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cccskills

「content」の検索結果

4,620 件 ・ 関連度順

概要と使いどころ

telegram

無料

Telegram Bot skill for sending and editing Telegram messages via Bot API. Use when Bub needs to: (1) Send a message to a Telegram user/group/channel, (2) Reply to a specific Telegram message with reply_to_message_id, (3) Edit an existing Telegram message, or (4) Push proactive Telegram notifications. Prefer rich formatted messages (headings, lists, tables, blockquotes, math, collapsible details, captioned media) over plain markdown whenever the content is more than one short paragraph.

日本語の概要は準備中です。原文の説明を表示しています。

bubbuild/bub1,6862026年10月16日 更新

Dialogue writing and revision for screen and stage (对白/台词/潜台词) — merged from Robert McKee's Dialogue (dialogue as action, said/unsaid/unsayable, exposition as ammunition, beat = action/reaction gerunds, flaws of credibility/language/content/design, character-specific vocabulary and grammar, seven scene analyses), Richard Walter (economy, subtext, argument, no small talk, no parentheticals, silence), Neill Hicks (listening, on-the-nose exceptions, energy, five-step exercise), Lu Jun (语言要美; 典雅美/通俗美, 对话三要求 动作性/性格化/潜台词), Lajos Egri (dialogue born of three-dimensional character, escalation), Blake Snyder (cover-the-names test), and screwball-comedy dialogue conventions. Use when writing or polishing dialogue, fixing on-the-nose or expository lines, giving each character a distinct voice, converting a two-hander into a trialogue, writing comedy exchanges, or cutting speeches. Chinese-opera lyrics (戏曲唱词) are in sw-chinese-opera-banqiang, not here.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6842026年10月3日 更新

Mainland-Chinese TV-series craft, documents and production chain (国产剧创作体系与制片链) — the China layer parallel to the Japanese and Korean/French skills. Distilled from Yao Kougen 姚扣根《电视剧写作概论》(2016; series taxonomy, four Chinese script formats, the 3-minute/15-minute/episode-end suspense law, 36 situations), Zhang Wei 张巍《电视剧改编教程》(2014; five source types, sell-point migration, six case studies), Zhang Mingzhi & Song Peiyi《电视剧出品人与制片人教程》(2016; running-time rules, two-stage censorship, scene-breakdown sheet, contracts), Zhao Binbin《影视剧片段改编教程》(2016; film to stage fragment), plus official Chinese renderings of US TV terms from the translated Douglas and Blum textbooks. Use when writing or judging a 国产剧, turning a novel or IP into a 30–50 episode drama, writing a 策划书 / 分集梗概 / 人物小传, formatting a Chinese teleplay, sizing episode count and word count, checking content red lines and the 立项/备案/审查 chain, reading a Chinese screenwriter contract, or mapping US series vocabulary onto Chinese usage.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6842026年10月3日 更新

Smallest personal narrated-explainer-video pipeline (spoken narration over visuals, not an audio podcast), fully tool-agnostic and autonomous by default — topic → research ∥ asset collection → script → TTS → video → 4K render ∥ publish info + cover. The skill defines the pipeline logic and self-verified checkpoints; any TTS backend and any video tool (Remotion, HyperFrames, CapCut, ...) work, and how much human oversight to apply is set by the working project's AGENTS.md/CLAUDE.md, not here. Use when the user wants a quick personal narrated video with minimal steps, whether or not they name the tool stack. Do NOT trigger for audio-only podcasts, written episodic content, or heavy multi-format production.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6822026年10月2日 更新

全域内容搜索|当提到小红书/B站/抖音关键词搜索、笔记/视频详情、评论、博主/UP主作品监控时使用。优先基于 Agent Reach / OpenCLI / bili-cli / 公开只读接口访问;Agent Reach 不可用时,小红书可用 Guaikei API 作为最后兜底。

日本語の概要は準備中です。原文の説明を表示しています。

SpaceZephyr/creator-buddy1,6652026年8月26日 更新

为公众号文章创作打造的专业数据洞察工具。全网持续收录每日爆款文章,收录依据:低粉高阅读、阅读靠前、数据增长中、原创靠前,助力号主获取数据参考。

日本語の概要は準備中です。原文の説明を表示しています。

SpaceZephyr/creator-buddy1,6652026年8月26日 更新

Fetch and analyze WeChat Official Account hot articles / 公众号爆款文章 by sector or keywords. Use when the user asks for 爆款文章分析, 赛道爆款, 公众号爆款数据, reading counts, likes, shares, comments, title patterns, writing style, 爆款原因分析, or writing references for content creation.

日本語の概要は準備中です。原文の説明を表示しています。

SpaceZephyr/creator-buddy1,6652026年8月26日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,6622026年10月14日 更新

Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,6622026年10月14日 更新

qa-quarto

無料

Adversarial Quarto-vs-Beamer parity QA. A critic agent compares the Quarto HTML render to the Beamer PDF benchmark for content/visual parity; a fixer agent applies fixes; loops until APPROVED or two consecutive rounds turn up nothing new (fallback cap 5 rounds). Use when user says "qa the quarto", "check parity", "does the html match the pdf?", "quarto matches beamer?", or after a translate-to-quarto run. Requires both the `.qmd` rendered and a `.pdf` benchmark.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6622026年9月28日 更新

translate

無料

Translate English or Japanese tech articles into natural, fluent Chinese. Use whenever the user asks for Chinese translation, says "translate to Chinese" or "翻译", or provides English/Japanese content (pasted text or a file) to convert into Chinese. Chinese output only — not for translating into other languages.

日本語の概要は準備中です。原文の説明を表示しています。

feiskyer/claude-code-settings1,6612026年9月28日 更新

Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6482026年9月21日 更新

tts-skill

無料

Generate cloned narration for the content workspace. Use local IndexTTS2 with the canonical lossless Pluviobyte reference for every local video, voice audition, digital-human narration, and subtitle-ready audio render. Preserve MiniMax only for public-facing articles or tutorials that teach users to connect through the relay service; never use MiniMax for local video production.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6482026年9月21日 更新

Download source video or audio from Douyin, YouTube, Bilibili, Twitter/X, Xiaohongshu, and other yt-dlp-supported URLs into the content-creation workspace. Use when the user says 下载视频, 下载音频, 保存这个链接, 把源视频拉下来, or when another video workflow needs a local source file before transcription, frame analysis, editing, reference replication, or archiving.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6482026年9月21日 更新

Create and composite HeyGen digital-human videos in the content workspace. Use whenever the user asks for a 数字人, 数字人5, HeyGen, AI 口播人物, 数字人小窗, 圆形头像口播, full-screen digital human, or asks to make a video that uses the existing avatar. Enforce Creator-plan CLI OAuth, the configured Digital Twin, local IndexTTS2 narration, Avatar III for an unspecified digital human but Avatar V whenever the named preset 数字人5 is requested, adaptive face measurement plus the approved human-reviewed visual-centering offset in the headroom_08 circular bottom-left layout unless full-screen is explicitly requested, subtitle-safe placement, credit-aware master reuse, final QC/archive routing, and mandatory pairing with `heygen-avatar-motion` before any motion prompt or paid generation.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6482026年9月21日 更新

视频内容逐字稿提取专用 skill。Use when the user provides a 抖音 or 小红书 URL and asks for逐字稿、视频转文字、听写视频或提取口播内容。Only extract transcript content; do not use this skill as the production subtitle clock, and do not summarize, rewrite, translate, title, or start production. Uses qushuiyin plus Paraformer ASR.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6482026年9月21日 更新

End-to-end video production orchestration for the content-creation workspace. Use when the user asks to make, recreate, package, render, QC, or archive a video; when the user says 制作待制作队列, 按交接稿制作, 制作队列视频, or points at a handoff project folder under 01-内容生产/视频工作台/待制作/ (contract file 交接稿.md inside) or an image-card handoff under 01-内容生产/图文工作台/待制作/ (its frontmatter is the binding production contract); when a request could route to HyperFrames, Remotion, captions, TTS, download/transcription, website/product videos, motion graphics, or reference replication; or when the user needs production planning before editing.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6482026年9月21日 更新

AI DevKit · Use when the user asks to brainstorm, ideate, generate ideas, expand options, challenge ideas, pressure-test ideas, compare concepts, narrow choices, name something, plan content angles, explore strategy, evaluate product ideas, technical approaches, experiments, or decisions.

日本語の概要は準備中です。原文の説明を表示しています。

codeaholicguy/ai-devkit1,6472026年10月15日 更新

ig-plan

無料

Build the week on Instagram - what to post, which format, when, and who to engage with. Use when the user says "plan my week", "what should I post", "content calendar", "I have nothing to post about", or wants a posting schedule and an engagement list.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/instagram-agent-skill1,6352026年9月13日 更新

ig-audit

無料

Post-mortem on what the user has already posted - which reels actually worked, why, and what to stop making. Use when the user pastes their Instagram insights or past posts and asks "what's working", "why did this flop", "read my analytics", "audit my content", or wants to know what to do more of.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/instagram-agent-skill1,6352026年9月13日 更新

Map a LookML view/model/explore into ktx semantic layer sources. Covers the LookML to ktx primitive table, provenance tagging, and three worked examples (overlay, standalone from derived_table, standalone with sql_always_where). Load when the turn contains `.lkml` content.

日本語の概要は準備中です。原文の説明を表示しています。

Kaelio/ktx1,6172026年9月11日 更新

Configure Azure API Management as an AI Gateway for AI models, MCP tools, and agents. WHEN: semantic caching, token limit, content safety, load balancing, AI model governance, MCP rate limiting, jailbreak detection, add Azure OpenAI backend, add AI Foundry model, test AI gateway, LLM policies, configure AI backend, token metrics, AI cost control, convert API to MCP, import OpenAPI to gateway.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5732026年10月16日 更新

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5502026年10月9日 更新