Binder design campaign planning, monitoring, and troubleshooting. Use this skill when: (1) Planning a complete binder design campaign, (2) Converting high-level goals into runnable pipelines, (3) Assessing campaign health and pass rates, (4) Diagnosing why designs are failing QC, (5) Estimating time, cost, and expected yields, (6) Selecting between design tools for a specific target. This skill orchestrates the other protein design tools. For individual tool parameters, use the specific tool skills.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
End-to-end binder design using BindCraft hallucination. Use this skill when: (1) Designing protein binders with built-in AF2 validation, (2) Running production-quality binder campaigns, (3) Using different design protocols (fast, default, slow), (4) Need joint backbone and sequence optimization, (5) Want high experimental success rate. For backbone-only generation, use rfdiffusion. For QC thresholds, use protein-qc. For tool selection guidance, use binder-design.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
End-to-end guidance for protein design pipelines. Use this skill when: (1) Starting a new protein design project, (2) Need step-by-step workflow guidance, (3) Understanding the full design pipeline, (4) Planning compute resources and timelines, (5) Integrating multiple design tools. For tool selection, use binder-design. For QC thresholds, use protein-qc.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
All-atom protein design using BoltzGen diffusion model. Use this skill when: (1) Need side-chain aware design from the start, (2) Designing around small molecules or ligands, (3) Want all-atom diffusion (not just backbone), (4) Require precise binding geometries, (5) Using YAML-based configuration. For backbone-only generation, use rfdiffusion. For sequence-only design, use proteinmpnn. For structure validation, use boltz.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Solubility-optimized protein sequence design using SolubleMPNN. Use this skill when: (1) Designing for E. coli expression, (2) Optimizing solubility of designed proteins, (3) Reducing aggregation propensity, (4) Need high-yield expression, (5) Avoiding inclusion body formation. For standard design, use proteinmpnn. For ligand-aware design, use ligandmpnn.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Comprehensive autonomous design quality audit across accessibility (WCAG 2.2), performance, theming, responsive/adaptive design, and anti-pattern detection. Produces a prioritized report with severity ratings and fix recommendations. Use when: 'audit design', 'check accessibility', 'a11y audit', 'design review', 'UI quality check', 'WCAG audit', 'design quality'.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Designs the public interface of a module before any implementation exists: writes the caller scenarios first, produces three candidates with genuinely different shapes, type-checks each one against the scenarios, scores them on measurable criteria and records the decision. Use when someone says "design the API for this module", "what should this signature look like", "compare interface options", "this function is awkward to call", "show me alternatives before I build it", or is about to add a module, library entry point, endpoint or command that other code will depend on.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Authoritative guide for implementing stunning, accessible, performant UI. Synthesizes design engineering philosophy, accessibility standards, animation principles, spatial design, typography, color systems, and component craft into a single actionable reference. Complements the design-system skill (which covers DESIGN.md spec writing) by covering the HOW of implementation. Trigger phrases: "build UI", "create component", "landing page", "make it look good", "frontend", "design", "polish UI", "implement design", "make it beautiful", "UI implementation", "component styling", "animation", "accessibility"
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/skills☆ 1642026年8月7日 更新
API Design Principles workflow skill. Use this skill when the user needs Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers and stand the test of time and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Suede AI full-stack surface builder that runs design, copy, and visual QA as one pass: landing pages, brand surfaces, product UI, dashboards, campaigns, launch pages, and reference-to-target restyles (suedify). Use when a build needs layout and words together, when a redesign or launch surface has to ship end to end, when the request is 'make this site look like that one', or when design, copy, asset, and QA lanes have to move at once. NOT FOR: a design-token, dark-mode, or single-component decision (use suede-design); copy with no layout work (use johnny-suede-write, or suede-copy for one standalone conversion surface); conversion and funnel architecture (use suede-site-alchemy); multi-agent orchestration protocols, WIP protection, and rollback trees (use suede-agent-teams).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Manage design work in Penpot — create projects, organize pages, build components, export assets, review designs visually, and handle design-to-code handoff. Use when asked to create designs, manage Penpot projects, build components, export tokens, set up a new design project, review a design, take screenshots, or show what something looks like.
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Audit and rewrite frontend UI to remove generic AI design patterns ("AI slop"), both the first-order defaults (purple gradients, Inter, a centered hero over three cards, untouched shadcn) and the second-order "tasteful AI" ones (cream with terracotta, near-black with acid green, all-caps mono chrome, one accented headline word, decorative 01/02/03). Use when asked to "de-slop a UI", "make a design look less AI-generated", "audit a page or component for AI design tells", "fix Claude/Codex-generated frontend that looks generic", or keep a multi-page site on one design system. Covers HTML/CSS and React/Tailwind/shadcn. Has a detection-only mode and a zero-dependency scanner (scripts/detect.mjs) for the code-certain tells.
日本語の概要は準備中です。原文の説明を表示しています。
funboy322/avoid-ai-design☆ 1062026年9月24日 更新
Web design reference for building production-grade interfaces. Covers layout, typography, color, spacing, shadows, animation, accessibility, responsive design, components, performance, and UX psychology. Use when building UI, reviewing design quality, choosing design tokens, or making any visual design decision.
日本語の概要は準備中です。原文の説明を表示しています。
pascalorg/skills☆ 972026年9月11日 更新
System-design thinking before any doc or code: goals/non-goals, back-of-envelope numbers, components and contracts, failure modes, operability, security, trade-offs. Use for "design this system", "architecture for X", "trade-offs for X", "how should we architect", "API design", "data model for", "service boundaries", or before an ADR. Hands off to /ship:write-docs to record the decision. Not implementation planning (/ship:design — that turns a decided design into stories).
日本語の概要は準備中です。原文の説明を表示しています。
heliohq/ship☆ 932026年7月4日 更新
Theory-backed design audit — names the principle violated, cites the source, shows the fix. Use when asked to "evaluate design quality", "check if this follows design principles", "theory check", "design exam", "audit against best practices", or "what's wrong with this design".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Elite frontend design taste for building, reviewing, and polishing web interfaces. Use whenever the user wants to design, redesign, shape, critique, audit, polish, or improve any UI (landing pages, portfolios, dashboards, product UI, components, forms, onboarding, empty states) or asks to make something look better / premium / modern, fix the styling, add or fix animations, or make a design feel less generic ("AI slop"). Covers typography, color, spacing, layout, visual hierarchy, motion, micro-interactions, component states, accessibility, responsive behavior, UX copy, and anti-pattern detection.
日本語の概要は準備中です。原文の説明を表示しています。
h3nryprod01/design-taste☆ 712026年9月25日 更新
Comprehensive UI design guidance based on Refactoring UI principles covering design personality, color theory, layout strategy, visual hierarchy, typography, spacing, mobile-first responsive design, and writing copy that doesn't read like AI wrote it. Use this skill whenever the user is creating new pages, building components, making design additions or changes, reviewing UI code, asking about design decisions (colors, fonts, spacing, layout), writing or editing interface copy, or discussing visual improvements. Trigger for any design-related conversation including "how should this look", "what color", "font size", "spacing", "layout", "responsive", "mobile", "this copy", "headline", "button text", "microcopy", or when reviewing/critiquing existing interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
jaywilburn/refactoring-ui-skill☆ 572026年5月22日 更新
Ultimate UI/UX design intelligence: an Anti-Slop layer that kills AI tells (em-dash, AI purple glow, generic names, template layouts), tunable Design Dials (variance/motion/density) and Style Modes (functional, minimalist, brutalist, soft-premium, marketing), 161 industry color palettes in a shadcn-aligned semantic token schema, 48 UX Laws, 37 Design Tests, UX Heuristics (Nielsen + Krug), Harvester extraction, Figma & Google Stitch integration, MCP server, Component Generator, and BM25 search across 17 domains + 19 framework stacks. One command = complete design system. Use when designing or reviewing UI/UX, choosing colors/typography, fixing generic AI-looking designs, or building Web App / SaaS / Mobile screens.
日本語の概要は準備中です。原文の説明を表示しています。
tody-agent/codymaster☆ 532026年8月26日 更新
A comprehensive design operating system synthesized from 10 canonical design books. Covers research, typography, color theory, composition, branding, logo design, storytelling, web design, creative process, and professional practice.
日本語の概要は準備中です。原文の説明を表示しています。
frhscopex/design-skill-os☆ 522026年4月17日 更新
CTO-level architectural advisor for AI-native development. Use this skill whenever you encounter code design decisions, architecture discussions, system resilience questions, or any work touching: "architecture", "design", "scale", "dependencies", "state", "failure", "blast radius", "refactor", "migrate", "optimize", "resilience", "consistency", "observability", "bottleneck", "coupling", "monolith", "microservices", "distributed", "concurrency", "data flow", "system design", or any prompt suggesting code-first thinking when design-first thinking is needed. This skill integrates with Claude Code to review generated code for architectural soundness, define design systems via design.md, and guide teams toward CTO-level thinking. Trigger aggressively on architectural questions—this is where AI adds the most leverage.
日本語の概要は準備中です。原文の説明を表示しています。
UditAkhourii/branerail☆ 512026年4月27日 更新
Plan the UX and UI for a feature before writing code. Run a structured discovery interview, then produce a design brief (.design-context.md) that guides implementation. Establishes design direction, constraints, and strategy before any code is written. Triggers on plan the design, design brief, shape the UX, before we build, design discovery.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新