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cccskills

「real-time」の検索結果

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概要と使いどころ

Render, preview, validate, and burn consistent production subtitles from QC-passed real-timestamp caption artifacts. Use for AI-video production, washed-video production, IndexTTS2 explainers, practical long-form videos, talking-head edits, Kimi-style dark rounded captions, warm-white translucent captions, subtitle styling, subtitle overlays, or fixing caption size, position, shadow, drift, and 4K scaling. Always pair with ra-audio-to-subtitles when final word timestamps do not already exist.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6422026年9月21日 更新

Start and control Minutes Coach, the separate real-time copilot HUD, with an explicit meeting goal. Use only for explicit Coach or HUD lifecycle requests such as "start Minutes Coach", "open the Coach HUD", "pause Minutes Coach", "resume Minutes Coach", "Minutes Coach status", or "stop Minutes Coach". Do not use for requests that explicitly ask the current terminal agent to watch or strategize; those belong to minutes-live-sidekick. An ambiguous request such as "coach me live" requires one short surface clarification and must not automatically start Coach.

日本語の概要は準備中です。原文の説明を表示しています。

silverstein/minutes1,5462026年10月13日 更新

Convex backend development guidelines. Use when writing Convex functions, schemas, queries, mutations, actions, or any backend code in a Convex project. Triggers on tasks involving Convex database operations, real-time subscriptions, file storage, or serverless functions.

日本語の概要は準備中です。原文の説明を表示しています。

CloudAI-X/claude-workflow-v21,4192026年10月6日 更新

Perplexity AI search and chat completions with real-time web data

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

AI video conversations - create real-time video calls with AI personas

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Render the logo-equation card ad (7s, 9:16) — partner icon + brand icon joined by a plus sign as an equation, a two-line "= outcome" headline, four numbered steps, and a CTA that hard-cuts in at 2s, on a static black card over timelapse b-roll, no voice. render_card.py draws the two card plates with measured geometry and hard guardrails (the user must confirm the integration is real, no partnership/endorsement/ranking words, no comment-bait CTA, no dashes); compose.py lays the card over the b-roll sped up to read as a timelapse, with an optional bed; measure_motion.py gates the b-roll (a real-time shot reads as a photo). Free, local.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Render a 'photo-grid promo card' video from a config — a real-DOM card with a FIXED header/footer and a CONTINUOUSLY SCROLLING 2-row grid of MIXED tiles (video clips, product/lifestyle stills, big-serif %-OFF, dark promo-code or CTA) + feature chips, frame-stepped via Playwright with real-time <video> playback and encoded with FFmpeg — deterministic assembly, FREE (the clips + music come from create-video-fal + create-music-elevenlabs), text stays pixel-crisp. Use for the photo-grid-promo-card format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Brings Azure Monitor, Application Insights, and Log Analytics telemetry into Fabric as Eventhouse external delta tables and correlates it with business data. Use to onboard observability data, judge whether latency or availability affected revenue, or build a Real-Time dashboard and Operations Agent over it.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills-for-fabric1,2462026年10月5日 更新

Estimates Fabric capacity cost before a migration by profiling Spark, SQL, Power BI, and Real-Time workloads, then recommending SKU size and comparing Reserved, Pay-As-You-Go, and Autoscale billing. Use only for capacity sizing and pricing questions, not for general migration or connectivity work.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills-for-fabric1,2462026年10月5日 更新

Authors and queries Fabric Eventhouse and KQL databases: tables, functions, policies, materialized views, ingestion, and read-only KQL for real-time and time-series analytics. All KQL database work belongs here, table creation and simple queries included. An Eventstream item is eventstream-cli; an Event Schema Set is eventschemaset-cli.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills-for-fabric1,2462026年10月5日 更新

General-purpose X/Twitter research agent. Searches X for real-time perspectives, dev discussions, product feedback, cultural takes, breaking news, and expert opinions. Works like a web research agent but uses X as the source. Use when: (1) user says "x research", "search x for", "search twitter for", "what are people saying about", "what's twitter saying", "check x for", "x search", "/x-research", (2) user is working on something where recent X discourse would provide useful context (new library releases, API changes, product launches, cultural events, industry drama), (3) user wants to find what devs/experts/community thinks about a topic. NOT for: posting tweets or account management. Note: currently uses recent search (last 7 days). Full-archive search is available on the same pay-per-use X API plan but not yet implemented in this skill.

日本語の概要は準備中です。原文の説明を表示しています。

rohunvora/x-research-skill1,2432026年2月19日 更新

Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

gamekit

無料

Integrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restrictions, submitting leaderboard scores, reporting achievements, implementing real-time or turn-based matchmaking, handling GKMatch data, showing the Game Center dashboard or access point, adding challenges and friend invitations, saving game data, or verifying player identity on a server.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Reference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1602026年10月9日 更新

Build reactive backends with Convex functions, schema validation, auth integration, and deployment workflows. Use when building real-time apps with type-safe server functions and automatic caching.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1602026年5月22日 更新

Build and operate apps on Firebase using Auth, Firestore, Cloud Functions, and Hosting. Use when building mobile/web backends with managed services, real-time data sync, or serverless APIs.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1602026年5月22日 更新

Assists in writing high-quality content by conducting research, adding citations, improving hooks, iterating on outlines, and providing real-time feedback on each section. Transforms your writing process from solo effort to collaborative partnership.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/ai-agent-skills1,1512026年9月22日 更新

Multi-agent orchestration for complex tasks. Use when tasks require parallel work, multiple agents, or sophisticated coordination. Triggers include requests for features, reviews, refactoring, testing, documentation, or any work that benefits from decomposition into parallel subtasks. This skill defines how to orchestrate work using cc-mirror tasks for persistent dependency tracking and TodoWrite for real-time session visibility.

日本語の概要は準備中です。原文の説明を表示しています。

numman-ali/n-skills1,0512026年9月12日 更新

zai-cli

無料

Z.AI CLI providing: - Vision: image/video analysis, OCR, UI-to-code, error diagnosis (GLM-4.6V) - Search: real-time web search with domain/recency filtering - Reader: web page to markdown extraction - Repo: GitHub code search and reading via ZRead - Tools: MCP tool discovery and raw calls - Code: TypeScript tool chaining Use for visual content analysis, web search, page reading, or GitHub exploration. Requires Z_AI_API_KEY.

日本語の概要は準備中です。原文の説明を表示しています。

numman-ali/n-skills1,0512026年9月12日 更新

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0472025年11月20日 更新

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0472025年11月20日 更新

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0472025年11月20日 更新

Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and readability.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9962026年10月13日 更新