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概要と使いどころ

Build iOS augmented reality and 3D experiences with RealityKit and ARKit. Use when adding RealityView content, loading entities or USDZ models, anchoring objects to planes or world positions, distinguishing entity hit tests from ARKit real-world raycasts, handling AR camera availability, world tracking, scene updates, or RealityKit entity gestures and interactions.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

ec2

無料

AWS EC2 virtual machine management — instances, security groups, key pairs, AMIs, EBS volumes, Auto Scaling Groups, Spot Instances, Session Manager, placement groups, and instance lifecycle automation. Trigger on ANY of these, even when EC2 isn't named explicitly: - Launching or provisioning: "spin up a server", "create a VM", "new instance", "run-instances", mention of instance types (t3, m5, c5, r6, g5, p4d, t4g, c7g, etc.) - SSH / connectivity problems: "connection refused", "connection timed out", "permission denied publickey", "can't connect to my instance", "SSH not working" - Instance management: resize, stop, start, terminate, reboot, change instance type - Cost optimization: stop dev instances overnight, save money on EC2, spot vs on-demand, reserved instances - Auto Scaling: ASG, launch template, mixed instances policy, scale to zero, scheduled scaling - Spot Instances: spot fleet, spot interruption, capacity-optimized, price-capacity-optimized - AMIs and backups: create image, custom AMI, EBS snapshot, DLM lifecycle policy, copy AMI - Monitoring: EC2 CPU utilization, CloudWatch metrics for instance, instance status checks, console output - Access methods: Session Manager, EC2 Instance Connect, bastion host, port forwarding - Security: IMDSv2, instance metadata, IAM role on instance, security group rules - User data and bootstrap scripts, cloud-init

日本語の概要は準備中です。原文の説明を表示しています。

itsmostafa/aws-agent-skills1,1632026年10月13日 更新

Plan and run usability tests on existing or prototype designs including test design, task scripts, moderation, observation, and findings synthesis. Use this skill whenever the user wants to test usability, run a moderated test, run an unmoderated test, validate a design, find usability issues, or improve task completion. Triggers on usability test, usability testing, moderated test, unmoderated test, task script, think aloud, prototype testing, user testing, design validation, task completion. Also triggers when the user has built something and wants to know if real users can use it before shipping.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9602026年10月7日 更新

Expert TSA cybersecurity compliance advisor for critical infrastructure owners and operators. Use this skill whenever a user asks about TSA Security Directives for pipelines, freight railroads, passenger rail, public transit, or bus operators; the TSA Cyber Risk Management Program (CRMP); Cybersecurity Implementation Plan (CIP); Cybersecurity Operational Implementation Plan (COIP); Cybersecurity Assessment Plan (CAP); incident reporting to CISA; designation of a Cybersecurity Coordinator; Critical Cyber Systems (CCS); OT/IT network segmentation; the TSA November 2024 NPRM; or any directive in the SD Pipeline-2021 series, SD 1580-21-01 (freight rail), or SD 1582-21-01 (public transit/passenger rail). Also trigger for questions like "are we covered by TSA directives?", "what does the TSA require for pipeline cybersecurity?", "how do I build a CIP?", "what must I report to CISA?", or any request involving transportation critical infrastructure cybersecurity compliance.

日本語の概要は準備中です。原文の説明を表示しています。

Sushegaad/Claude-Skills-Governance-Risk-and-Compliance9562026年10月10日 更新

Expert TSA cybersecurity compliance advisor for critical infrastructure owners and operators. Use this skill whenever a user asks about TSA Security Directives for pipelines, freight railroads, passenger rail, public transit, or bus operators; the TSA Cyber Risk Management Program (CRMP); Cybersecurity Implementation Plan (CIP); Cybersecurity Operational Implementation Plan (COIP); Cybersecurity Assessment Plan (CAP); incident reporting to CISA; designation of a Cybersecurity Coordinator; Critical Cyber Systems (CCS); OT/IT network segmentation; the TSA November 2024 NPRM; or any directive in the SD Pipeline-2021 series, SD 1580-21-01 (freight rail), or SD 1582-21-01 (public transit/passenger rail). Also trigger for questions like "are we covered by TSA directives?", "what does the TSA require for pipeline cybersecurity?", "how do I build a CIP?", "what must I report to CISA?", or any request involving transportation critical infrastructure cybersecurity compliance.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Use when the user already has a FINISHED video and wants Higgsfield to repurpose, restyle, clip or analyze it: Shorts Studio (restyle one 4–120s source video into a set of short-form clips from a style preset), Clipify (turn one YouTube video into subtitled clips), Virality Predictor (predict virality, hook strength, attention, retention risk with a dashboard), or Video Analysis (scene-by-scene breakdown of an uploaded video or a YouTube link). Also use when the user asks which of these cost credits and which are free, 'turn my video into shorts', 'will this go viral', 'score my ad', 'break this video down scene by scene'. Names: shorts_studio_create, shorts_studio_create_preset, shorts_studio_list_presets, shorts_studio_status, clipify, virality_predictor, brain_activity, video_analysis_create, video_analysis_status.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7362026年9月27日 更新

Use when a PERSONAL brand needs its OWN community — Skool, Mighty Networks, Discord, Circle, or Slack: a three-layer public, member, and inner-circle blueprint, seven-day onboarding, engagement rituals, a moderation playbook, and activation metrics. Trigger on 'build a community', 'Skool community', 'Mighty Networks setup', 'Discord for my audience', 'paid community', 'my group is dead and nobody posts'. Also use when the user has members and no reason for them to come back. Not for — posting inside communities you do NOT own, see `38-community-seeding-global`; pricing and packaging the membership, see `27-personal-brand-monetize-global`; referral loops, see `18-referral-program-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

stylelint

無料

Use Stylelint in .NET repositories that ship CSS, SCSS, or other stylesheet assets alongside web frontends. USE FOR: stylelint.config.*, .stylelintrc*, CSS or SCSS assets; CSS linting; duplicate style cleanup and naming-convention checks. DO NOT USE FOR: JavaScript or TypeScript lint ownership; runtime accessibility, performance, SEO, or header checks. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Use when you need to design, review, or improve security in Quarkus applications — including Quarkus Security with JWT/OIDC, basic auth, @RolesAllowed / @Authenticated / @PermitAll, SecurityIdentity, permission checks, path-based authorization in configuration, exception mapping for auth failures, and sensitive-data-safe logging. This should trigger for requests such as Add Quarkus security support; Review Quarkus security configuration; Improve API authorization in Quarkus; Add JWT/OIDC security in Quarkus; Harden Quarkus authorization rules. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月13日 更新

Use when you need to review, improve, or refactor Java code for generics quality — including avoiding raw types, applying the PECS (Producer Extends Consumer Super) principle for wildcards, using bounded type parameters, designing effective generic methods, leveraging the diamond operator, understanding type erasure implications, handling generic inheritance correctly, preventing heap pollution with @SafeVarargs, and integrating generics with modern Java features like Records, sealed types, and pattern matching. This should trigger for requests such as Improve the code with Generics; Apply Generics; Refactor the code with Generics; Improve generic type safety in Java APIs; Fix raw types and unchecked casts in Java code. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月13日 更新

iam-audit

無料

Audit, design, and migrate Identity and Access Management — cloud provider IAM (AWS, GCP, Azure), identity providers (Okta, Entra ID / Azure AD, Auth0, Google Workspace), application authorization (RBAC, ABAC, ReBAC), and federated identity. Use when the user mentions 'IAM,' 'identity,' 'access management,' 'least privilege,' 'role design,' 'SSO,' 'SAML,' 'OIDC,' 'OAuth,' 'JIT access,' 'just-in-time access,' 'break-glass,' 'service accounts,' 'RBAC,' 'ABAC,' 'privilege creep,' 'role explosion,' 'identity governance,' 'IAM strategy,' 'identity migration,' 'Okta,' 'Entra ID,' 'Azure AD,' 'Auth0,' 'Cognito,' or needs identity consultant-level guidance.

日本語の概要は準備中です。原文の説明を表示しています。

briiirussell/cybersecurity-skills4192026年5月27日 更新

Guides privacy program maturity assessment using the AICPA/CIPT Privacy Maturity Model with five levels: Ad Hoc, Repeating, Defined, Managed, and Optimized. Covers assessment methodology across ten privacy domains, scoring criteria, gap analysis, maturity roadmap generation, and benchmarking against industry peers. Keywords: privacy maturity, AICPA, maturity model, assessment, roadmap, benchmarking.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Conduct comprehensive code reviews identifying bugs, security issues, performance problems, code quality concerns, and best practice violations. Use when reviewing pull requests, examining code changes, evaluating new code, assessing code quality, or providing feedback on implementations. Analyzes code for correctness, security vulnerabilities, performance bottlenecks, maintainability issues, test coverage, documentation quality, and adherence to coding standards. Produces structured markdown reviews with categorized findings, severity ratings, specific examples, and actionable recommendations. Triggers when users ask to review code, check pull requests, evaluate implementations, find bugs, or assess code quality.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Calculates species richness, diversity, and turnover using the Hill number framework with iNEXT coverage-based rarefaction/extrapolation, asymptotic diversity estimation, and beta diversity partitioning (betapart turnover vs nestedness). Compares assemblages using coverage-standardized rather than size-standardized rarefaction. Use when quantifying biodiversity from species abundance or incidence data, comparing diversity across sites, or constructing rarefaction curves. Not for clinical 16S microbiome alpha/beta diversity (see microbiome/diversity-analysis).

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

effect-ts

無料

Build robust TypeScript applications with Effect — type-safe error handling, concurrency, dependency injection, and streaming. Use when someone asks to "handle errors without try-catch", "type-safe error handling in TypeScript", "dependency injection without classes", "concurrent TypeScript", "Effect library", "replace try-catch with typed errors", or "functional programming in TypeScript". Covers Effect, Layer, Schedule, Stream, and Schema.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Create and maintain brand style guides for consistent visual identity. Use when a user asks to create brand guidelines, build a style guide, define a brand identity, create a design system document, establish brand colors and typography, or produce any brand standards documentation.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Expert in growing and engaging communities sustainably. Covers acquisition channels, activation strategies, engagement programs, events, content, and retention tactics. Knows that healthy growth is about depth, not just numbers. Use when "community growth, grow community, community engagement, community events, community content, member acquisition, community retention, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

AWS Security Audit workflow skill. Use this skill when the user needs Comprehensive AWS security posture assessment using AWS CLI and security best practices and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1602026年7月8日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

CEO (Chief Executive Officer) — 一家公司「最高操作员」的工艺, 与泛泛「领导力 / 管理学」不同: (a) 设定战略与凝结愿景 (Drucker 的「企业的经营理论」+ Porter 论定位 + Hamilton Helmer 的「七力」+ Andy Grove 的「战略转折点」+ Roger Martin 《Playing to Win》); (b) 资本配置是 CEO 单一最高杠杆的工作 (Buffett/Munger Berkshire 致股东信 + William Thorndike 《The Outsiders 商界局外人》论 8 位非常规 CEO + Michael Mauboussin 论 hurdle rate + Bezos 年度致股东信「invariants vs bets」+ Mark Leonard Constellation Software); (c) 组建与领导高管班子 (Patrick Lencioni 《团队的五大障碍》+ Ben Horowitz 《艰难的事》+ Reed Hastings 《No Rules Rules》人才密度 + Andy Grove HOP《高产出管理》+ Lou Gerstner IBM 转型 + Marshall Goldsmith); (d) 董事会与投资人关系 (Larcker & Tayan 《公司治理重要》+ Bill George 《True North》+ 正式 CEO-董事长 / CEO-独立董事 protocol + 维权投资人 playbook + 资本市场沟通); (e) 企业文化与价值观作为操作系统 (Netflix 文化手册 + Amazon Leadership Principles + Bridgewater 《Principles》Ray Dalio + Schein 论组织文化 + 任正非 灰度 + 张瑞敏 人单合一 + 稻盛和夫 阿米巴); (f) 高不确定下的高风险决策 (Bezos Type 1/Type 2 决策 + premortem Klein + Kahneman 论 executive bias + RAPID/DACI + base rates + 情景规划 + 反思 premortem); (g) 对内对外沟通 (创始人 / CEO 致股东信作为机构构建工具: Bezos / Buffett / Reed Hastings 备忘录 / 任正非 内部讲话 + Town Hall + 危机沟通 Tylenol/Boeing/Wells Fargo + 应对维权投资人); (h) 跨阶段规模化 (创业 0→1 / 扩张 1→100 / 成熟期掌舵 / 危机转型): Steve Blank + Brian Chesky founder-mode + Marc Andreessen + Pierre Lassonde + Lou Gerstner 转型; (i) 创始人 CEO vs 职业经理人 CEO 的差异 (Paul Graham 「Founder Mode」2024 + Brian Chesky + Reed Hastings (创始人→职业过渡) + BCG/McKinsey 的「manager mode」+ 两者各自代价 + 什么时候切换)。诚实处理: 幸存者偏差 (单个 CEO 的打法 ≠ 普适规律, 学术研究显示 CEO 个人方差约 ⅓, 约 70% 来自行业 / 时代 / 运气 / 资本结构), 创始人崇拜, 区分可复制工艺与不可移植个人魅力, 治理与利益相关者责任 (员工 / 股东 / 社会), 反对 CEO 神话与 Welch 退休金扭曲 / Theranos / WeWork / FTX / Uber-Kalanick 时代 / Musk 80h+ / 996 工时崇拜。覆盖 founder-CEO (Bezos/Hastings/黄仁勋/Chesky/Brin/任正非) 与职业 CEO (Nadella/Gerstner/Pichai/Mulally/Lafley)。不含: 泛泛管理理论 (商业书已覆盖, 本 skill 专谈 C-suite 这个具体岗位), 不含: 「领导力」作为个人成长自助 (Robbins/Tracy/Maxwell 励志体裁), 不含: 「如何创业」早期战术 — 一旦有员工 / 董事会 / 资本, CEO 的工艺才开始。 (CEO (Chief Executive Officer) — the craft of being the top operator of a company, distinct from generic 'leadership/management': (a) setting the strategy and crystallizing the vision (Drucker's 'theory of the business' + Porter on positioning + Hamilton Helmer's 7 powers + Andy Grove's strategic inflection points + Roger Martin Playing to Win); (b) capital allocation as the CEO's single highest-leverage job (Buffett/Munger Berkshire letters + William Thorndike 'The Outsiders' on 8 unconventional CEOs + Michael Mauboussin on hurdle rates + Bezos's annual shareholder letter approach to invariants vs bets + Mark Leonard Constellation Software); (c) building and leading the executive team (Patrick Lencioni 'Five Dysfunctions' + Ben Horowitz 'Hard Things About Hard Things' + Reed Hastings 'No Rules Rules' on talent density + Andy Grove HOP + Lou Gerstner IBM turnaround + Marshall Goldsmith); (d) board and investor relations (Larcker & Tayan 'Corporate Governance Matters' + Bill George 'True North' + the formal CEO-Chair / CEO-Lead Director protocols + activist investor playbooks + capital markets communication); (e) culture and values as operating system (Netflix culture deck + Amazon Leadership Principles + Bridgewater 'Principles' Ray Dalio + Schein on org culture + 任正非 Ren Zhengfei 灰度 + 张瑞敏 Zhang Ruimin 人单合一 + 稻盛和夫 阿米巴); (f) high-stakes decision-making under uncertainty (Bezos Type 1 vs Type 2 + premortem Klein + Kahneman 'Thinking Fast and Slow' for executive bias + RAPID/DACI + base rates + scenario planning + premortem); (g) internal and external communication (founder/CEO letters as institution-builders: Bezos shareholder letters / Buffett letters / Reed Hastings memos / 任正非 内部讲话 + Town Halls + crisis communication Tylenol/Boeing/Wells Fargo + activist responses); (h) cross-stage scaling (founder-CEO of 0→1 / scaling 1→100 / mature-stage stewardship / turnaround): Steve Blank + Brian Chesky founder-mode + Marc Andreessen + Pierre Lassonde mining vs steady-state + Lou Gerstner turnaround; (i) the founder-CEO vs professional-manager-CEO distinction (Paul Graham 'Founder Mod

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Bug bounty report triage, validation, and severity escalation. Use when the user provides a bug bounty report to validate, wants to check if a finding is submittable, needs to escalate severity for maximum payout, or says 'triage this', 'validate this report', 'escalate this', 'is this submittable', 'check this bounty report', 'max bounty', or 'will this get accepted'.

日本語の概要は準備中です。原文の説明を表示しています。

Sequester-AG/bug-bounty-triage1302026年10月10日 更新

Apply @aleabitoreddit ("Serenity")'s distilled stock-analysis method to ANY ticker, sector, or situation — critical-chokepoint / supply-chain-OSINT idea discovery, first-principles value-chain decomposition, a Buffett-style quality gate (moat / profitability / customer-replacement risk, all default unverified), and narrative-vs-fundamentals hygiene. Produces a beginner-friendly Chinese analysis (她的观点 / 小白解释 / 第一性原理 / Buffett 直接判断 / 当前结论) that classifies an idea as 研究地图 vs 可投资结论. Trigger on "analyze like Serenity / 用 aleabito 的方法分析 / 用 Serenity 框架 / critical chokepoint 分析 / 第一性原理 + Buffett 判断这只股 / supply-chain bottleneck thesis". Never emits buy/sell calls.

日本語の概要は準備中です。原文の説明を表示しています。

lanfuli/aleabito-serenity-skills952026年6月8日 更新

gr-product-dev-ops

無料日本語概要

🇺🇸 Your dev team ships features nobody asked for while user-reported bugs pile up for months. Operations blames engineering for ignoring users; engineering blames operations for not understanding technical constraints. This gives you the complete Product × Engineering × Operations alignment SOP — from unified backlog to 10-day sprint cadence to veto power rules. What's inside: • Dual-layer Kanban system (master backlog + sprint board with unified tagging) • 10-day sprint standard process (Day 1 dev → Day 6 testable build → Day 10 ship) • Issue template with reproducibility requirements (3x reported = auto-severe) • Tri-party alignment meetings (daily standup / sprint planning / sprint review) • Operations veto power on releases (P0 bug = block shipping) • User feedback → product iteration closed loop (beta testing + interview SOP) • Core metrics framework (acquisition → activation → retention → monetization → referral) • Technical debt management (20-30% sprint capacity reserved) • Ready-to-use templates: Bug Report, Sprint Planning, Responsibility Matrix Built from: Real product strategy meetings + beta testing frameworks. References Supabase sprint model, Manus/DeepSeek commercialization alignment. By @WeiYipei. 🇨🇳 你的研发团队在做没人要的新功能,用户反馈的 Bug 堆了三个月没人动。运营觉得研发不听用户,研发觉得运营不懂技术。这份 SOP 给你从统一看板到 10 天迭代节奏到一票否决权的完整产研运协同框架。 🇯🇵 開発チームは誰も求めていない機能を作り、ユーザーから報告されたバグは何ヶ月も放置。このSOPは、統一バックログから10日スプリント、リリース拒否権まで、プロダクト×エンジニアリング×オペレーションの完全な連携フレームワークを提供します。 🇰🇷 개발팀은 아무도 요청하지 않은 기능을 만들고, 사용자가 보고한 버그는 몇 달째 방치됩니다. 이 SOP는 통합 백로그부터 10일 스프린트, 릴리스 거부권까지 제품×개발×운영 완전 협업 프레임워크를 제공합니다. Triggers: "product ops" | "engineering operations" | "product development SOP" | "sprint planning" | "iteration management" | "cross-functional alignment" | "product engineering ops" | "dev ops collaboration" | "产研运协同" | "迭代管理" | "产品研发运营" | "プロダクト開発運営" | "제품개발운영"

Gingiris-1031/gingiris-skills842026年10月8日 更新

gingiris-github-star-growth

無料日本語概要

🇺🇸 GitHub Star Sustained Growth Playbook — Monthly 300+ star growth SOP. Content rhythm, community ops, event-driven growth, contributor & ambassador systems. Battle-tested: AFFiNE 0→60K+, Client Project A 0→10K stars. 🇨🇳 GitHub Star 持续增长实操手册 — 月增 300+ Star 的完整 SOP。内容节奏、社区运营、活动驱动增长、Contributor 与 Ambassador 体系。实战验证:AFFiNE 0→60K+、Client Project A 0→10K Star。 🇯🇵 GitHub Star 持続成長プレイブック — 月間300+ Star成長SOP。コンテンツリズム、コミュニティ運営、イベント駆動成長、Contributor&Ambassadorシステム。実戦検証:AFFiNE 0→60K+、Client Project A 0→10K Star。 🇰🇷 GitHub Star 지속 성장 플레이북 — 월 300+ 스타 성장 SOP. 콘텐츠 리듬, 커뮤니티 운영, 이벤트 기반 성장, Contributor & Ambassador 시스템. 실전 검증: AFFiNE 0→60K+, Client Project A 0→10K 스타. Triggers: "GitHub star growth" | "sustained star growth" | "monthly star growth" | "star growth SOP" | "contributor system" | "ambassador program" | "open source community" | "community growth" | "developer community growth" | "star持续增长" | "Star增长" | "开源社区运营" | "贡献者体系"

Gingiris-1031/gingiris-skills842026年10月8日 更新