Create original short videos using the 界面能力证明蒙太奇|输入、工具、生成结果与复盘回标 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 能力见证|装备特写—连贯表演—人群反应—挑战交接 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Batch update Yoast SEO metadata (titles, descriptions, focus keyphrases) in WordPress via GraphQL. Use when the user wants to update SEO metadata, optimize titles, fix meta descriptions, or manage Yoast SEO fields across multiple posts. Supports preview mode, progress tracking, and resume capability.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Designs the contract for an API change inside one codebase — a component's props, a function surface, URL or query parameters, an event payload, or a module boundary — through a discovery pass, an options document with one recommendation, a question round, and an adversarial validation round, with every element of the contract justified from one stated goal. Use when you want to design, shape, decide, or nail down an interface, contract, signature, or API change for a capability you can already describe, sized for roughly one pull request. Produces a design document and changes no code. Does not specify what a feature should do — use plan-a-feature. Does not plan delivery or sequencing — use plan-implementation. Does not assess the architecture of existing code — use architectural-analysis. Does not write the code — use tdd. Does not restructure existing code — use refactor. Runs its rounds without pausing for review; to review each round as it lands, use pairing.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2832026年10月1日 更新
Splits a body of context into a sequence of vertical-slice build phases where each phase is independently demonstrable to a real user and each builds on the previous. Use when the user wants to plan, sequence, phase, slice, break down, or order the build of a feature, capability, system, or initiative, and produces a plain-language phased build outline. Does not produce implementation detail — use plan-implementation. Does not specify behavior that has not been decided — use plan-a-feature. Does not perform gap analysis between two artifacts — use gap-analysis. Does not break a plan into independently-grabbable work items — use plan-work-items.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2832026年10月1日 更新
Builds a feature specification from scratch through a relentless, evidence-based interview that walks the design tree decision-by-decision, resolving dependencies as it goes. Use when the user wants to plan, design, scope, specify, or flesh out a new feature, capability, or system behavior before implementation. Produces a feature specification focused on system behaviors, not implementation detail. Does not plan a restructure of code that already exists — use plan-a-change. Does not refine or stress-test an existing plan — use iterative-plan-review. Does not document already-built features — use project-documentation. Does not design the contract for an interface — use design-an-api. Does not research open-ended options before there is a feature to specify — use research. Does not map the bounded contexts of existing code — use ddd-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2832026年10月1日 更新
Read a known webpage or execute a discovered workflow or data-provider capability. Use for page content or structured results once the URL or tool is selected.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/firecrawl-claude-plugin☆ 2382026年10月9日 更新
Manage MCP servers - discover, analyze, execute tools/prompts/resources. Use for MCP integrations, capability discovery, tool filtering, programmatic execution, or encountering context bloat, server configuration, tool execution errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Acts as a director and previs supervisor for film, video, and AI filmmaking. Turns scripts, prose, briefs, or existing image and video assets into production deliverables — subtext breakdown, beat sheet, director's book, blocking and staging, shot list with coverage, keyframe and storyboard prompts, image-to-video motion prompts, sound and dialogue plans, edit timelines, continuity bibles, and QC repair notes. Carries genre playbooks, a controlled prompt lexicon, a coded failure-diagnosis manual, and capability-first adapters for current video and image models. Optionally applies one named director's style lens — Spielberg, Hitchcock, Kubrick, Kurosawa, Scorsese, Fellini, Bergman, Tarkovsky, Wong Kar-wai, Nolan, Villeneuve, Fincher, Refn, Bi Gan, Zhang Yimou, Hou Hsiao-hsien, Park Chan-wook, Malick, Michael Mann, Coen Brothers. Use for shot planning, blocking, staging, camera movement, visual continuity, storyboard and keyframe design, prompt repair, "in the style of X" direction, and any AI video workflow.
日本語の概要は準備中です。原文の説明を表示しています。
wuwangzhang1216/DirectorSKILL☆ 2162026年9月1日 更新
Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Use when an agent must make TwelveLabs do real video-understanding work: indexing footage, semantic/visual search across an archive, generating descriptions, summaries, chapters, highlights, and tags from video, producing multimodal embeddings, or wiring TwelveLabs into a media-production pipeline (NLE panels, logging, compliance review, metadata). Covers the current model families (Marengo for search/embeddings, Pegasus for video-to-text analysis), the v1.3 Video Understanding API (indexes, assets, tasks, search, analyze, embed), prompt construction for analysis, capability and format limits, pricing/quota math, output quality review (hallucination and timestamp accuracy), and privacy/rights obligations when footage shows real people. Not for generating or editing video pixels — this is analysis and retrieval.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce short-form video with Pika (pika.art) — its effect-driven tools (Pikaffects, Pikadditions, Pikaswaps, Pikaframes, Pikascenes, Pikatwists) and audio-driven lip sync (Pikaformance), plus text-to-video and image-to-video. Use when a task calls for playful, stylized, meme-able social clips, or for applying generative effects and object swaps to real uploaded footage, and when deciding whether Pika is the right engine versus a higher-fidelity model. Covers model versions, credit/plan economics, the fal.ai API route, prompt construction, iteration/repair, capability limits, and consent/rights rules for uploaded real-person media. Not a general "best video model" chooser.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce video with Moonvalley's Marey model family (Marey Realism v1.5) — a filmmaker-oriented, 1080p/24fps generative video model marketed as trained exclusively on licensed data. Use this skill when a task asks for Marey or Moonvalley specifically, when a brief demands brand-safe / legally reviewed AI video for commercial or studio work, or when the request needs Marey's director-style controls (camera trajectory, motion transfer, pose transfer, keyframing, reference conditioning). It covers what "commercially safe" really means versus the actual terms of service, access routes (Moonvalley web / Voyager, the fal API, ComfyUI), pricing, capability limits, prompt and reference strategy, where Marey fits production versus where other models win, iteration, and quality review. Do not use it for audio generation, for photoreal talking-head dialogue, or as a generic "best video model" default.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce video (and its supporting stills) through Higgsfield (higgsfield.ai), a multi-model creative platform that fronts third-party video models (Kling, Veo, Seedance, Wan, MiniMax, and, until retirement, Sora) plus Higgsfield's own control layer — Soul / Soul ID image generation, the DoP camera-preset engine, and the Cinema Studio filmmaking suite. Use this skill when a request routes generation through Higgsfield specifically, when the user wants aggregator-level model switching and cinematic camera/effect presets in one workspace, when planning character consistency via Soul ID, or when deciding whether to go through Higgsfield versus direct to an underlying model provider. Covers model selection, per-model prompt strategy, credit economics, the (partial) API surface, capability limits, and rights/consent policy for generated and uploaded real-person footage.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Make technology decisions for every product capability by discovering existing assets, evaluating vendor-aligned options, and categorizing as Reuse/Extend/Build/Buy/Integrate/Research during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on "tech stack", "build or buy?", "what technologies?", "technical decisions", "what do we reuse?", "existing stack", "vendor constraint", "IBM-first", "what tools do we need?", "evaluate solutions", "select tech stack". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and cross-references. Feeds v0.6 Architecture Design.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Use when designing enterprise systems, applying TOGAF framework, creating capability maps, implementing domain-driven design, or planning technology transformations - covers ADM phases, architecture domains, and governanceUse when ", " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
The art and science of narrative-driven brand communication. This skill transforms brand messages into compelling stories that connect emotionally, build memory, and drive action. In a world of infinite content, story is the only thing that cuts through. Great brands don't sell products—they tell stories. Apple tells the story of creative rebels. Nike tells the story of human potential. Patagonia tells the story of environmental stewardship. This skill teaches you to find, craft, and tell your brand's story across every touchpoint. AI amplifies storytelling capability—generating variations, adapting across channels, maintaining consistency—but the human insight that identifies the true story remains essential. This skill bridges narrative craft with AI execution. Use when "story, storytelling, narrative, brand story, origin story, hero journey, emotional connection, customer story, testimonial, case study, brand film, about us, storytelling, narrative, brand-story, emotional, hero-journey, content" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Testing and benchmarking LLM agents including behavioral testing, capability assessment, reliability metrics, and production monitoring—where even top agents achieve less than 50% on real-world benchmarksUse when "agent testing, agent evaluation, benchmark agents, agent reliability, test agent, testing, evaluation, benchmark, agents, reliability, quality" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
The intersection of AI generation and performance marketing. This skill covers creating ad creatives at scale using AI tools—from static images to video ads to dynamic creative optimization—while maintaining the conversion focus that performance marketing demands. Traditional creative testing is slow: create 5 variants, wait weeks for data, iterate. AI-powered ad creative is fast: generate 50 variants in an hour, test simultaneously, learn in days, iterate continuously. The constraint is no longer production capacity—it's testing velocity and creative strategy. This skill bridges AI generation capability with advertising effectiveness, ensuring that AI-created ads don't just look good—they convert. Use when "AI ads, ad creative, performance creative, ad generation, creative testing, ad variants, DCO, dynamic creative, Meta ads, Google ads, ad fatigue, conversion creative, advertising, performance-marketing, creative-testing, ai-ads, conversion, paid-media, scale" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
The new frontier of audio: AI-generated music with Suno and Udio, AI sound effects with ElevenLabs, AI voice cloning, and AI audio enhancement. This skill covers the full spectrum of neural audio synthesis and manipulation. We're in an era where a single person can produce broadcast-quality audio content that would have required studios, musicians, and engineers. AI doesn't replace musical talent—it democratizes production capability. Original compositions in minutes. Custom sound design in seconds. Voice in any language instantly. The practitioners of this skill understand both the creative potential and the ethical considerations. They know when AI audio enhances creativity and when it needs human touch. They're audio directors who orchestrate AI tools like instruments in a symphony. Use when "AI music, generate music, Suno, Udio, AI audio, AI sound, generate soundtrack, background music, sound effects, audio generation, jingle, AI score, stem separation, ai-audio, music, suno, udio, sound-effects, soundtrack, generation, audio-branding, production" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
产品营销 (PMM, Product Marketing) — 拥有「产品如何被定位 / 表达 / 发布 / 卖进市场」的从业者认知操作系统: 是产品 / 销售 / 市场 / 客户之间的连接组织, 负责把产品能力翻译成市场价值, 并把市场声音带回产品。覆盖 (a) 定位与差异化 (April Dunford 「刻意选择语境」框架 + 竞争性替代方案 + 卖价值不卖功能 + 选择「让你优势成立的市场参照系」, 对照 Ries & Trout 经典「定位是占领心智」), (b) 信息传递与叙事 (messaging 层级 / 信息屋 + 价值主张 + 收益导向 vs 战略叙事「换框架」Andy Raskin + 表达清晰度 Emma Stratton / Punchy + 初创 homepage 定位 FletchPMM), (c) 进入市场 (GTM) 策略与产品发布 (发布分级 T1/T2/T3 + 发布流程与跨职能编排 + GTM 打法 PLG vs SLG vs 混合 + 滩头细分选择), (d) 市场与竞争情报 (竞品分析 + battlecard 战卡 + 输赢分析 win/loss + 竞争赋能 Klue/Crayon/Clozd), (e) 买家与客户研究 (ICP 理想客户画像 + 买家 / 用户 persona + Jobs-to-be-Done 任务理论 Christensen/Moesta/Ulwick ODI + 客户之声 VoC + 用真实买家测信息 Wynter/Peep Laja), (f) 销售赋能 (战卡 + pitch / 销售 deck + 一页纸 + demo 叙事 + 异议处理 + 销售培训 + 内容采用率 — 你的产出只值销售实际用到的那部分), (g) 定价与打包 (价值定价 + 打包分层 + 《Monetizing Innovation》Ramanujam/Simon-Kucher + PLG 定价 — 常与产品 / 财务共担), (h) 细分与品类 (市场细分 + TAM/SAM/SOM + 技术采用生命周期与跨越鸿沟 Geoffrey Moore + 品类设计与叙事 Play Bigger / Christopher Lochhead — 稀有且昂贵, 不是默认选项), (i) 需求生成与内容协同 (campaign 信息 + 思想领导力 + 漏斗内容 TOFU/MOFU/BOFU + ABM 基于客户营销), (j) 分析师与影响者关系 (Gartner 魔力象限 + Forrester Wave + 分析师 briefing — To B 场景, 对 pay-to-play 影响诚实标注), (k) 客户营销与倡导 (参考客户 + case study + 评测站 G2/TrustRadius/Capterra 运营 + 社区), (l) PMM 运营与度量 (影响管道 + 赢率 + 发布采用率 + 信息穿透率 + 角色汇报线「向产品还是向市场」之争 + PMM 作为战略职能 vs 接单工具人陷阱); 跨 B2B SaaS (该学科重心) / B2C 消费 / 开发者 PLG / 平台产品。不含 产品管理 (PM 造产品 / 拥有 roadmap, PMM 拥有市场 — 相邻且极易混淆) / 增长 / 效果营销 / 付费投放 (平行学科) / 品牌 / 企业传播 / 公关为终点 / 需求生成为终点 (PMM 与之协同但不等同) / 平面设计 /「做 slide 和周边的团队」(PMM 抗争的接单工具人窄化) / 泛泛「市场营销」。 (Product Marketing (PMM) — the cognitive operating system of practitioners who own how a product is positioned, messaged, launched, and sold into a market: the connective tissue between product, sales, marketing, and customers, responsible for translating product capability into market value and bringing the voice of the market back into product. Covers (a) positioning & differentiation (April Dunford's deliberate-context framing, competitive alternatives, value-not-features, framing the market in which your strengths matter — vs Ries & Trout classic perception-in-the-mind positioning), (b) messaging & narrative (messaging hierarchy / house, value proposition, benefit-led vs strategic-narrative / change-the-frame messaging Andy Raskin, clarity craft Emma Stratton/Punchy, homepage & startup positioning FletchPMM), (c) go-to-market (GTM) strategy & product launches (launch tiers T1/T2/T3, launch process & cross-functional orchestration, GTM motion PLG vs SLG vs hybrid, beachhead segment selection), (d) market & competitive intelligence (competitive analysis, battlecards, win/loss analysis, competitive enablement Klue/Crayon/Clozd), (e) buyer & customer research (ICP ideal customer profile, buyer & user personas, Jobs-to-be-Done Christensen/Moesta/Ulwick ODI, voice of customer, message testing with real buyers Wynter/Peep Laja), (f) sales enablement (battlecards, pitch & sales decks, one-pagers, demo narratives, objection handling, sales training, content adoption — output is only as good as what sales actually uses), (g) pricing & packaging (value-based pricing, packaging & tiering, Monetizing Innovation Ramanujam/Simon-Kucher, PLG pricing — often shared with product/finance), (h) segmentation & category (market segmentation, TAM/SAM/SOM, technology adoption lifecycle & crossing the chasm Geoffrey Moore, category design & narrative Play Bigger / Christopher Lochhead — rare and expensive, not a default), (i) demand-gen & content partnership (campaign messaging, thought leadership, funnel content TOFU/MOFU/BOFU, ABM account-based marketing), (j) analyst & influencer relations (Gartner Magic Quadrant, Forrester Wave, analyst briefings — for B2B, with honest read on pay-to-play perception), (k) customer marketing & advocacy (references, case studies, reviews G2/TrustRadius/Capterra presence, community), (l) PMM operations & metrics (influenced pipeline, win rate, launch adoption, message pull-through, the role's reporting line product-vs-mark
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
Discover and load skills on demand from /mnt/skills/user/. Use when you need a capability but don't know which skill provides it, when the boot-emitted skill list is names-only and you need a full description, or when you want to list the catalog. Verbs are list (names only), search (rank by name/description match against a query), and show (emit the full SKILL.md for a named skill).
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
arkcli +chat:通过数据面 Responses API 快速对话/推理,支持多模态、流式、多轮、临时 API Key/Base URL/Endpoint 执行与无副作用 dry-run。当用户给出 Endpoint 但未说明工作流时,先用 resources resolve 识别候选;已经出现 Responses API capability/access 错误时,只读用 models get 核对精确模型的 api_support,不重试真实调用。有明确产出形态的多模态理解走 arkcli-understand。
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/ark-cli☆ 1422026年10月9日 更新
Maps intelligence for local SEO — geo-grid rank tracking, GBP profile auditing via API, review intelligence across Google/Tripadvisor/Trustpilot, cross-platform NAP verification (Google/Bing/Apple/OSM), competitor radius mapping, and LocalBusiness schema generation from API data. Three-tier capability: free (Overpass + Geoapify), DataForSEO (full intelligence), DataForSEO + Google (maximum coverage). Use when user says "maps", "geo-grid", "rank tracking", "GBP audit", "review velocity", "competitor radius", "maps analysis", "local rank tracking", "Share of Local Voice", or "SoLV".
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新