本文へ移動
cccskills

「nodes」の検索結果

353 件 ・ 関連度順

概要と使いどころ

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Search and inspect the installed Blueish Blender Asset Library without mutating it. Use when a user asks for a local Blender asset, node preset, Blueish asset, Asset Browser entry, or named source, or when the Router has selected a node-centric/reusable Geometry Nodes, material, simulation, rigging, compositor, or NPR route with eligible local catalogs; return compatible, attributable candidates for the Router-approved workflow.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

meegle

無料

飞书项目(Meego/Meegle)操作工具。支持查询和管理工作项、节点流转、视图查询、个人待办、排期统计等功能。 Use when user needs to work with Feishu/Lark Meego project management — including querying work items, creating/updating work items, completing workflow nodes, checking views, listing todos, analyzing schedules/workloads, or searching with MQL. 关键词:飞书项目、meego、meegle、工作项、需求、任务、缺陷、排期、视图、待办、节点。

日本語の概要は準備中です。原文の説明を表示しています。

larksuite/meegle-cli2422026年10月8日 更新

Use when user asks to create/generate/edit/modify a BPM workflow, design a Flowable BPMN process, or says "创建流程", "生成流程", "新建流程", "设计流程", "画流程", "审批流程", "工作流", "BPM", "BPMN", "create flow", "create process", "new workflow", "generate workflow". Also triggers when user describes an approval chain like "先经理审批再HR审批" or mentions process nodes like "开始→审批→网关→结束". Also triggers for OA application creation: "创建OA应用", "创建审批单", "创建报销单", "创建请假单", "做一个OA表单带流程", "一键创建表单和流程", "create OA app", "create approval form with workflow". Also triggers for ANY operation on existing processes: "编辑流程", "修改流程", "删除监听器", "添加监听器", "删除节点", "添加节点", "修改节点", "配置节点", "流程中的", "edit process", "modify process", "delete listener", "add listener", "remove listener", "add node", "delete node", "configure node". Key rule: whenever user mentions a specific process name (like "网关测试") with any modification intent, this skill MUST be invoked FIRST before any manual API exploration.

日本語の概要は準備中です。原文の説明を表示しています。

jeecgboot/skills2402026年9月17日 更新

Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Reconstruct ancestral states at internal phylogenetic nodes for sequences (PAML codeml, IQ-TREE --ancestral, GRASP, FastML), discrete traits (corHMM hidden-rate Markov, ape::ace, phytools::make.simmap stochastic mapping, BayesTraits), and continuous traits (phytools::fastAnc, geiger Brownian/OU, RPANDA). Use when designing constructs for ancestral protein resurrection, tracing trait evolution along a tree, performing stochastic character mapping, testing models of trait evolution (BM vs OU vs EB), inferring ancestral genome content via Dollo or DTL reconciliation, or quantifying ancestral-state uncertainty for downstream comparative analyses.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Find authoritative guidance for installing, configuring, operating, securing, and troubleshooting OpenClaw, including channels, model providers, Gateway operations, tools, plugins, automation, nodes, multi-agent routing, and CLI errors. Use for any question or maintenance task involving an OpenClaw installation, `openclaw` CLI command, Gateway daemon, configuration key, or integration.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Use when training models across multiple GPUs or nodes, handling large models that don't fit in memory, or optimizing training throughput - covers DDP, FSDP, DeepSpeed ZeRO, model/data parallelism, and gradient checkpointingUse when ", " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

日本語の概要は準備中です。原文の説明を表示しています。

benoror/obsidianos_work1652026年6月11日 更新

aamp

無料

AAMP (Agent-to-Agent Mail Protocol) — gives this agent an email identity and lets it exchange structured tasks with other AAMP nodes via email. Use this skill to register an identity, check for incoming tasks, and reply with results or help requests.

日本語の概要は準備中です。原文の説明を表示しています。

larksuite/aamp1212026年7月29日 更新

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1152026年10月12日 更新

Diagnoses and fixes slow Neo4j Cypher queries by reading execution plans, identifying bad operators (AllNodesScan, CartesianProduct, Eager, NodeByLabelScan), and prescribing fixes (indexes, hints, query rewrites, runtime selection). Use when a query is slow, when EXPLAIN or PROFILE output needs interpretation, when dbHits or pageCacheHitRatio are poor, when cardinality estimation diverges from actuals, or when deciding between slotted/pipelined/parallel runtimes. Covers USING INDEX / USING SCAN / USING JOIN hints, db.stats.retrieve, SHOW QUERIES, SHOW TRANSACTIONS, TERMINATE TRANSACTION. Does NOT write new Cypher from scratch — use neo4j-cypher-skill. Does NOT cover GDS algorithm tuning — use neo4j-gds-skill. Does NOT cover index/constraint creation syntax details — use neo4j-cypher-skill references/indexes.md.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1152026年10月12日 更新

Use Neo4j GenAI Plugin ai.text.* functions and procedures for in-Cypher embedding generation, text completion, structured output, chat, tokenization, and batch ingestion. Covers ai.text.embed(), ai.text.embedBatch(), ai.text.completion(), ai.text.structuredCompletion(), ai.text.aggregateCompletion(), ai.text.chat(), ai.text.tokenCount(), ai.text.chunkByTokenLimit(), and provider configuration for OpenAI, Azure OpenAI, VertexAI, and Amazon Bedrock. Requires CYPHER 25. Replaces deprecated genai.vector.encode(). Use when writing pure-Cypher GraphRAG, embedding nodes in-graph, generating structured maps from prompts, or calling LLMs inside Cypher queries. Does NOT handle neo4j-graphrag Python library pipelines — use neo4j-graphrag-skill. Does NOT handle vector index creation/search — use neo4j-vector-index-skill.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1152026年10月12日 更新

Use when writing Godot 4 GDScript - static typing everywhere, scene composition with component nodes, call down/signal up, @onready caching, Resources as data duplicated per instance, autoloads only for services, state machines, pooling, physics in _physics_process, and threaded loading.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

comfyui

無料

Drive a local ComfyUI install for image, video, and audio generation via its HTTP API. Use WHENEVER generating, rendering, or editing images/video/audio/hero assets with ComfyUI, Z-Image, Ideogram, FLUX, LTX, Wan, or when building, parameterizing, or running ComfyUI workflows. Covers the API client, workflow JSON format, model patterns, dual/multi-GPU placement, the MCP driver, in-graph Claude nodes, and VRAM coordination.

日本語の概要は準備中です。原文の説明を表示しています。

SlavaSexton/ComfyUI-Agent-Kit1052026年9月3日 更新

krea

無料

Use when a task names Krea or Krea 2, when choosing between Krea's hosted API and its open weights, when wiring the Krea 2 Image or Krea 2 Style Reference API nodes, when building with FLUX.1 Krea Dev, when someone asks about Krea Realtime or realtime or streaming video generation, or when a Krea 2 job needs ControlNet, instruction editing, identity preservation or per-layer conditioning control that core ComfyUI does not provide.

日本語の概要は準備中です。原文の説明を表示しています。

SlavaSexton/ComfyUI-Agent-Kit1052026年9月3日 更新

Network-science primitives: centrality, influence seeding, communities, contagion vs homophily, GNN failures. Use when seeding a referral campaign or finding critical graph nodes.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Expert guide for Monte Carlo's push ingestion model. Use this skill whenever a customer or engineer mentions: pushing data to Monte Carlo, the IngestionService, pycarlo push APIs, build me a collection script, push metadata/lineage/query logs, invocation_id tracing, custom lineage nodes or edges, deleting push tables, or any question about why pushed data is not showing up. Also trigger when they ask to generate code that collects metadata, table schema, row counts, freshness, lineage, or query history from any data warehouse or data source and sends it to Monte Carlo. If the user mentions any warehouse, database, or data platform alongside any Monte Carlo topic, this skill is almost certainly relevant.

日本語の概要は準備中です。原文の説明を表示しています。

monte-carlo-data/mc-agent-toolkit942026年10月13日 更新

K-hop traversal from a starting node in AgentDB's graph. Use to explore neighborhoods, find reachable nodes, or visualize a memory's "context".

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/agentdb912026年10月12日 更新

Browse Amazon category nodes by parent identifier or search category metadata by name. Use this skill when the user asks for this exact ecommerce workflow, analysis, data lookup, or deliverable.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

Automatic graph layout using dagre with React Flow (@xyflow/react). Use when implementing auto-layout, hierarchical layouts, tree structures, or arranging nodes programmatically. Triggers on dagre, auto-layout, automatic layout, getLayoutedElements, rankdir, hierarchical graph.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Implements React Flow node-based UIs correctly using @xyflow/react. Use when building flow charts, diagrams, visual editors, or node-based applications with React. Covers nodes, edges, handles, custom components, state management, and viewport control.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Reviews LangGraph code for bugs, anti-patterns, and improvements. Use when reviewing code that uses StateGraph, nodes, edges, checkpointing, or other LangGraph features. Catches common mistakes in state management, graph structure, and async patterns.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新