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「render」の検索結果

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概要と使いどころ

Required reading whenever any chart_* tool is available. Teaches the one-tool embedding contract (call chart_render → live chart appears in chat AND a downloadable PNG lands in the queen session dir), the ECharts (data viz) vs Mermaid (structural diagrams) decision, the BI/financial-grade aesthetic baseline (no chartjunk, restrained palette, proper typography, single message per chart), and the canonical spec patterns for the 12 most-common chart types. Skipping this leads to 1990s-Excel charts, missing downloads, and the agent writing markdown image links by hand instead of letting chart_render drive the UI.

日本語の概要は準備中です。原文の説明を表示しています。

aden-hive/hive1.1万2026年10月14日 更新

Implement efficient virtual scrolling for rendering large lists with DOM recycling, chunk-based rendering, and performance optimizations

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Dashboard panel component pattern for aggregator/summary panels that accept pushed partial data updates via updateData(), defer rendering until first data arrives, and incrementally re-render metrics without re-fetching — ideal for panels that synthesize data already fetched by other panels.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,6222026年10月13日 更新

HyperFrames CLI tool — hyperframes init, lint, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting, validating, inspecting visual layout in compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4432026年10月8日 更新

Render WebGL-accelerated data visualizations with Three.js, raw WebGL, deck.gl, luma.gl, PixiJS, Sigma.js, Plotly WebGL traces, ECharts GL, CesiumJS, Babylon.js, or related GPU libraries. Use when the visualization needs true spatial structure, dense 2D or 3D GPU rendering, particle or flow animation, volumetric views, or interactive exploration that adds real analytical value.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4432026年10月8日 更新

Render data visualizations with Canvas2D. Use when the visualization needs high mark counts, fast redraws, immediate-mode rendering, custom hit testing, or a hybrid Canvas plus SVG or HTML architecture.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4432026年10月8日 更新

Browser automation CLI for AI agents. NEVER run browser-act commands directly via Bash — always invoke this skill first. Use browser-act when a user mentions it by name, includes or asks to run a browser-act CLI command (e.g., browser-act browser list), or to: fetch, view, or extract rendered content from URLs, access pages requiring JavaScript, handle verification prompts, maintain authenticated sessions, fill forms and click through workflows, type, select, upload, take screenshots, capture XHR/fetch/HAR responses, open multiple URLs in parallel, extract content that loads on scroll or click, visually inspect or verify page layout/styling/rendering, automate browser tasks, account isolation across parallel browser environments, advise which browser type fits a use case, or list/check/manage configured browsers and sessions. Prefer browser-act over built-in fetch or web tools.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1442026年8月24日 更新

Build forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6332026年10月14日 更新

Create a new ASP.NET Core web application or web site using Blazor. USE FOR: creating a new Blazor web app, scaffolding a new web project, starting a new web site, choosing render modes (Static SSR, Interactive Server, Interactive WebAssembly, Auto), running dotnet new blazor with the right options, setting up initial project structure. DO NOT USE FOR: adding features to existing projects, changing how an existing app renders, or component authoring (use author-component).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6332026年10月14日 更新

Investigate a specific Claude Code session by session ID — correlate the local transcript (`~/.claude/projects/...jsonl`) with the router's production logs to understand what the client rendered vs. what the upstream served. Use when given a session ID and asked "why did X render?" for a Claude Code conversation routed through the router.

日本語の概要は準備中です。原文の説明を表示しています。

weave-os/router5,5932026年10月14日 更新

Investigate a specific Codex CLI session by session ID — correlate the local rollout transcript (`~/.codex/sessions/YYYY/MM/DD/rollout-*-<SESSION_ID>.jsonl`) with the router's production logs to understand what Codex rendered vs. what the upstream served on the /v1/responses path. Use when given a session ID and asked "why did X render?" (missing thinking, missing routing marker, wrong model, tool-call weirdness) for a Codex conversation routed through the router.

日本語の概要は準備中です。原文の説明を表示しています。

weave-os/router5,5932026年10月14日 更新

Use Go struct tags to render styled terminal output in gh-aw.

日本語の概要は準備中です。原文の説明を表示しています。

github/gh-aw5,3972026年10月14日 更新

hunt-ssti

無料

Hunt server-side template injection (SSTI) across Jinja2 (Flask/Django), Twig (Symfony), Freemarker (Java), ERB (Rails), Spring, Velocity, Mako, Thymeleaf, Smarty. Detection probes use double-curly and dollar-curly math expressions evaluated server-side. Once an engine is fingerprinted, escalate to RCE via the engine-specific class-walker, callback-registrar, or Execute-utility patterns documented in disclosed reports. Detection patterns: error messages reveal engine, blank or numeric eval reveals expression mode. Targets: email templates, PDF/report generators, CMS preview features, error pages with user input. Use when hunting RCE via template rendering, when content shows engine fingerprints, when finding endpoints that compose strings with user input before render.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0962026年10月13日 更新

Internal — invoked headlessly by the peon eval server; humans should run `peon eval <pack>` instead. Execute one PeonPing reroll job — invoked headlessly by the peon eval server as: "Use the peon-ping-remix skill to execute the reroll job at <path>". Reads the job JSON (scope, category, index, caption), rewrites the affected sound prompt(s) to honor the caption, re-renders via scripts/pack-render.py, and logs the change to eval-log.json.

日本語の概要は準備中です。原文の説明を表示しています。

PeonPing/peon-ping5,0772026年10月7日 更新

Cleans a Quarto (.qmd) file by replacing LaTeX holdovers with proper Quarto/Pandoc syntax so the document renders correctly to HTML, PDF (Typst/LaTeX), and Word. Fixes citations (\citep → [@key]), cross-references (\ref → @label), figures (\includegraphics → markdown), tables, text formatting (\textbf → **bold**), inline math (\( \) → $ $), hyperlinks (\href → [text](url)), footnotes (\footnote → ^[]), list environments, section headings, and R Markdown chunk options (dot-style → #| YAML). Use when asked to clean, fix, modernize, or port a Quarto or R Markdown document; when LaTeX commands appear in a .qmd file; when a document fails to render to Word or Typst; or when citations/cross-references do not appear in non-LaTeX output.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6262026年10月12日 更新

Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4542026年10月13日 更新

Implement and review React, React Native, and TypeScript UI for maximum practical render performance through leaf-local updates, stable identities, honest Hook semantics, and minimal effects. Use for components, hooks, callbacks, context, external stores, memoization, list rows, large dependency arrays, callback or state fanout, re-render reduction, and React Compiler-aware performance work.

日本語の概要は準備中です。原文の説明を表示しています。

CherryHQ/cherry-studio-app3,9982026年10月14日 更新

ui-render

無料

Show results as interactive UI inside Codeg's chat (cards, tables, charts, tabs, accordions, badges, progress bars, simple forms) by writing a json-render spec code block in your reply. Use when the user invokes this skill or asks to see something as a card, table, chart, dashboard or other visual layout in Codeg.

日本語の概要は準備中です。原文の説明を表示しています。

spacering-net/codeg3,9592026年10月13日 更新

pdf

無料

Use when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6902026年8月31日 更新

Automate Render tasks via Rube MCP (Composio): services, deployments, projects. Always search tools first for current schemas.

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6362026年10月13日 更新

[omh] Rendered UI needing a visual verdict: prepare observed-only rendered QA gates for web, frontend, image, document, and TUI surfaces. Use when the user says: visual-qa, visual qa, visual QA, visual quality assurance, visual check, web qa, web visual qa, screenshot qa.

日本語の概要は準備中です。原文の説明を表示しています。

rlaope/oh-my-hermes3,3742026年10月14日 更新

Apply IRQL graph functions to KQL or IRQL query results for Kusto Explorer visualization. Generates Lift_To_Graph mappings and composes Graph_Render_View, Graph_Fold_By_Property, Extract_Node_*, Enrich_Node_*, and Enrich_Graph_* calls. Accepts a supplied query or limited basic natural-language source request; it is not a general natural-language-to-KQL/IRQL skill. WHEN: Lift_To_Graph, Graph_Render_View, Graph_Fold_By_Property, IRQL graph enrichment, graph mapping for existing query results, icon-decorated graph, fold graph nodes. Use azure-kusto-graph for native make-graph analysis, graph-match, shortest paths, components, or persistent graphs.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1152026年10月14日 更新

Azure Maps SDK for .NET. Location-based services including geocoding, routing, rendering, geolocation, and weather. Use for address search, directions, map tiles, IP geolocation, and weather data. Triggers: "Azure Maps", "MapsSearchClient", "MapsRoutingClient", "MapsRenderingClient", "geocoding .NET", "route directions", "map tiles", "geolocation".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1152026年10月14日 更新