Cross-framework enhancement overlay for choosing a multi-agent topology BEFORE writing any agent. A binary-question rubric — is single-agent + tools enough? do agents need to know about each other? does the output need one voice? — maps the answer to single-agent / supervisor / swarm / sequential / hierarchical. Activates when a coder agent is tempted to "split the work into roles" or reaches for a multi-agent framework. Encodes the *selection rubric* that the per-framework skills assume but never surface. Search keywords: when to use multi-agent, single vs multi agent, do I need multiple agents, supervisor vs swarm, multi-agent vs single agent, agent team design.
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新
Guide Django REST Framework and GeoDjango projects through django-rest-framework-gis installation, GeoJSON serialization, spatial filtering, pagination, OpenAPI schema generation, and backend troubleshooting.
日本語の概要は準備中です。原文の説明を表示しています。
VectorSpaceLab/AREX-Skill☆ 3332026年9月3日 更新
Analyzes and improves prompts using 31 frameworks across 7 intent categories. Use when a user wants to improve, rewrite, structure, or engineer a prompt — including requests like "help me write a better prompt", "improve this prompt", "what framework should I use", "make this prompt more effective", or any prompt engineering task. Recommends the right framework based on intent (create, transform, reason, critique, recover, clarify, agentic), asks targeted questions, and delivers a structured, high-quality result.
日本語の概要は準備中です。原文の説明を表示しています。
ckelsoe/prompt-architect☆ 3182026年7月25日 更新
Implement the NIST Privacy Framework GOVERN function covering GV.AT awareness and training, GV.MT monitoring and review, GV.PO policy development, and GV.RR roles and responsibilities. Provides governance structure templates, training programs, and accountability frameworks for privacy governance.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
Implement the NIST Privacy Framework COMMUNICATE function covering CM.AW awareness raising and CM.PO communication policies. Provides transparency mechanisms, stakeholder engagement frameworks, privacy notice templates, and communication workflow guidance.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
Compares PIA/DPIA methodologies: CNIL PIA tool, ICO DPIA template, NIST Privacy Framework, and ISO 29134. Provides methodology selection criteria based on regulatory jurisdiction, organisation maturity, processing complexity, and resource availability. Covers regulatory acceptance, tool features, and cross-methodology mapping. Keywords: PIA methodology, CNIL, ICO, NIST Privacy Framework, ISO 29134, DPIA comparison, assessment.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
Guides managing conflicting privacy requirements across jurisdictions. Covers data localisation vs transfer freedom, consent standards variation, age thresholds, breach timelines, and resolution frameworks for incompatible obligations. Keywords: conflicting laws, data localisation, consent variation, age thresholds, resolution framework.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
Fix black camera/microphone preview in Flutter macOS apps launched via `flutter run` from a terminal emulator (cmux, iTerm, Terminal.app, VS Code integrated terminal, Cursor, etc.). Use when: (1) camera plugin reports initialized but preview is black with no frames, (2) logs show "initialization completed via timeout" or similar first-frame timeout fallback, (3) AVCaptureSession.startRunning() returns without error but zero frames arrive, (4) the app's Info.plist has NSCameraUsageDescription and entitlements (com.apple.security.device.camera, audio-input) are correctly set, (5) no permission dialog ever appears, (6) same failure mode for microphone. Root cause is macOS TCC attributing camera/mic requests to the *responsible process* (the parent terminal) rather than the Flutter app itself. TCC refuses to prompt because the terminal is hardened-runtime without a camera entitlement, and silently denies. Not a bug in the camera plugin — would reproduce with ANY camera code.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Automatically updates a codebase to a new language version, framework version, or library update while ensuring all tests still pass. Use this skill when migrating Python 2→3, upgrading framework versions (React, Django, Angular), updating dependencies, or performing any version migration where tests define correct behavior. The skill analyzes failing tests caused by migration, categorizes errors (import errors, API changes, type errors, behavior changes), proposes systematic fixes, and verifies that test-observable behavior remains unchanged. Triggers when users ask to migrate code versions, upgrade dependencies while keeping tests passing, update framework versions, or perform test-guided version migrations.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Automatically migrate Python web applications between frameworks (Flask → FastAPI, Django → FastAPI). Use when you need to migrate an existing web application to a modern framework while preserving functionality. The skill analyzes the codebase, updates routes, handlers, configuration, dependency injection patterns, and tests. Creates git commits for each migration phase and generates a comprehensive summary of all changes. Supports automatic dependency updates, code transformations, and test adaptations.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"
日本語の概要は準備中です。原文の説明を表示しています。
bmad-code-org/bmad-module-game-dev-studio☆ 2512026年9月25日 更新
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
日本語の概要は準備中です。原文の説明を表示しています。
WU-HAOTIAN34/2dimg2motion☆ 2122026年7月2日 更新
Create, implement, or review video template frame light leak cinema work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on video template frame light leak cinema.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Create, implement, or review video template frame glitch title work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on video template frame glitch title.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Create, implement, or review hyperframes registry work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on hyperframes registry.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Create, implement, or review gsap framework integrations work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on gsap framework integrations.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Apply backtesting frameworks in reproducible local data workflows with version-aware APIs, explicit assumptions, and validation. Use when the user chooses backtesting frameworks or its strengths fit the task.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Provider-independent production workflow for AI agents assembling generated or source media into HyperFrames HTML/CSS/JS videos. Use for HyperFrames composition planning, scene architecture, media custody, animation/timing, captions/audio, deterministic preview/render QA, accessibility/flashing checks, provenance ledgers, and delivery handoff.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), Figma Motion animations (MCP), and shaders (MCP source / native export). Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js animation — pencil handwriting that writes itself, photos repainted as brushstroke art with paint-on animation and camera moves, and short videos (iPhone Live Photos included) repainted frame-by-frame as a living painting. Trigger on: "handwritten text animation", "paint this photo", "painted video", "sketch effect", "turn my live photo into a painting", "write-on effect". Everything is 100% code: p5.brush strokes rendered headlessly, no image models.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
Define product positioning using April Dunford's 5-step framework during PRD v0.9 Go-to-Market. Triggers on requests to position the product, define category, frame against competitors, or when user asks "what category are we?", "how do we position?", "Dunford positioning", "obviously awesome", "market frame of reference", "positioning statement". Outputs GTM-* entries with Type=Positioning and BR-POS-* positioning rules.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新