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「component」の検索結果

2,969 件 ・ 関連度順

概要と使いどころ

Load this skill whenever the project contains text, UI components, icons, form controls, data visualisations, or focus indicators — in short, almost every project. Under no circumstances hard-code colour values without verifying contrast ratios. Absolutely always ensure text meets 4.5:1, large text meets 3:1, and non-text UI elements meet 3:1 against adjacent colours. Test in light mode, dark mode, and forced-colors (high contrast) mode.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

tooltips

無料

Load this skill whenever the project contains tooltip components, hover- triggered informational popups, title attribute tooltips, or any content revealed on hover or focus. Under no circumstances create tooltips that are only triggered by hover without keyboard equivalent access. Absolutely always ensure tooltips are dismissible, persistent enough to read, and not the sole source of essential information.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Audit and fix common accessibility issues in Angular templates and Angular Material components. Use when the user mentions Lighthouse, axe, screen readers, keyboard navigation, ARIA, asks to fix a11y issues in Angular HTML templates, or after any feature, bug fix, or refactor that changed Angular templates.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Load this skill whenever you are planning, executing, or reviewing manual accessibility testing. Manual testing with real assistive technologies is essential — automated tools catch only ~30–40 % of WCAG issues. Absolutely always include keyboard-only testing and at least one screen reader test before marking a feature accessible. Under no circumstances skip forced colors mode testing for UI components.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Load this skill whenever the project contains navigation components — primary navigation menus, dropdown menus, mega menus, breadcrumbs, pagination, mobile hamburger menus, or in-page jump navigation. Under no circumstances create navigation without proper landmark roles, keyboard support, and accessible labels. Absolutely always wrap navigation in <nav> with a unique aria-label.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

tech-spec

無料

[Documentation] Use when (re)generating the DERIVED technical spec view over code + tests, or reporting canonical §8 TC/test-code drift. A GENERATOR — it projects code + tests into a regenerable per-component view and NEVER authors business content. Modes generate|audit|sync. Per-mode procedure lives in references/{author,sync}.md.

日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

[Testing] Use when you need individual page/component testing with Python Playwright scripts.

日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

design

無料

Use when designing, redesigning, or improving a frontend interface in Angular, React, or Blazor. Use for landing pages, dashboards, components, forms, and responsive layouts that must work mobile-first and then scale to desktop.

日本語の概要は準備中です。原文の説明を表示しています。

afonsoft/skills112026年10月9日 更新

Translate designs and UI requirements into robust, extensible implementations. Apply when converting designs to code, implementing components, fixing broken UI, or handling responsive layouts.

日本語の概要は準備中です。原文の説明を表示しています。

mae616/design-skills112026年1月30日 更新

Apply semantic HTML/JSX and WAI-ARIA correctly and minimally. Apply when implementing any UI, especially forms, interactive components, or when accessibility is mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

mae616/design-skills112026年1月30日 更新

Create or repair a project-local Inspector profile after INSPECTOR_PROFILE_REQUIRED, INSPECTOR_PROFILE_INCOMPLETE, INSPECTOR_PROFILE_INVALID, or PROFILE_AUTHORING_REQUIRED, using Unity component source, custom Inspector evidence, serialized surfaces, and validation diagnostics.

日本語の概要は準備中です。原文の説明を表示しています。

tyunta/prefab-sentinel112026年9月13日 更新

Use when building or modifying SwiftUI views, settings windows, menu-bar UIs, or any surface for the KIKA app — or any calm, premium app you want to feel the same way. Encodes the KIKA Design System v2 (June 2026) — a calm, premium, modern dark UI with first-class light mode, inspired by Cursor, Linear, and high-quality dev tools — that you can adopt or adapt for your own app. Apply it to keep color, typography, spacing, and component styling consistent.

日本語の概要は準備中です。原文の説明を表示しています。

aka-kika/akakika-skills112026年9月12日 更新

Research-grounded typography for any text-bearing surface — web, PDF, email, documents. GENERATIVE: apply correct line length, font sizing, contrast, dark mode, mobile, and Japanese rules from the start when building any UI, page, layout, or document. REVIEW: audit existing CSS/HTML/templates for typography violations. Use this skill whenever you are writing CSS that touches font-size, line-height, max-width, color, or font-family. Use it when building any frontend component, page, or layout — even if the user doesn't mention typography. Use it when reviewing any rendered output for readability. Use it when generating PDFs, emails, or any formatted document. If text will be read by a human, this skill applies.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

WeChat Mini Program development skill for building, debugging, previewing, testing, publishing, and optimizing mini program projects. This skill should be used when users ask to create, develop, modify, debug, preview, test, deploy, publish, launch, review, or optimize WeChat Mini Programs, mini program pages, components, `tabBar`, routing, navigation, icon assets, project structure, project configuration, `project.config.json`, `appid` setup, device preview, real-device validation, WeChat Developer Tools Nightly workflows, `wechatide` CLI, WeChat IDE Skills/MCP, console/network debugging, `miniprogram-ci` preview/upload flows, or mini program release processes. It should also be used when users explicitly mention CloudBase, `wx.cloud`, Tencent CloudBase, 腾讯云开发, 微信云开发, or 云开发 in a mini program project.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Scaffold frontend architecture, components, routing, and UI dependencies from project config and wireframes.

日本語の概要は準備中です。原文の説明を表示しています。

0x-Professor/Agent-Skills-Hub112026年2月27日 更新

Build one release phase against the specs — plan it on an interactive board (endpoints, components, resources, with what already exists read from the codebase), let the user adjust, then build node by node while the board shows live progress. Use when the user wants to build a phase, implement the phase-1 slice, execute the plan from a story map or spec, or watch a build happen visually.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月10日 更新

feel

無料

Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, in a plane or around a dial, plus a test rig that plots position, velocity and the force field, overlays the model's prediction on the measured motion, and exports the same spring to Framer Motion, react-spring, SwiftUI, Compose or CSS linear(). Use this whenever someone asks for an animation, transition, spring, gesture, drag, flick, snap points, bottom sheet, toggle, slider, carousel or any micro-interaction that should "feel" a certain way, or wants to tune or explain a spring, even if they never say "physics".

日本語の概要は準備中です。原文の説明を表示しています。

diip3sh/feel102026年10月14日 更新

Design and implement unit, conformance, integration, timing, boot, trace, video, audio, and regression tests for EMULATORS processors, chips, peripherals, and complete machines. Use when creating a verification strategy for a new emulator, converting hardware documentation into tests, adding diagnostic programs or golden artifacts, measuring behavioral coverage, or proving that components interact correctly.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新