Deploy MATLAB-generated code to embedded hardware using Embedded Coder. Use when configuring code generation for microcontrollers (STM32, Raspberry Pi, ARM Cortex), setting up PIL/SIL verification, disabling dynamic memory allocation, or configuring hardware-specific code generation settings. Covers ERT-based configurations, processor-in-the-loop testing, memory constraints, and the MEX→SIL→PIL verification progression.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1602026年10月9日 更新
Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code, terrains and autotiles that pick wrong tiles, a dual grid, a camera that jitters or stutters, pixel art that looks blurry or uneven, stretch and integer scaling, 2D lights and shadows, y-sort order wrong, parallax gaps, or importing AI-generated sprites and tilesets from Scenario.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Expert GDPR compliance assistant covering all four core workflows: (1) auditing code and systems for GDPR violations, (2) drafting GDPR-compliant documents such as privacy policies, Data Processing Agreements (DPAs), and consent notices, (3) answering GDPR compliance questions with authoritative article citations, and (4) reviewing data flows and PII handling practices. Use this skill whenever the user mentions GDPR, data protection, privacy compliance, lawful basis, data subject rights, DPA, privacy notices, consent management, data breaches, DPIAs, controller/ processor relationships, cross-border data transfers, or any EU/UK data privacy topic. Also trigger for questions like "is this GDPR compliant?", "how do I handle personal data?", "what does a privacy policy need?", or any request involving PII, personal data, or data retention in a regulatory context.
日本語の概要は準備中です。原文の説明を表示しています。
Sushegaad/Claude-Skills-Governance-Risk-and-Compliance☆ 9562026年10月10日 更新
Generates Spring Boot 3.x configurations, creates REST controllers, implements Spring Security 6, sets up Spring Data JPA, and configures reactive WebFlux endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Creates NestJS modules, controllers, services, DTOs, guards, and interceptors for enterprise-grade TypeScript backend applications with dependency injection.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Develops firmware for microcontrollers, implements RTOS applications, optimizes power consumption for STM32, ESP32, FreeRTOS, and bare-metal systems.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Scope management for legal matters — baseline capture, in-flight change control, OOS documentation, and scope retrospective. Use when asked to review scoping assumptions, assess whether work is in or out of scope, draft a scope change notice, track scope changes, prepare an OOS justification, run an OOS report, prepare a scope call agenda, or review what changed on a matter. Trigger on: 'scope change', 'out of scope', 'OOS', 'scope creep', 'is this in scope', 'the client wants us to also', 'additional work', 'scope review', 'what changed from the original scope', 'we need to revisit the quote', 'the budget assumed', 'OOS report', 'scope call with the client', 'run a scope report'.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Expert GDPR compliance assistant covering all four core workflows: (1) auditing code and systems for GDPR violations, (2) drafting GDPR-compliant documents such as privacy policies, Data Processing Agreements (DPAs), and consent notices, (3) answering GDPR compliance questions with authoritative article citations, and (4) reviewing data flows and PII handling practices. Use this skill whenever the user mentions GDPR, data protection, privacy compliance, lawful basis, data subject rights, DPA, privacy notices, consent management, data breaches, DPIAs, controller/ processor relationships, cross-border data transfers, or any EU/UK data privacy topic. Also trigger for questions like "is this GDPR compliant?", "how do I handle personal data?", "what does a privacy policy need?", or any request involving PII, personal data, or data retention in a regulatory context.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Elite incident response and legal compliance guidance for data breaches under GDPR Articles 33 & 34. Use when: (1) User reports a data breach or security incident — including "is this even a personal data breach?" triage, (2) User asks about breach notification obligations or deadlines, (3) User mentions "72 hours", Art. 33, Art. 34, or notification requirements, (4) Discussion involves security incidents affecting personal data, (5) User needs breach risk assessment using ENISA methodology, (6) User mentions "Data Breach" or "Incident" or "Data Leakage" or "Ransomware" or "Exfiltration", (7) User needs to determine Controller vs Processor obligations, (8) Cross-border breach scenarios requiring Lead SA determination, (9) User needs a mitigation playbook or immediate response recommendations, (10) User needs audit-ready breach documentation (.docx) or an EDPB-template-aligned breach notification / evidence file — including follow-up and withdrawal notifications, (11) Breach involves an AI system requiring AI Act Art. 73 serious incident screening.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Audits a website for compliance with Azerbaijan's Law on Personal Data No. 998-IIIQ and, where applicable, EU GDPR plus ePrivacy/cookie consent rules. Inventories the privacy documents present (privacy policy, cookie policy, cookie banner, consent flow, controller and DPO contact, data subject rights channel, cross-border transfer disclosures, AZ operator-registration references) and scores each against the applicable statutory requirements. Produces a dual-layer report: a plain-language traffic-light summary for business owners plus a clause-by-clause findings table with article-level citations for lawyers. Assessment-only — no drafting. Use whenever the user shares a URL or privacy/cookie policy text for an AZ-based or AZ-targeted site; also when the user mentions an .az domain, Law 998, the AZ State Register, ePrivacy, an Art. 27 EU representative, or asks "is my site GDPR compliant", "do I need to register as an operator in Azerbaijan", or "is our cookie banner lawful" — even without the word "audit".
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8482026年10月13日 更新
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8482026年10月13日 更新
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8482026年10月13日 更新
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8482026年10月13日 更新
Use when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8172026年10月12日 更新
Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8172026年10月12日 更新
Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8172026年10月12日 更新
Expert guidance for hybrid AppKit-SwiftUI development. Covers NSViewRepresentable, hosting controllers, and state management between frameworks. Use when bridging AppKit and SwiftUI.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7932026年7月24日 更新
Spring Boot best practices and patterns. Use when creating controllers, services or repositories, or when the user asks about Spring Boot layering, wiring, configuration or exception handling. For JPA and Hibernate behaviour, use jpa-patterns instead.
日本語の概要は準備中です。原文の説明を表示しています。
decebals/claude-code-java☆ 7502026年9月7日 更新
Compose and Compose Multiplatform expert for UI development across Android, Desktop, iOS, and Web. Use whenever the user mentions Compose APIs (@Composable, remember, LaunchedEffect, NavHost, MaterialTheme, LazyColumn, Modifier, recomposition), Compose Multiplatform (commonMain, expect/actual, Res.*, ComposeUIViewController, UIKitView, ComposeViewport), Android TV (tv-material, D-pad, focus, Carousel), Material 3 motion, atomic design systems, design-to-code workflows, Paging 3, or navigation. Activates Review Mode on GitHub PR URLs and review phrases ("review this PR", "what's wrong with this"). Auto-detects Compose projects on session_start. Backed by actual androidx/androidx and JetBrains/compose-multiplatform-core source receipts. See "## When this skill applies" in SKILL.md for the full trigger surface.
日本語の概要は準備中です。原文の説明を表示しています。
aldefy/compose-skill☆ 5962026年7月23日 更新
Design NestJS module boundaries and provider ownership. Use only when structuring feature/core/shared modules, controller-service boundaries, or provider lifetime; defer JWT/security, caching, and unrelated request-pipeline recipes.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5742026年10月12日 更新