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cccskills

「process」の検索結果

3,338 件 ・ 関連度順

概要と使いどころ

csv-pro

無料

CSV processing done right — parsing edge cases, dialects, and large files — use when ingesting or exporting CSV data.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Analyze text data with NLP — preprocessing, embeddings, topic modeling, sentiment, classification, and evaluation. Use when turning unstructured text into structured insight.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Professional code review craft: review strategy, feedback that lands, reviewer efficiency, and team review culture. Use when reviewing code or improving a team's review process.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Designing and analyzing cognitive tasks — Stroop, n-back, task-switching, and process-pure measurement.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Perform business analysis — requirements gathering, process mapping, gap analysis, and stakeholder-ready documentation.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Analyzing behavioral experiment data — RT/accuracy preprocessing, mixed-effects models, and robust inference.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Step-by-step guide for building a JUCE audio plugin from scratch. Use when the user asks "how do I create a JUCE plugin", "set up a JUCE project", "add parameters to my JUCE plugin", "package my VST3", or "how do I wire up APVTS". Trigger on phrases like "create a JUCE plugin", "JUCE CMake setup", "AudioProcessor skeleton", "add APVTS parameters", or "codesign my plugin on macOS".

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Explains DSP math concepts to developers who need the theory behind an algorithm. Use whenever the user asks how a signal-processing concept works, wants intuition behind a formula, or hits a math-shaped bug. Trigger on phrases like "how does a Fourier transform work", "explain z-transforms", "what is convolution", "why does my biquad ring", "what is windowing for", "what causes aliasing", or "how do I convert gain to dB". Also trigger when the user pastes DSP code and asks why it behaves a certain way.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

yup-guide

無料

Step-by-step guide for building a YUP audio plugin from scratch. Use when the user asks "how do I create a YUP plugin", "set up a YUP project", "add parameters to my YUP plugin", "package my CLAP or VST3", or "how do I wire up AudioParameterHandle". Trigger on phrases like "create a YUP plugin", "YUP CMake setup", "yup_audio_plugin", "AudioParameterBuilder", "AudioParameterHandle", or "createPluginProcessor".

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Reviews game audio code for Wwise/FMOD integration safety, custom DSP plugin correctness, and audio middleware usage. Use when the user asks to review a Wwise plugin, check an FMOD DSP effect, audit game audio middleware integration, or asks "is my game audio code safe?". Trigger on phrases like "review my Wwise plugin", "check FMOD DSP effect", "is my game audio code safe", "review my audio middleware integration", or when you see AkPluginInfo, FMOD_DSP_DESCRIPTION, IMetaSoundSource, or Execute/process callbacks in game audio code.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Implementation guide for common DSP algorithms. Use when the user asks "implement a lowpass filter", "how do I write a compressor", "reverb algorithm", "FFT convolution", "pitch shifter", or "oscillator with no aliasing". Trigger on phrases like "biquad filter", "state variable filter", "feedback delay network", "phase vocoder", "overlap-add", "PolyBLEP", or any request to implement a specific DSP processing block.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

stata

無料

Use this skill whenever the user asks to run Stata commands, estimate econometric models, work with .dta files, run a .do file, generate Stata output, or do any statistical analysis where Stata is involved. Also trigger when the user mentions Stata variables, Stata syntax, or econometric tasks where Stata is the natural tool, including regressions, IV estimation, diff-in-diff, RDD, panel data, clustering, summary statistics, and margins. Stata runs through pystata on StataNow 19.5 BE; configure once with stata_setup, then drive everything with stata.run() and exchange data directly with pandas. Prefer this skill over subprocess calls or .do-file shelling for Stata work, including cases where the user does not say pystata.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

triage

無料

Apply a formal state machine to issues — assign category (bug/enhancement/question/spike) and state (needs-triage → needs-info → ready-for-agent → ready-for-human → wontfix). Issues marked ready-for-agent become inputs to supergraph:plan. Use when processing a backlog, reviewing new issues, or preparing work for automation.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月14日 更新

hotfix

無料

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Implement event-driven side effects that react to domain events

日本語の概要は準備中です。原文の説明を表示しています。

ObneyAI/orc212026年10月8日 更新

Design and analyze engineering experiments or simulations using baseline cases, hypothesis-driven DOE, traceable data processing, defensible plots, uncertainty, and validation. Use for CFD, laboratory data, ML workflows, parameter studies, or research code.

日本語の概要は準備中です。原文の説明を表示しています。

hanhuark/mechanical-engineering-research-skill212026年10月14日 更新

Use when a task needs the judgment of an Etcher/Engraver — compensating a resist pattern for expected undercut before etching fine detail, calculating etch time from a known etch rate rather than judging completion visually, verifying a functional engraving's line width/depth against its actual accuracy requirement, or re-validating process parameters on a new material batch before production.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of an Energy Engineer working on building and industrial energy efficiency — running an ASHRAE Level 1/2/3 energy audit, calculating envelope heat loss/gain with the degree-day method, comparing HVAC equipment on SEER/EER/IEER/COP rather than nameplate alone, designing an IPMVP measurement and verification (M&V) plan, or ranking energy conservation measures (ECMs) by savings-to-investment ratio for a capital plan. Distinct from a wind-energy-engineer or solar/PV engineer (own generation-asset design and yield) and from an electrical-engineer (owns utility-scale power delivery and protection) — this role owns the demand side: how much energy a building or process actually needs, and which retrofit reduces that number with numbers that hold up after the fact.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of an Endoscopy Technician — deciding whether to release or quarantine a scope after a failed leak test or minimum-effective-concentration (MEC) reading, handling a point-of-use treatment delay against the manufacturer's reprocessing window, triaging a borescope finding on a working channel, or troubleshooting equipment and passing accessories during a live GI procedure.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Data Engineer — designing an idempotent pipeline operation so retries and backfills don't corrupt data, choosing event-time over processing-time partitioning for time-series aggregation, enforcing schema compatibility rules before an upstream change propagates downstream, adding automated data quality checks to a pipeline, or deciding between batch and streaming architecture for a specific freshness requirement.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Crematory Operator — running a cremation cycle safely, verifying chain-of-custody and identification before charging a retort, handling implanted-device or oversized-decedent hazards, or documenting and troubleshooting an incident during processing.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Commercial/Industrial Designer — designing the form, ergonomics, and manufacturability of a physical product, choosing between manufacturing processes at a given volume, selecting materials/finishes under a cost or durability constraint, or planning a prototyping sequence before tooling commitment.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新