Use when implementing filter and refine data displays.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when implementing filter and refine data displays.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to display a menu icon for mobile devices.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to display and browse image collections.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to display data in vertical lists.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to display a large number of links in a single menu.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to display focused content or actions.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to display multiple items in a rotating view.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to display content in a responsive card layout.
日本語の概要は準備中です。原文の説明を表示しています。
Use when user asks to create/edit/query Online reports, SQL reports, data reports, or says "创建报表", "生成报表", "新建报表", "查询报表", "online报表", "SQL报表", "数据报表", "统计报表", "create report", "generate report", "data report". Also triggers when user describes report requirements like "做一个销售统计报表", mentions JeecgBoot cgreport/online report, or says "查看现有报表" / "列出所有报表". This skill handles Online 报表 (SQL-driven data display/reports), not Online forms (cgform) or designer forms (desform).
日本語の概要は準備中です。原文の説明を表示しています。
Use when user asks to create/design a big screen (大屏), full-screen data visualization, or says "创建大屏", "生成大屏", "新建大屏", "设计大屏", "做一个大屏", "BI大屏", "数据大屏", "可视化大屏", "监控大屏", "create big screen", "design big screen", "BI visualization big screen". Also triggers when user describes big screen requirements like "做一个销售数据大屏" or mentions full-screen display like "展厅展示", "监控室大屏". Make sure to use this skill for big screens (大屏) — NOT dashboards (仪表盘/看板), which use a completely different layout and styling system.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Computer Graphics Researcher. Use when a task calls for Computer Graphics Researcher judgment. Reasons from the rendering equation, Monte Carlo bias/variance, sampling theory, and BSDF energy conservation through pbrt-v4/Mitsuba 3 references, MIS/ReSTIR/path guiding, DXR 1.2 real-time stacks, 3DGS and NerfBaselines protocols, FLIP/ColorVideoVDP evaluation, OpenUSD/MaterialX/OpenPBR interchange, and ACES 2/OCIO color while treating unconverged references, unequal-time comparisons, denoiser and temporal-reuse bias, scene- vs display-referred color errors, and white-furnace energy failures as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.
日本語の概要は準備中です。原文の説明を表示しています。
Visualize copy number profiles, segments, allele-specific tracks, and cohort patterns from CNVkit, GATK, ASCAT, FACETS, Sequenza, and other callers. Covers genome-wide and per-chromosome log2 scatter plots, B-allele-frequency/minor-allele-fraction tracks, ideograms, cohort heatmaps, circos views, and caller-native plots. Use when creating publication CNV figures, choosing which plot answers a given question, diagnosing a wrong diploid baseline visually, displaying loss of heterozygosity, or deciding what depth-only plots cannot reveal.
日本語の概要は準備中です。原文の説明を表示しています。
A vibrant claymation-meets-data interface for Clay.com (GTM data-orchestration platform). Anchors on white canvas with dark-navy primary CTAs, custom rounded display type, and saturated single-color feature cards — hot pink, deep teal, lavender, peach, ochre — that punctuate long-scroll explainer pages. Brand voltage comes from 3D-rendered claymation illustrations (mountains, characters, mascots) used as full-bleed hero artifacts and the bright multi-color card surfaces showing product UI fragments.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants a research-paper figure Skill Factory: build, patch, package, or use reusable specialized paper-figure-making skills from lawful literature/corpus evidence. Generated skills must use a specialized-skill-first workflow, full-feasible local PDF coverage where available, startup-plan-only first replies, target-paper candidate/final image isolation, mandatory image-embedded visual-structure explanation, mandatory non-target concept/modeling example display for abstract visual decisions, saved subtype/style illustration atlases, ChatGPT web Create image / ChatGPT Images 2.0 rendering, Codex $imagegen-first rendering, sample-image transfer rules, all-step/current-position state footers, and a mandatory first-round diverse candidate board followed by P6b/P6c paper-local best-practice optimization before final prompt construction.
日本語の概要は準備中です。原文の説明を表示しています。
Miro presents itself as the AI-powered visual workspace through a confident, almost playful brand voice — anchored by its signature canary yellow ({colors.brand-yellow}) wordmark over white canvas, broken open by colorful pastel feature tints (rose, teal, coral, orange, mint) that echo the actual sticky-note color palette used on the live whiteboard. Black-pill primary buttons dominate marketing, real Miro-board mockups serve as feature illustrations, and a 4-tier pricing grid leads into a dense comparison table. Roobert PRO carries display headlines; the system supports homepage, pricing, AI Workflows product page, agile vertical, and customer stories surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
An inspired interpretation of Shopifi's design language — a cinematic commerce platform that runs two parallel design tracks. The marketing-hero and product-narrative pages live on near-black canvases with full-bleed photography of merchants, giant Neue Haas Grotesk display type at thin weights, and a single black-pill CTA stroked in white. The transactional pages (pricing, signup, dashboards) flip to a cream-mint canvas with pastel aloe and pistachio greens, the same pill button vocabulary, and Inter for UI body. The two tracks share typographic DNA but diverge sharply in canvas polarity — and that choice is the brand.
日本語の概要は準備中です。原文の説明を表示しています。
A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.
日本語の概要は準備中です。原文の説明を表示しています。
An enterprise-marketing canvas faithful to Carbon Design System: white surfaces, charcoal type, IBM Blue (#0f62fe) as the single confident accent, and a deliberately flat-square aesthetic where corners stay at 0–4px. Type runs IBM Plex Sans at light weight 300 for display sizes (a brand signature) and 400/600 for body and emphasis. Cards live as thin-bordered tiles with no shadow; sections separate via subtle gray rows. The chrome is square, the typography is light, and the only color in the system is one assertive blue — the result reads as old-world enterprise gravitas reframed for the cloud era.
日本語の概要は準備中です。原文の説明を表示しています。
An enterprise-infrastructure marketing canvas built around a near-black ground (#000000) and a system of per-product accent colors — Terraform purple, Vault yellow, Consul pink, Waypoint cyan, Vagrant blue — that act as identity tokens rather than decorative palette. Display type is hashicorpSans set in 600/700 with tight 1.17–1.21 line-heights; body type runs the same family at 500 weight with relaxed 1.50–1.71 line-heights. Cards live as charcoal surfaces with 1px translucent gray borders; product showcase cards lift into per-product chromatic gradients. The system reads as confident, technical, and intentionally multi-product — every section quietly signals which HashiCorp tool it represents.
日本語の概要は準備中です。原文の説明を表示しています。
BMW's corporate site — distinct from BMW M's motorsport-bombastic variant, this is a measured and settled corporate-automotive interface. On a light (cream-tinted white) canvas, BMW corporate blue (#1c69d4) carries every primary CTA; dark navy hero bands frame model photography. BMW Type Next Latin sets the entire hierarchy on two weights — heavy 700 display and Light 300 body. Configuration and reservation flows ride a card-based 4-up grid, where each card holds a model render, a name, and a "Learn More" link.
日本語の概要は準備中です。原文の説明を表示しています。
MiniMax presents itself as a premium AI infrastructure brand through a striking duality — bold black-pill CTAs and stark white canvas for marketing, paired with vibrant gradient product cards (orange-red, magenta-pink, purple, blue) that turn each model release into a distinctive visual identity. The system uses DM Sans across all surfaces, employs an oversized 80px hero display, anchors major actions in deep near-black pills, and layers content density via a 3-column documentation grid with sidebar nav, prose body, and TOC. Coverage spans the marketing homepage, model showcase pages, developer documentation, and platform pricing surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. Use when the user wants to port official Godot to WeChat Mini Game, refresh a nearby 4.6-based port, or inspect the shipped patch/source bundle for WXMEMFS, `wx.request`, audio cleanup, display/input, WXGLX dual-path rendering, `.wasm.br`, and `wx.exitMiniProgram`. This skill is version-locked to the bundled upstream base and must not be described as a generic “Godot 4.x” patch dump.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumJS models, glTF, and particle effects - Model, KHR_meshopt_compression, CAD glTF extensions, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading compressed or CAD-style glTF/GLB models, controlling edge rendering, playing model animations, positioning particles, or working with geospatial positioning metadata.
日本語の概要は準備中です。原文の説明を表示しています。