Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Cuts a project release. Discovers the project's release procedure (Makefile target, RELEASING.md, CI workflow, etc.) and offers to capture it durably if missing. Always invokes /review-release as preflight, proposes a version bump from CHANGELOG, then presents an exact command plan for operator confirmation before executing step-by-step. Halts on first failure rather than attempting rollback.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
Release a new version of cqs. Bumps version, updates changelog, runs the recall gate, publishes to crates.io, creates GitHub release.
日本語の概要は準備中です。原文の説明を表示しています。
jamie8johnson/cqs☆ 172026年7月14日 更新
Coordinates release preparation for your monorepo — maintaining CHANGELOG and the release assessment document, resolving merge conflicts on release branches, and communicating status, risk, and asks to the broader team. Use when the user mentions release manager, release train, cut a release, release branch, CHANGELOG, release assessment, monorepo release, merge conflicts during release, versioning, or coordinating a version bump with engineering and stakeholders.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when committing or pushing changes and the repository needs a version bump. Analyzes commits using conventional commit prefixes to determine whether the next release is a major, minor, or patch increment. Also use when the user asks about versioning, release planning, or changelog generation.
日本語の概要は準備中です。原文の説明を表示しています。
Benkapner/claude-code-basecamp☆ 172026年10月1日 更新
Create and manage Claude Code plugins with proper structure, manifests, and marketplace integration. Use when creating plugins for a marketplace, adding plugin components (commands, agents, hooks), bumping plugin versions, or working with plugin.json/marketplace.json manifests.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Post-ship documentation update. Reads all project docs, cross-references the diff, updates README/ARCHITECTURE/CONTRIBUTING/CLAUDE.md to match what shipped, polishes CHANGELOG voice, cleans up TODOS, and optionally bumps VERSION. Use when asked to "update the docs", "sync documentation", or "post-ship docs". Proactively suggest after a PR is created and before it merges.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Read-only release + backlog recap. Reports the last release, commits-since-tag classified by conventional-commit type with the semver bump they trigger and pushed-vs-origin state, the backlog bucketed (open/picked-up/dropped with epic parent→child nesting), the roadmap epics with their per-task tallies, and condensed open questions — then recommends the next pickup. One `cli.mjs recap` call returns all six recap keys. Invoke any time (on demand) to plan a release or choose the next thing to build; a compact form is also surfaced at session start. Not a workflow phase; never writes CHANGELOG; never starts or commits work.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年10月13日 更新
Run the complete release workflow: changelog entry, version bump, git tag, and GitHub release. Invokes changelog-entry, tag-version, and publish in sequence. Use when releasing a new version of the project.
日本語の概要は準備中です。原文の説明を表示しています。
davila7/claude-with-skills☆ 132026年5月15日 更新
Research one agent harness's release (docs, source, runtime) and fill its capability cells in scripts/harness_capabilities.py with cited evidence. Use after a harness version bump, when just harness-probe reports re-research, or when capability cells read unknown.
日本語の概要は準備中です。原文の説明を表示しています。
phatblat/dotfiles☆ 122026年10月13日 更新
Update Codex's pinned `v8` / `rusty_v8` versions, validate the release-candidate path, and investigate failed V8 canary or artifact builds. Use when asked to bump V8, update `rusty_v8` artifacts, prepare or validate a V8 release candidate, check `v8-canary`, or diagnose why a V8 version update no longer builds.
日本語の概要は準備中です。原文の説明を表示しています。
browser-use/browser-harness-tui☆ 122026年10月13日 更新
Use when upgrading dependencies — 'update framework X', 'bump runtime version', or 'upgrade packages'. Covers changelog review, breaking-change detection, and verification. Stack-agnostic.
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月13日 更新
Publish a new Canvas Notebook release. Use this skill whenever the user asks to bump a version, prepare release notes, update CHANGELOG.md, create or push a git tag, publish a GitHub Release, deploy, or automate the release workflow. This skill covers the full release sequence for this repository: inspect commits/tags, push completed product-code commits first when authorized, confirm the pushed code has built on GitHub, choose the next calendar version, update package and CLI versions, update the changelog, run the required local build, commit, push the release commit, wait for the remote Build and Push worker on the pushed branch, tag, push the tag, and publish the release.
日本語の概要は準備中です。原文の説明を表示しています。
canvascoding/canvas-notebook☆ 112026年10月14日 更新
INTERNAL sub-agent, not a user-facing skill. Performs context-isolated nine-dimension rubric scoring for cheat-score, cheat-predict, and cheat-bump. Accepts only script and rubric-note paths, returns strict JSON, and refuses post-publish evidence.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
Run the Playwright fixture smoke harness to prove a real generated crouton app still boots, authenticates, and does CRUD after a dependency bump or package change. Use when asked to "smoke test", "run e2e", "verify against a fixture", or to check that a packages/ change doesn't break consuming apps.
日本語の概要は準備中です。原文の説明を表示しています。
FriendlyInternet/nuxt-crouton☆ 102026年10月14日 更新
Update npm/yarn/pnpm dependencies using manifest-first, lockfile-aware workflows. Prefer declared version bumps over resolution overrides. Use when updating, upgrading, or patching dependencies; fixing transitive dependency versions; addressing npm audit or CVE findings; or removing stale overrides.
日本語の概要は準備中です。原文の説明を表示しています。
beyondessential/tamanu☆ 92026年10月14日 更新
Concrete remediation proposal with Safe Harbour confidence — version bump, inline as first-party code, patch, workaround, or advisory. Use when applying a fix for a triaged CVE, evaluating fix-type trade-offs across registry / source / distro patches, producing rollback-safe manifest edits with dry-run verification, or generating a CycloneDX SBOM after the fix lands.
日本語の概要は準備中です。原文の説明を表示しています。
Vulnetix/pix-ai-coding-assistant☆ 92026年9月28日 更新
Post-fix verification — re-scan the repo, gate on `--exploits weaponized --severity high`, recheck the specific CVE against the new installed version, write the verdict to `.vulnetix/memory.yaml`. Use when confirming a fix landed, validating a version bump did not introduce regressions, or producing a clean-scan attestation for compliance.
日本語の概要は準備中です。原文の説明を表示しています。
Vulnetix/pix-ai-coding-assistant☆ 92026年9月28日 更新
Rebuild the canon mirror for a second coding agent (AGENTS.md) after a rules-file version bump: show the changelog delta, write in only the new rules, then enforce the size cap, version stamp, structural anchors, a copy into the shared folder and the linter run. Triggers: "/codex-mirror", "update the codex mirror", "AGENTS.md is stale".
日本語の概要は準備中です。原文の説明を表示しています。
tonydzi/second-brain-starter-kit☆ 82026年10月14日 更新
Search, inspect, and record SIPS-owned Memory Fabric lessons. Use when a task needs prior lessons, recurring-fix memory, recall health, scoped historical context, or when a just-fixed bump or error should be recorded.
日本語の概要は準備中です。原文の説明を表示しています。
RasputinKaiser/Self-Improvement-Plugin☆ 82026年10月6日 更新
Operational guide for the three recurring NV oOS maintenance tracks: (1) Docs & Release Catch-Up — plan-first per-version docs, changelog, and version-bump passes; (2) Model Catalog & Config Updates — the monthly model-config refresh across the catalog and its derived files; (3) PR Deferred-Item Sweep — review merged/closed PRs for deferred work and file GitHub issues for what is still incomplete. Use when asked to 'catch up docs', 'update the model configs', or 'review the week's PRs for deferred work'.
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月13日 更新
Audit YouTube Ads campaign setup, video and Demand Gen inventory, Shorts, in-stream, CTV, creative, audiences, brand safety, bidding, and measurement. Use for YouTube Ads, video ads, pre-roll, bumper ads, skippable in-stream, Shorts ads, Demand Gen, VAC migration, CTV, or YouTube campaign optimization.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新