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cccskills

「scroll」の検索結果

362 件 ・ 関連度順

概要と使いどころ

Framer Motion patterns, page transitions, skeleton loading, scroll-linked animations, and gesture-based interactions for React.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

gpt-taste

無料

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.

日本語の概要は準備中です。原文の説明を表示しています。

mxyhi/ok-skills4952026年10月9日 更新

Run a single manual tmux-based QA scenario for the todo continuation feature against the real CLI (./pi-test.sh) in an interactive TUI. Captures scrollback, asserts deterministic pass/fail count markers, and cleans up test fixtures. Use only for the manual-qa milestone features.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/senpi4792026年10月13日 更新

gsap

無料

GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.

日本語の概要は準備中です。原文の説明を表示しています。

AThevon/genjutsu4702026年10月6日 更新

Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.

日本語の概要は準備中です。原文の説明を表示しています。

AThevon/genjutsu4702026年10月6日 更新

Create components using Angular CDK utilities including drag-drop, overlay, portal, scrolling, a11y, clipboard, and platform detection for ng-events project

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

debug

無料

Evidence-before-action diagnosis of failing ML experiments. Probes the system before guessing causes, process list, dmesg, GPU stats, log scrollback, checkpoint state, then states a hypothesis as a hypothesis and runs a smoke before claiming a root cause. Use when the user asks why a run is failing, diverging, OOMing, hanging, slow, producing weird metrics, has crashed, or asks to debug, diagnose, troubleshoot, or investigate a training issue.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/phd-skills4182026年10月12日 更新

motion

無料

Implement smooth, accessible animations with motion/react (Framer Motion) in React. Use when adding animations, gestures, or layout transitions with motion, AnimatePresence, useScroll, and related APIs. Requires a 'use client' boundary; not for strictly server-rendered components or when no animation is needed.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Design engineering principles and patterns for building polished, accessible web interfaces. Use this skill when building UI components, reviewing frontend code, implementing forms, handling touch interactions, optimizing performance, or creating marketing pages. Triggers on: design engineering, UI polish, input fields, form validation, button states, touch devices, mobile UX, accessibility, a11y, keyboard navigation, aria labels, font rendering, typography, layout shift, z-index, animations, transitions, easing, hover effects, tap targets, iOS Safari, prefers-reduced-motion, marketing pages, landing pages, dark mode, theme switching, scrollbars, gradients, shadows, virtualization, preloading.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Create professional CSS animations, transitions, micro-interactions, and complex motion design. Use when adding animations, hover effects, loading states, page transitions, scroll animations, or any motion design work.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.

日本語の概要は準備中です。原文の説明を表示しています。

Prisma-Labs-Dev/apple-skills3402026年9月26日 更新

Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.

日本語の概要は準備中です。原文の説明を表示しています。

harperreed/dotfiles3352026年10月3日 更新

Fix false-positive Cloud Run deploys where `gcloud builds submit --tag` silently fails but the follow-up `gcloud run services update --image :latest` succeeds against a stale image, producing a confident "Deploying... Done" message with pre-fix code still live. Use when: (1) gcloud builds submit prints "ERROR: (gcloud.builds.submit) Invalid value for [source]: Dockerfile required when specifying --tag" but the shell scrolls past it, (2) code changes verified locally aren't visible in production after a deploy that printed "revision ... has been deployed and is serving 100 percent of traffic", (3) Chaining `gcloud builds submit` and `gcloud run services update` in a single copy-paste block, (4) Using the mutable `:latest` tag for Cloud Run deploys.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

Click, type, hover, scroll and more with TestDriver

日本語の概要は準備中です。原文の説明を表示しています。

testdriverai/testdriverai2432026年9月21日 更新

overdrive

無料

Push interfaces past conventional limits with technically ambitious implementations. Whether that's a shader, a 60fps virtual table, spring physics on a dialog, or scroll-driven reveals — make users ask "how did they do that?"

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2402026年8月20日 更新

Drive a live browser on a scraped page: click, fill forms, log in, paginate, infinite-scroll. Use when content requires interaction or a scrape failed or returned incomplete content.

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/firecrawl-claude-plugin2382026年10月9日 更新

motion

無料

Motion (Framer Motion) React animation library. Use for drag-and-drop, scroll animations, gestures, SVG morphing, or encountering bundle size, complex transitions, spring physics errors.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Implements efficient API pagination using offset, cursor, and keyset strategies for large datasets. Use when building paginated endpoints, implementing infinite scroll, or optimizing database queries for collections.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

A vibrant claymation-meets-data interface for Clay.com (GTM data-orchestration platform). Anchors on white canvas with dark-navy primary CTAs, custom rounded display type, and saturated single-color feature cards — hot pink, deep teal, lavender, peach, ochre — that punctuate long-scroll explainer pages. Brand voltage comes from 3D-rendered claymation illustrations (mountains, characters, mascots) used as full-bleed hero artifacts and the bright multi-color card surfaces showing product UI fragments.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

A clean, calendar-software-first interface anchored on white canvas with black primary CTAs and custom Cal Sans display typography. The system reads as friendly modern SaaS — generous whitespace, soft-rounded cards (~12px), product UI fragments shown directly inside cards, and a dark navy footer that visually closes long-scroll pages. Brand voltage comes from the Cal Sans display headline (a custom geometric face) and from product UI artifacts shown in-card rather than from accent colors.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Draws an activity flow / system architecture diagram as ONE self-contained, INTERACTIVE HTML+SVG page (2-pane app layout — left: diagram, default fit-to-view with zoom/pan; right: sidebar with explainer cards), styled like a real hand-drawn enterprise doc (Stripe/AWS-docs style — real brand logos for MongoDB/Odoo/n8n/etc. from a bundled Simple Icons library, neutral white boxes, sans-serif, no "AI neon" look), scroll-to-zoom, auto light/dark with a toggle button — clicking a flow (a legend chip, a line, or a step badge) highlights that flow with traveling dots along the arrows in their direction, a ping at the destination box, and a sidebar panel that slides out, while everything else dims; two-way arrows (OUT = solid blue / RETURN = dashed green) carry numbered step badges, colored by semantic meaning (red = auth checkpoint, purple = scheduled flow, amber = data pipeline), a small "hop" arc where two lines are forced to cross, dashed group regions, one explainer card per flow in the right sidebar. Use this skill ANY TIME the user wants to "draw a diagram", "draw a flow", "draw a system diagram", "redraw this so it's easier to follow", "interactive diagram", "two-way diagram", "request/response flow", "make a free-form HTML diagram" — even if they never say the word HTML. Especially good when both the request direction AND the response direction need to be shown, or when a templated tool (archify, mermaid) is too rigid. Do NOT use for data charts (bar/line/pie), and do not use when the user asks specifically for archify or mermaid.

日本語の概要は準備中です。原文の説明を表示しています。

unclecatvn/agent-skills1452026年9月24日 更新