"Apply basic game theory concepts including Nash equilibrium, dominant strategies, and the Prisoner's Dilemma to analyze strategic interactions. Use this skill when the user needs to model competitive decisions, predict rival behavior, design incentive mechanisms, or evaluate cooperation vs competition scenarios — even if they say 'what will our competitor do', 'should we cooperate or compete', or 'how do we set up the right incentives'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Apply behavioral economics concepts including bounded rationality, prospect theory, mental accounting, and nudge theory to analyze decision-making biases. Use this skill when the user needs to understand why people make irrational economic decisions, design choice architectures, or apply nudges to influence behavior — even if they say 'why do customers make bad choices', 'how do we encourage people to save more', or 'design a better default option'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Explain blockchain fundamentals including distributed ledger architecture, consensus mechanisms, and block structure. Use this skill when the user needs to understand blockchain concepts, evaluate whether blockchain fits a use case, or design a blockchain-based solution — even if they say 'how does blockchain work', 'do I need blockchain', or 'distributed ledger'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Exploit Server-Side Request Forgery (SSRF) vulnerabilities in applications hosted on AWS EC2 instances to extract IAM credentials and User Data from the Instance Metadata Service (IMDS). This skill covers techniques for bypassing basic filters to access IMDSv1 and concepts of IMDSv2.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Understand the mechanics of Border Gateway Protocol (BGP) Hijacking, where an attacker creatively manipulates Internet routing tables to intercept, monitor, or drop massive volumes of network traffic destined for legitimate Autonomous Systems (AS).
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Identify and simulate Data Poisoning attacks aimed at degrading or skewing an AI model's accuracy. This skill focuses on Adversarial Machine Learning concepts where attackers inject malicious or mislabelled data points into training or fine-tuning datasets (e.g., feedback loops) to bias the AI.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
日本語の概要は準備中です。原文の説明を表示しています。
eigent-ai/agent-skills☆ 242026年10月14日 更新
Use when hosting, deploying, or operating an app on the Prisma Platform: projects, branches, preview environments, services and their versions, Prisma Postgres databases, object-store buckets, environment variables, custom domains, logs, or the GitHub integration. Triggers on "Prisma Platform", "Prisma Compute", "Prisma Postgres", "Prisma Storage", "preview environment", `prisma deploy`, `prisma dev`, `prisma auth`, `prisma project`, `prisma branch`, `prisma service`, `prisma postgres`, `prisma bucket`, `prisma git`, `prisma.config.ts`, promote, rollback.
日本語の概要は準備中です。原文の説明を表示しています。
prisma/prisma-cli☆ 222026年10月12日 更新
Entry point for documentation skills covering Upstash Search quick starts, core concepts, and TypeScript SDK usage. Use when a user asks how to get started, how indexing works, or how to use the TS client.
日本語の概要は準備中です。原文の説明を表示しています。
upstash/search-js☆ 222026年9月25日 更新
Explains DSP math concepts to developers who need the theory behind an algorithm. Use whenever the user asks how a signal-processing concept works, wants intuition behind a formula, or hits a math-shaped bug. Trigger on phrases like "how does a Fourier transform work", "explain z-transforms", "what is convolution", "why does my biquad ring", "what is windowing for", "what causes aliasing", or "how do I convert gain to dB". Also trigger when the user pastes DSP code and asks why it behaves a certain way.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when a task needs the judgment of an Art Director — commissioning and choosing between divergent creative concepts for a campaign, triaging client feedback into concept vs. execution notes, pressure-testing a concept against a production budget/timeline before it's locked in, or managing a shoot/production budget across a multi-deliverable campaign.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Spring Boot 4 data layer implementation for Domain-Driven Design. Use when implementing JPA or JDBC aggregates, Spring Data repositories, transactional services, projections, or entity auditing. Covers aggregate roots with AbstractAggregateRoot, value object mapping, EntityGraph for N+1 prevention, and Spring Boot 4 specifics (JSpecify null-safety, AOT repositories). For DDD concepts and design decisions, see the domain-driven-design skill.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Guidance for Tauri v2 architecture concepts, process model, and IPC isolation patterns.
日本語の概要は準備中です。原文の説明を表示しています。
full-stack-skills/tauri-skills☆ 202026年10月4日 更新
Practice AI safety across the lifecycle — risk assessment, alignment concepts, evaluation, deployment safeguards, and governance. Use when building or deploying AI systems responsibly.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Audit paid-ad copy, images, video, hooks, concepts, format coverage, platform-native fit, message match, creative fatigue, accessibility, and policy across supported platforms. Use for creative audit, ad creative, creative fatigue, creative diversity, ad copy review, video review, image review, or production priorities.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Teaches the fundamentals of Google Cloud Build (GCB). Covers core concepts, API enablement, console navigation to the Build History page, and the end-to-end workflow for creating and manually running a basic build trigger. Do not use for managing private pools or complex pipeline architectures.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Force unrelated concepts together to discover emergent properties - "What if we treated X like Y?"
日本語の概要は準備中です。原文の説明を表示しています。
DangQuangSE/team-development-skills☆ 192026年10月9日 更新
Expert in point-set topology, algebraic topology, differential geometry, and geometric intuition for abstract concepts
日本語の概要は準備中です。原文の説明を表示しています。
sandraschi/advanced-memory-mcp☆ 192026年10月13日 更新
Quantum physics expert making counterintuitive concepts accessible while maintaining mathematical rigor
日本語の概要は準備中です。原文の説明を表示しています。
sandraschi/advanced-memory-mcp☆ 192026年10月13日 更新
Comprehensive Mastra framework guide. Teaches how to find current documentation, verify API signatures, and build agents and workflows. Covers documentation lookup strategies (embedded docs, remote docs), core concepts (agents vs workflows, tools, memory, RAG), TypeScript requirements, and common patterns. Use this skill for all Mastra development to ensure you're using current APIs from the installed version or latest documentation.
日本語の概要は準備中です。原文の説明を表示しています。
huanshenyi/mastra-book☆ 182026年6月30日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Manages the Morphir knowledge base under kb/ — OKF bundles and concept documents. Use when adding content to a bundle, creating a new bundle, checking the knowledge base for conformance or provenance drift, building or querying its SQLite index, managing intent through its lifecycle, recording or reading architectural decisions as Decision Records, or navigating, searching and listing its bundles, concepts and links.
日本語の概要は準備中です。原文の説明を表示しています。
finos/morphir-scala☆ 172026年10月10日 更新