unsaid/unsayable, exposition as ammunition, beat = action/reaction gerunds, flaws of credibility/language/content/design, character-specific vocabulary and grammar, seven scene analyses), Richard Walter (economy, subtext, argument, no small talk, no parentheticals, silence), Neill Hicks (listening, on-the-nose exceptions, energy, five-step exercise), Lu Jun (语言要美; 典雅美/通俗美, 对话三要求 动作性/性格化/潜台词), Lajos Egri (dialogue born of three-dimensional character, escalation), Blake Snyder (cover-the-names test), and screwball-comedy dialogue conventions. Use when writing or polishing dialogue, fixing on-the-nose or expository lines, giving each character a distinct voice, converting a two-hander into a trialogue, writing comedy exchanges, or cutting speeches. Chinese-opera lyrics (戏曲唱词) are in sw-chinese-opera-banqiang, not here.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6532026年10月3日 更新

Coordinates parallel investigation threads to simultaneously explore multiple hypotheses or root causes across different system areas. Use when debugging production incidents, slow API performance, multi-system integration failures, or complex bugs where the root cause is unclear and multiple plausible theories exist; when serial troubleshooting is too slow; or when multiple investigators can divide root-cause analysis work. Provides structured phases for problem decomposition, thread assignment, sync points with Continue/Pivot/Converge decisions, and final report synthesis.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5502026年6月2日 更新

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4822026年10月9日 更新

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4822026年10月9日 更新

Plan preparation for the Chinese postgraduate entrance examination (考研): choosing target schools and programmes with realistic odds, a phased study plan for the national subjects and the specialist papers, and preparation for the re-examination (复试) and adjustment (调剂). Use when asked 考研怎么规划, 帮我做考研复习计划, 择校择专业, 考研时间线, 复试怎么准备, 调剂, or plan my kaoyan. Produces a school-and-programme shortlist method with the data to collect, a month-by-month study plan by subject, weekly templates, the key-date checklist to confirm against official notices, and a 复试 and 调剂 preparation guide.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4492026年10月13日 更新

Patterns for parallel subagent execution using the Agent tool (formerly Task). Use when coordinating multiple independent tasks, spawning dynamic subagents, or implementing features that can be parallelized.

日本語の概要は準備中です。原文の説明を表示しています。

CloudAI-X/claude-workflow-v21,4192026年10月6日 更新

Parameter-efficient fine-tuning for LLMs using LoRA, QLoRA, and 25+ methods. Use when fine-tuning large models (7B-70B) with limited GPU memory, when you need to train <1% of parameters with minimal accuracy loss, or for multi-adapter serving. HuggingFace's official library integrated with transformers ecosystem.

日本語の概要は準備中です。原文の説明を表示しています。

OpenRaiser/NanoResearch1,3422026年10月9日 更新

Capture a URL into a full-page screenshot, cropped UI item PNGs, and a JSON manifest. Use when the user says `separateweb capture <url>`, asks to capture a website, or wants UI extraction assets without running the SeparateWeb web app.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3042026年10月13日 更新

Assemble the FREE steps of the flat-vector-explainer video format — a flat-illustration host character (who, where, tone, voice and music come from the recipe choices) walks a countable N-step product routine, one step per beat, and Remotion composites every chip/numeral/tagline/slate/CTA as an animated DOM overlay ON TOP of the Kling i2v character clips (text is NEVER baked into a keyframe — i2v warps type), the closing 'N products' grid is a PIL composite of the REAL product photos (not AI), full-sentence VO drives word-by-word burned captions over a VO-forward music bed, and the ~50s animated silent master is re-cut to a 30s deliverable FROM the animated master (never a static intermediate). Documentation-grade — ships config.example.json + PIPELINE.md + a README of the free assembly; the paid gen steps (keyframes, Kling i2v, VO, music) are separate capabilities the recipe orchestrates. Use for the flat-vector-explainer format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月14日 更新

Configures Simulink simulations non-destructively using SimulationInput objects — parameter overrides without modifying the model, batch sweeps via parsim, custom input signals via Dataset, and simulation data retrieval via logsout. Use when running sim()/parsim() with setVariable, setBlockParameter, setExternalInput, or when performing parameter sweeps and multi-run analysis. Not needed for one-shot simulations without configuration.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2202026年10月8日 更新