本文へ移動
cccskills

「forge」の検索結果

1,216 件 ・ 関連度順

概要と使いどころ

In-chat fallback for the Timeline Inspector Refine agent. Use when the user runs `/refine live`, asks to "refine live", "go live", or answer refine jobs — but ONLY when no persistent agent is wired (no `npx transitions-refine live`). Prefer `npx transitions-refine live` for run-and-forget (relay spawns agent per click, no idle credit burn). This skill long-polls the relay, posts suggestions, handles scan/apply jobs.

日本語の概要は準備中です。原文の説明を表示しています。

Jakubantalik/transitions.dev5,1732026年10月13日 更新

hunt-ato

無料

Hunt account takeover taxonomy — 9 distinct paths to ATO, plus chains. Paths: (1) password reset flaws (host-header injection redirects token, predictable/numeric token, Referer leak, no-expiry/reuse), (2) email change without re-auth, (3) OAuth account-link CSRF, (4) MFA bypass (per hunt-mfa-bypass), (5) session fixation, (6) JWT manipulation (forge token to another identity; crypto details → hunt-jwt-crypto), (7) password change without step-up (chain with login timing/length oracle), (8) social-recovery / security-question brute-force, (9) SSO subdomain takeover at OAuth redirect_uri. Chains: cookie theft + password oracle + no step-up = persistent ATO; lax redirect_uri = auth-code theft; dangling-CNAME takeover at redirect_uri = ATO. Validate: demonstrate real takeover of test account B from attacker A's session; OOB/Collaborator confirm blind token-leak steps. Use when hunting ATO chains, testing password reset / email change / MFA / OAuth / session / JWT, or chaining primitives toward Critical.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0752026年10月12日 更新

Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4372026年10月6日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4372026年10月6日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4372026年10月6日 更新

codeart2d

無料

Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4372026年10月6日 更新

Teaches when to recall from long-term memory before acting and when to save durable decisions, corrections and failures afterwards. Use when a memory tool or MCP memory server is connected but the agent is not using it consistently, when the user complains that the assistant forgets preferences, conventions or past decisions between sessions, or when setting up persistent memory for a project. Works with any memory backend: a folder of Markdown files, a local MCP server, or a managed service.

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6322026年10月12日 更新

Requests about what is remembered, however short, from an ask to remember one thing to asks to say what is on file, correct it, or forget it; a bare save or an answer from the profile alone does not cover these. Also applying what the store already knows, recalling an older fact (a past recipient, a size, a recurring order) when it would change the pick, and deciding what should outlast the session. Not needed when the request carries no personal context to apply or keep.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/commerce-agents3,2312026年10月2日 更新

Use when Comet must decide whether a bounded semantic review packet contains a personal memory worth creating, updating, forgetting, or skipping.

日本語の概要は準備中です。原文の説明を表示しています。

rpamis/comet3,1842026年10月13日 更新

Capture a correction or lesson as a persistent learning rule with category, mistake, and correction. Stores, categorises, and retrieves rules for future sessions. Use after mistakes or when the user says "remember this", "don't forget", "note this", or "learn from this".

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/pro-workflow2,9142026年9月29日 更新

Create a library-grade Vue composable that accepts maybe-reactive inputs (MaybeRef / MaybeRefOrGetter) so callers can pass a plain value, ref, or getter. Normalize inputs with toValue()/toRef() inside reactive effects (watch/watchEffect) to keep behavior predictable and reactive. Use this skill when user asks for creating adaptable or reusable composables.

日本語の概要は準備中です。原文の説明を表示しています。

vuejs-ai/skills2,8992026年5月31日 更新

desktop

無料

Grida Desktop Electron shell and release-impact work: BrowserWindow, preload, `window.grida`, menus, protocol/deep links, file associations, Forge, path-scoped bridge security, Electron-only UI bugs, and CDP / Playwright verification. Use for `desktop/`, `editor/app/desktop/**`, `editor/scaffolds/desktop/**`, `editor/lib/desktop/**`, `/desktop/*` CSP, GRIDA-SEC-004, and deciding whether linked-package or hosted-renderer changes require a native Desktop version bump or coordinated release. For implementing daemon/agent-tenant core behavior, use `agent-system` as well.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6712026年10月13日 更新

Create and manage Claude Code plugins with proper structure, manifests, and marketplace integration. Use when creating plugins for a marketplace, adding plugin components (commands, agents, hooks), bumping plugin versions, or working with plugin.json/marketplace.json manifests.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5482026年3月6日 更新

SSRF playbook. Use when the server fetches URLs, resolves hostnames, imports remote content, or can be driven toward internal networks, cloud metadata, or secondary protocols.

日本語の概要は準備中です。原文の説明を表示しています。

yaklang/hack-skills2,4402026年9月13日 更新

CSRF testing playbook. Use when reviewing state-changing web flows, anti-CSRF defenses, SameSite behavior, JSON CSRF, login CSRF, and OAuth state handling.

日本語の概要は準備中です。原文の説明を表示しています。

yaklang/hack-skills2,4402026年9月13日 更新

Writes down what is being built so a team can build it and know when they are done — problem and success measure before solution, scope stated by exclusion, user-visible behavior including the states everyone forgets, acceptance criteria someone can test, and the open questions named rather than buried. Use this to write a specification, review one that is causing rework, or work out why a delivered feature technically matched the request and still was not what anyone wanted.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0422026年9月18日 更新

SONA self-optimizing neural architecture with ReasoningBank trajectory learning, EWC++ anti-forgetting, and reinforcement learning feedback loops.

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8412026年9月17日 更新

Use when Codex feels slow or bloated, when local sessions/logs/worktrees/config have grown over time, or when a user wants safe maintenance for Codex Desktop/CLI state. Provides a read-only report by default, backs up before applying changes, archives instead of deleting, normalizes Windows extended paths, prunes dead config projects, rotates large logs, and moves stale worktrees.

日本語の概要は準備中です。原文の説明を表示しています。

vibeforge1111/keep-codex-fast1,5832026年5月6日 更新

Run a company event — the launch party, the customer day, the team celebration — as the operation it is: the goal that shapes every choice, the budget with its forgotten lines, the vendor and venue coordination, the run-of-show with owners, and the day-of roles that keep hosts hosting. Use when asked plan the company event, organize our customer day/holiday party/launch event, what am I forgetting for this event, or be the run-of-show for Thursday. Produces the goal-shaped plan, the budget with the forgotten lines, the run-of-show, and the day-of role card.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

sast-jwt

無料

Detect insecure JWT (JSON Web Token) implementations in a codebase using a two-phase approach: first map all JWT issuance and verification sites to understand the token lifecycle and signing configuration, then check each verification site for exploitable weaknesses such as algorithm confusion, missing signature verification, weak secrets, header injection, and missing claim validation. Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/jwt-results.md. If no JWT usage is found in Phase 1, Phase 2 is skipped. Use when asked to find JWT, token forgery, or authentication bypass bugs.

日本語の概要は準備中です。原文の説明を表示しています。

utkusen/sast-skills1,3352026年4月8日 更新

forge

無料

Autonomous development with experimental self-correction. Iterates through quality gates until antifragile or blocked.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,2932026年10月13日 更新

Builds and applies 3D pharmacophore models using RDKit Pharm3D, the apo2ph4 receptor-based workflow (Heider et al. 2023), Pharmer / Pharmit for search, and PharmacoForge for protein-pocket-conditioned pharmacophore generation (Flynn et al. 2025), covering ligand-based pharmacophores from active-set alignment and receptor-based pharmacophores from binding-pocket geometry. Explicitly handles feature types, geometric tolerances, partial matching, and pharmacophore-based virtual screening. Use when identifying scaffold-hopping candidates, building shape-and-feature search queries, or transferring SAR across chemotypes.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

money-ops

無料

24/7 autonomous business operations orchestrator with business health scoring, canary monitoring, and safety guardrails. Schedules and runs all business functions automatically — content publishing, social media posting, outreach sequences, ad monitoring, financial reporting, health checks, and post-deploy verification. Use when the user wants to automate operations, schedule tasks, set up autonomous workflows, or says 'automate this', '24/7', 'run automatically', 'schedule', 'cron', 'autonomous', or 'set and forget'.

日本語の概要は準備中です。原文の説明を表示しています。

iamzifei/show-me-the-money1,0802026年9月1日 更新

Systematic content refresh discipline. Quarterly audits, refresh prioritization (which pieces, when, how deep), refresh-vs-merge-vs-delete decisions, the lifecycle that distinguishes intentional refresh from set-and-forget decay. Builds on the refresh sections of pillar-content-architecture and editorial-qa with a program-level discipline. Triggers on content refresh, content decay, content audit, refresh prioritization, content lifecycle, refresh strategy, traffic decay, ranking drop, content freshness, evergreen content, content maintenance. Also triggers when traffic is eroding silently across an aging content library, when teams cannot decide which pieces to refresh, or when refresh work is happening but the impact is unclear.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9542026年10月7日 更新