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cccskills

「canva」の検索結果

568 件 ・ 関連度順

概要と使いどころ

imagegen

無料

Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.

日本語の概要は準備中です。原文の説明を表示しています。

openai/codex12.9万2026年10月13日 更新

Apple-tier soft web prototype. Silver/cream canvas, double-bezel cards, button-in-button CTAs, generous squircle radii, spring motion, ambient mesh. Distilled from Leonxlnx/taste-skill `soft-skill` + sections 4–8 of `taste-skill`.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

Editorial-minimalist web prototype. Warm monochrome canvas, serif display + grotesque body, 1px hairline borders, muted pastel chips, generous macro-whitespace, ambient micro-motion. Distilled from Leonxlnx/taste-skill `minimalist-skill`.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single self-contained `index.html`. Use when the brief asks for a "web worker", "simulation", "particle system", "physics", "off-main-thread", "fractal", "real-time compute", or "audio/data visualizer". OpenDesign serves this in powered-preview mode so Workers and SharedArrayBuffer actually work.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

Swiss industrial-print web prototype. Newsprint canvas, monolithic black grotesque, viewport-bleeding numerals, hairline grid dividers, hazard-red accent, ASCII syntax decoration. Distilled from Leonxlnx/taste-skill `brutalist-skill` (Swiss Industrial Print mode).

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

Produce a print-grade single-page kami (紙 / 纸) document — warm parchment canvas, ink-blue accent, serif at one weight, no italic, no cool grays. The output reads like a professional white paper or studio one-pager, not an app UI. Multilingual by design (EN · zh-CN · ja). One self-contained HTML file, zero dependencies.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

Static iPhone and MacBook 3D-style showcase with real HTML embedded on screens, glass-lens refraction, and 360-degree turntable composition.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or posters.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

figma-use

無料

Run Figma Plugin API scripts for canvas writes, inspections, variables, and design-system work. Prerequisite for every other Figma skill in this catalogue.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

Warm parchment canvas (#f5f4ed), monochrome ink-blue accent (#1B365D), one serif family, and editorial-grade typography.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

Create beautiful visual art in PNG and PDF documents using design philosophy and aesthetic principles for posters, illustrations, and static pieces.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

ComposioHQ/awesome-claude-skills7.7万2026年9月18日 更新

zoom

無料

Review Zoom meetings, calls, recordings, and transcripts. Use to catch up on missed calls, summarize decisions, and extract action items and owners; also work with Team Chat, Canvas, Tasks, Whiteboard, Hub, and Revenue Accelerator through Zoom's official MCP servers.

日本語の概要は準備中です。原文の説明を表示しています。

asgeirtj/system_prompts_leaks7万2026年10月12日 更新

imagegen

無料

Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.

日本語の概要は準備中です。原文の説明を表示しています。

openinterpreter/openinterpreter6.9万2026年10月11日 更新

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.3万2026年10月13日 更新

image

無料

When the user wants to create, generate, edit, or optimize images for marketing — blog heroes, social graphics, product mockups, profile banners, listing visuals, or brand assets. Also use when the user mentions 'AI image generation,' 'generate an image,' 'create a graphic,' 'product mockup,' 'hero image,' 'social media graphic,' 'banner image,' 'cover photo,' 'profile banner,' 'listing screenshot,' 'Flux,' 'Flux Kontext,' 'Midjourney,' 'DALL-E,' 'GPT Image,' 'ChatGPT Images,' 'Ideogram,' 'Gemini image,' 'Nano Banana,' 'Recraft,' 'Stable Diffusion,' 'Canva,' 'Figma,' 'image optimization,' 'compress images,' 'WebP,' or 'OG image.' Use this for general-purpose marketing image creation and optimization. For paid ad image creative and platform-specific ad specs, see ad-creative. For video production, see video.

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/marketingskills5.5万2026年10月14日 更新

stage-dsl

無料

The map for reading and editing an OpenMAIC stage document with read_stage, patch_stage, and grep_stage. Load it before patching a structure you have not patched before, when patch_stage rejects an operation, or whenever the path from a stage, outline, scene, content object, or action to the field you need is uncertain. It routes to field-level references for quizzes, interactive widgets, actions, and PBL projects; the installed slide-dsl skill remains the complete slide canvas manual.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

slide-dsl

無料

The complete slide DSL manual — the canvas and its background, the ten element types field by field with units, defaults and legal values, where each type keeps its words, which field the renderer actually paints when two disagree, exactly what happens to the HTML you put in `content`, and the structure schema that is now the ONLY thing a write is checked against. Nothing filters your markup and nothing normalises your values, so this manual is the whole of what makes a page render correctly. Load it before patching a field you have not patched before, when a patch comes back rejected, when a patch lands but nothing moves on screen, or when you need to know where a colour, a font, a table cell or a code line really lives. This is a field reference and not a procedure — `page-clone` and `pro-editing` decide which pages to touch, `slide-craft` decides what a good page looks like, and this one says what the JSON means.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

The design law of a slide page — canvas geometry, the text height table, the type scale, contrast pairs, spacing rhythm, and which element type carries which content. Load it when patching slide elements one at a time, when a fix is about colour or contrast, when text has to grow or shrink inside a box, when a page feels crowded or empty, or when replacement content needs real rich-text structure. It is the standard `page-clone` and `pro-editing` edit against, not a procedure of its own — those two decide which pages to touch and in what order, this one decides what a good page looks like when you put it back.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Generate breadboard circuit mockups and visual diagrams using HTML5 Canvas drawing techniques. Use when asked to create circuit layouts, visualize electronic component placements, draw breadboard diagrams, mockup 6502 builds, generate retro computer schematics, or design vintage electronics projects. Supports 555 timers, W65C02S microprocessors, 28C256 EEPROMs, W65C22 VIA chips, 7400-series logic gates, LEDs, resistors, capacitors, switches, buttons, crystals, and wires.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Spin up a personal, motivating daily focus board that renders in a browser canvas and that the user drives by talking to their AI partner. Tasks track status (to-do → in progress → done) with timestamped progress notes and roll up into a "today's momentum" feed; numeric-goal tasks (pages, pomodoros, reps) render as progress-bar counters. Executive-function / neurodivergent-friendly by design: Focus mode, kind "not today" carryover (no overdue-shaming), a brain-dump box, reduced-motion, and gentle deadline countdowns. Add, reorder, and relabel tasks live, assign Eisenhower priority (Do first / Schedule / Delegate / Later), open with an above/below-the-line check-in and a daily mantra, and save an end-of-day recap. Use when someone wants to plan their day, stay focused, kick off a work session, or track progress. Progress persists in the browser (localStorage).

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月13日 更新