Blend editorial magazine composition with precision product-tech detailing using asymmetrical grids, cinematic media bands, mono utility labels, and restrained accent color.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Blend editorial magazine composition with precision product-tech detailing using asymmetrical grids, cinematic media bands, mono utility labels, and restrained accent color.
日本語の概要は準備中です。原文の説明を表示しています。
Create a clean minimal beige light-mode design system with warm neutral shells, quiet process grids, restrained accent color, and elegant low-contrast structure.
日本語の概要は準備中です。原文の説明を表示しています。
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.
日本語の概要は準備中です。原文の説明を表示しています。
Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spikes breaking into drops. Analytic ripple rings and rain on the pools. Crystals traced against their own half-space planes (Snell, Fresnel, total internal reflection, exit dispersion, Beer–Lambert, fracture discs, a white-hot root glow and a resonance band that climbs the stone), growing out of the water in a draining veil, then shattering into Voronoi shards that fall, tumble and rest with real contact on a heightfield. Caustics on the pool floor, and a moonlit tidal rock flat: rock banks traced from target images onto a world grid, flat mirror pools, a moon-glitter column of micro-facet glints, and a moon disc with maria. Use for water or ice-crystal skills, water orbs or bubbles, water whips, jets or tentacles, splash impacts, tide pools, rain, crystal growth or eruption, crystal resonance, shattering glass or quartz, caustics, wet-stone night scenes, moon reflections on water, "water and crystal", "hydro", "clear water VFX", "crystal shatter" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 low-tide floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
Complete guide for Squads Protocol - Solana's leading smart account and multisig infrastructure. Covers Squads V4 Multisig for team treasury management, Smart Account Program for account abstraction and programmable wallets, and Grid for stablecoin rails and fintech infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
Mobile layout skill for antislop. Use for layouts that reflow across screen sizes, phone to desktop: grids, overflow, tap targets. Load with the core.
日本語の概要は準備中です。原文の説明を表示しています。
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
日本語の概要は準備中です。原文の説明を表示しています。
Create, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.
日本語の概要は準備中です。原文の説明を表示しています。
Manual for the marginaleffects R and Python package, and guide to the book "Model to Meaning". Use when users ask about predictions, comparisons, slopes, marginal effects, average treatment effects (ATE/ATT/CATE), hypothesis testing, contrasts, counterfactuals, risk ratios, odds ratios, causal inference with G-computation, or need help with marginaleffects functions like predictions(), comparisons(), slopes(), hypotheses(), datagrid(), avg_predictions(), avg_comparisons(), avg_slopes(), or plot functions.
日本語の概要は準備中です。原文の説明を表示しています。
Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens with VStack/HStack, managing @State or @Binding, building declarative iOS interfaces, or needing component-specific patterns and examples.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and `@Observable` data flow, view composition, resizable layouts, safe areas, display scale, performance, lists, environment, localization, animation, Liquid Glass, and API migration. Also use for iPhone Duo, foldable, or large-display layouts (`NavigationSplitView` on large displays, iPhone tab sidebar, two-column reflow, foldable grids, `ArrangementView`, `ReservedRegion`), hinge effects, vertical bars, `@State` initialization or synthesized-property diagnostics, `@ContentBuilder` ambiguity, `reorderable` drag/drop, custom `AsyncImage` `URLSession`, swipe actions outside List, item-bound `alert`/`confirmationDialog`, `ToolbarOverflowMenu`, `AnimatableValues`, Document APIs (`Document`/`DocumentReader`), and Instruments `.trace` capture or analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Design system and templates for Claude's built-in generative UI — the show_widget tool that renders interactive HTML/SVG widgets inline in claude.ai conversations. Use this skill whenever the user wants visual or interactive output rather than plain text or markdown: charts and dashboards, diagrams, flowcharts and architecture drawings, mockups, comparison grids, illustrations, interactive explainers ("explain how X works" with a visual), or tools with sliders, toggles, and live-updating displays — including financial data shown visually and requests phrased as "show me", "visualize", "draw", or "chart this".
日本語の概要は準備中です。原文の説明を表示しています。
Estimate a public company's intrinsic value with DCF, relative (peer multiple), and sum-of-the-parts (SOTP) methods, then blend them into an implied share price with upside/downside vs the market price, a WACC and terminal-growth sensitivity grid, and bull/base/bear scenarios. Use this skill whenever the user asks what a company or ticker is worth: fair value, intrinsic value, implied share price, a price target from fundamentals, whether it is overvalued or undervalued, building a DCF (WACC, terminal value, discounted cash flow), EV/EBITDA or P/E based targets, peer comparison valuation, or SOTP and conglomerate discounts. Run the model rather than answering valuation questions from memory.
日本語の概要は準備中です。原文の説明を表示しています。
Generous whitespace, consistent padding, and grid-based layouts for clean, readable, and breathing interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.
日本語の概要は準備中です。原文の説明を表示しています。
Professional, brand-aligned design with structured grids, minimalist layouts, and consistent enterprise patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Magazine-inspired editorial layout with refined serif typography, structured grids, and elegant reading experiences.
日本語の概要は準備中です。原文の説明を表示しています。
Current-era minimalist design with bento grids, dark mode support, and high-performance accessible layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Dark-themed cloud-platform aesthetic with modular grids, glass-like panels, and strong data hierarchy for productivity dashboards.
日本語の概要は準備中です。原文の説明を表示しています。
Create a spacing scale from a base unit with rules for when each step applies. Use when standardising padding and margins. For page-level columns and gutters, use `layout-grid`.
日本語の概要は準備中です。原文の説明を表示しています。
Specify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use `illustration-style` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill whenever the user wants to generate detailed English prompts for AI image tools (NanoBanana / Gemini / DALL-E / Midjourney) to produce top-conference-quality academic figures — including framework diagrams, network architecture diagrams, pipeline flowcharts, module detail diagrams, comparison/ablation figures, and data pattern grids — especially when the user says "论文配图提示词", "生成论文配图", "学术论文生图", "架构图提示词", "框架图提示词", "顶会风格配图", "CVPR 风格图", "NeurIPS 风格图", "paper figure prompt", "academic diagram prompt", or provides a LaTeX/PDF/Word paper and asks for figure prompts. If the user has not specified a color scheme, present the 8 preset palette options and color tool links before generating any prompt.
日本語の概要は準備中です。原文の説明を表示しています。
Build MCP Apps with interactive React UIs using the Leanmcp UI SDK. Use this skill when users ask for "MCP with UI", "MCP App", "interactive MCP", "leanmcp UI", "MCP dashboard", or want to create rich visual interfaces for their MCP tools. This skill covers @UIApp decorator, React components with useTool/useResource hooks, ToolDataGrid, ToolForm, ToolButton, and ChatGPT Apps support.
日本語の概要は準備中です。原文の説明を表示しています。