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cccskills

「hardware」の検索結果

280 件 ・ 関連度順

概要と使いどころ

Use when a task needs the judgment of a systems engineer/architect working at the whole-program level — decomposing requirements across hardware/software/network subsystems, writing or reviewing an interface control document (ICD), making a build-vs-buy tradeoff for a subsystem, or tracing a verification failure back through the requirements baseline. Distinct from a software engineer (owns one service's code) or DevOps/SRE (owns operational reliability) — this role owns the technical baseline for a whole system-of-systems and is accountable when subsystems built by different teams or vendors don't fit together.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of an Aerospace Engineering and Operations Technologist/Technician — verifying an installed fastener's preload against a drawing's torque callout via the T=K·D·F relationship, reducing strain-gauge data from a structural proof-load test into stress and checking it against an FEA-predicted margin, selecting and executing an NDI method against a defect type and material, reducing a wind-tunnel test point's dynamic-pressure and Reynolds-number data, or ballooning and dispositioning an AS9102 first article inspection. Distinct from an aerospace-engineer (owns the design, structural analysis, and certification basis) — this role builds, instruments, tests, and inspects the hardware the engineer specified, closing the loop with measurement rather than deriving a new analysis.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

ee

無料

General electrical engineering support for hardware design and review. Load the canonical Circuit Weaver skill from `skills/ee/SKILL.md`.

日本語の概要は準備中です。原文の説明を表示しています。

mattpainter701/kicad_automations202026年10月3日 更新

Blazing inference on Cerebras wafer-scale hardware — ultra-fast open-model APIs for speed-critical workloads.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills202026年10月10日 更新

Use this skill when designing, generating an MVP blueprint for, auditing, troubleshooting, refactoring, or explaining an agentic harness for any domain. Covers provider-neutral agent architecture for OpenAI, Anthropic, and OpenAI-compatible APIs: agent loops, tool design, record provenance, interactive presentation, user-memory lifecycles, environment-adaptive tools, speculative tool execution, late-bound capabilities, permissions, system prompts, planning, goals, always-on agents and durable runtime, adaptive agent teams, context compaction, memory, skills, MCP/external connectors, public-board communications, hardware agents and board deployment, self-refining recursive harnesses, programmable context, continual refinement, observability, evals, prompt caching, agent-legible environments, feedback loops, and safety.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Guides the migration of existing AI workloads (Cloud Run, Gemini API, Gemini Enterprise Agent Platform) to self-hosted GKE inference using gcloud and kubectl. Use when the user has an existing AI inference workload (on Cloud Run, the Gemini API, Gemini Enterprise Agent Platform, or a custom VM) and wants to move it to self-hosted inference on GKE, or asks follow-up questions during such a migration (hardware sizing, model staging, manifest generation, validation, traffic cutover). DO NOT use for brand new GKE inference deployments with no existing workload to migrate (use gke-inference instead). DO NOT use if the user intends to automate the migration via the Gemini Cloud Assist MCP server.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Provides guidance and instructions on managing remote devices on Developer Device Platform (DDP). Use when reserving remote Android devices, establishing connection tunnels, checking session status, or extending/cancelling leases. Don't use for iOS or local device/hardware inquiries.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Diagnoses, predicts, and mitigates node disruptions during Compute Engine host maintenance and hardware or software maintenance events for GPU and TPU workloads on GKE. Use when diagnosing node disruptions, predicting host maintenance events on GPU/TPU nodepools, inspecting node interruption PromQL metrics, auditing node taints, or configuring workload protection strategies (graceful termination, opportunistic maintenance, PodDisruptionBudgets). Don't use for general GKE cluster creation, network policy configuration, or non-disruption workload deployment.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

This skill should be used when the user gives a SaaS product's landing page URL, homepage, or name and asks for a full teardown or deep-dive of how the product works across web, desktop, and mobile — including per-platform feature inventories and user journeys, tech stack, pricing/plan mapping, how the platforms integrate and sync (and the business logic behind those choices), hardware integrations, business-scale/revenue signals, and concrete release artifacts per platform — with a structured Markdown report as the deliverable. Trigger on phrases like "research this SaaS", "do a platform teardown of X", "map every feature of this product across web/mobile/desktop", "reverse-engineer how this app works everywhere", or a bare URL plus a request to understand the whole product.

日本語の概要は準備中です。原文の説明を表示しています。

ahmedyehya92/saas-platform-teardown-kit182026年9月7日 更新

Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Network-wide ad and tracker blocking at the DNS level. A Pi-hole alternative that runs directly on your machine as an OpenClaw skill. No separate hardware needed.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Use cheap, TEE-verified AI models from the 0G Compute Network as OpenClaw providers. Discover available models and compare pricing vs OpenRouter, verify provider integrity via hardware attestation (Intel TDX), manage your 0G wallet and sub-accounts, and configure models in OpenClaw with one workflow. Supports DeepSeek, GLM-5, Qwen, and other models available on the 0G marketplace.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Safely auto-detect the current machine's hardware (GPU, VRAM, system RAM, OS) with read-only commands, then recommend the top 3 local AI models to run — most powerful that fits, best for coding, and best small-and-fast — each with download links. Use when someone asks "what AI models can my computer run" or "what's the best local model for my rig".

日本語の概要は準備中です。原文の説明を表示しています。

Maciejdziuba/local-ai-model-matcher162026年6月24日 更新

Monitor reviewed Grafana telemetry and freshness evidence for IoT devices and edge fleets. Use for smart devices, home automation sensors, remote equipment, wind turbines, space hardware, device-fleet freshness, missing telemetry, and bounded edge-health comparisons.

日本語の概要は準備中です。原文の説明を表示しています。

openai/community-plugins152026年10月13日 更新

Develop, challenge, and document Chisel processor microarchitecture designs before implementation. Use when discussing or writing design documents for processor pipelines, queues, issue logic, rename, ROB, LSU, caches, MSHRs, forwarding, wakeup, replay, flush, privilege, exceptions, or other cycle-accurate hardware mechanisms; when converting design conversations into stable Markdown specifications; or when reviewing a proposed Chisel CPU design for correctness, timing, area, verification cost, and cross-document consistency.

日本語の概要は準備中です。原文の説明を表示しています。

sixblade325/WaterHand-Processor-Development-Skills152026年10月3日 更新

Document-driven workflow for implementing, reviewing, and verifying Chisel processor and memory-subsystem RTL. Use when Codex must work from maintained Architecture and Design, trace a complete integration surface, reason in synthesized-hardware terms, keep source-adjacent _codex.md summaries current, avoid redundant or overprotective logic, or run focused functional verification.

日本語の概要は準備中です。原文の説明を表示しています。

sixblade325/WaterHand-Processor-Development-Skills152026年10月3日 更新

Formato GGUF e quantização llama.cpp para inferência eficiente em CPU/GPU. Use ao implantar modelos em hardware de consumidor, Apple Silicon, ou quando precisar de quantização flexível de 2-8 bits sem requisitos de GPU.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

llama-cpp

無料

Executa inferência de LLM em CPU, Apple Silicon e GPUs consumer sem hardware NVIDIA. Use para edge deployment, Macs M1/M2/M3, GPUs AMD/Intel ou quando CUDA não está disponível. Suporta quantização GGUF (1,5-8 bits) para redução de memória e aceleração de 4-10× vs PyTorch em CPU.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Reduza o tamanho de LLMs e acelere a inferência usando técnicas de pruning como Wanda e SparseGPT. Use para comprimir modelos sem retreinamento, alcançando 50% de esparsidade com perda mínima de acurácia, ou ativando inferência mais rápida em aceleradores de hardware. Cobre pruning não estruturado, pruning estruturado, esparsidade N:M, pruning por magnitude e métodos one-shot.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Integrate a GPU operator into ATREX with minimal source, compatible lazy APIs, hardware dispatch, atrex-prefixed kernels, one functional test file, and target-GPU validation.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/atrex-kernels102026年10月12日 更新

Validate and implement Sinclair ZX Spectrum 16K/48K ULA and board-level behavior in the EMULATORS repository, including PAL/NTSC raster timing, bitmap and attribute fetches, FLASH/BRIGHT/INK/PAPER rendering, CPU clock generation, lower-RAM and I/O contention, floating bus, snow effect, DRAM addressing and refresh, port FE keyboard/tape/border/sound behavior, interrupts, and ULA revision boundaries. Use when Codex reviews or edits namespace ZXSPECTRUM ULA, ULARegisters, Memory, PortManager, Screen, Sound, Datasette, Z80 bus timing, raster, contention, or ZX Spectrum hardware tests.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Plan, scaffold, implement, and integrate a complete new emulated computer or console in the EMULATORS repository. Use when Codex creates a new machine, platform, hardware model, or emulator executable; decides which existing CPUs, chips, memory, I/O, video, sound, ROM, and framework classes to reuse or extend; or coordinates several emulator subsystems into a bootable tested system.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Design and implement unit, conformance, integration, timing, boot, trace, video, audio, and regression tests for EMULATORS processors, chips, peripherals, and complete machines. Use when creating a verification strategy for a new emulator, converting hardware documentation into tests, adding diagnostic programs or golden artifacts, measuring behavioral coverage, or proving that components interact correctly.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新