本文へ移動
cccskills

「version」の検索結果

2,988 件 ・ 関連度順

概要と使いどころ

Query .NET APIs across NuGet packages, platform libraries, and local files. Search for types, list API surfaces, compare and diff versions, find extension methods and implementors. Use whenever you need to answer questions about .NET library contents.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

edge-tts

無料

Text-to-speech conversion using `uvx edge-tts` for generating audio from text. Use when (1) User requests audio/voice output with the "tts" trigger or keyword. (2) Content needs to be spoken rather than read (multitasking, accessibility, driving, cooking). (3) User wants a specific voice, speed, pitch, or format for TTS output.

日本語の概要は準備中です。原文の説明を表示しています。

MaddieMo1/Pi-Agent-Web182026年9月8日 更新

mastra

無料

Comprehensive Mastra framework guide. Teaches how to find current documentation, verify API signatures, and build agents and workflows. Covers documentation lookup strategies (embedded docs, remote docs), core concepts (agents vs workflows, tools, memory, RAG), TypeScript requirements, and common patterns. Use this skill for all Mastra development to ensure you're using current APIs from the installed version or latest documentation.

日本語の概要は準備中です。原文の説明を表示しています。

huanshenyi/mastra-book182026年6月30日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Mechanical consistency check for game design — answers "is the design consistent with itself?" — plus changed-scope impact analysis across all three GDD axes: systems, flows, and content types. Offline and deterministic: greps the facts registry against the documents (numbers, terms, IDs, duplicate & dangling references, roster↔disk, map freshness, Depends 3-way, status/version, AC presence, placeholder leaks, flow & content schema), and from a git diff computes which dependent systems, flows, and content a change affects. Scope is inferred: a named document checks that document; an unverified diff triggers a changed-scope pass; otherwise everything. Use when the user wants a consistency or impact check, e.g. "verify the design", "what did this change affect", "find broken references in the design". Conflicts triage into four tracks; the entailed fixes hand off to /unikit-gd-apply in one pass. This is the mechanical pass — for a subjective "is this design good" quality critique use /unikit-gd-review.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Problem redefinition before problem solving. Takes a stated problem, extracts its premises, then spawns reframers applying different lenses (problem-vs-symptom, scope-shift, stakeholder-shift, level-of-abstraction, time-horizon, inversion, category-shift, constraints-shift) in isolation, and synthesizes the alternatives into a report with an orchestrator recommendation. Produces feedback only — no code, no tickets, no artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Pre-release readiness review. Scans for debug artifacts, version mismatches, changelog gaps, git hygiene issues, breaking changes, and license compliance. Runs tests and build verification. Presents consolidated findings for human review before release.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

release

無料

Cuts a project release. Discovers the project's release procedure (Makefile target, RELEASING.md, CI workflow, etc.) and offers to capture it durably if missing. Always invokes /review-release as preflight, proposes a version bump from CHANGELOG, then presents an exact command plan for operator confirmation before executing step-by-step. Halts on first failure rather than attempting rollback.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Use when compiling, validating, and uploading a notsus change as a new Crewrift policy version.

日本語の概要は準備中です。原文の説明を表示しています。

Metta-AI/coworld172026年10月14日 更新

Use before evaluations or after roster churn to resolve live policy versions and restore the champion flag.

日本語の概要は準備中です。原文の説明を表示しています。

Metta-AI/coworld172026年10月14日 更新

Write, rewrite, review, and organize developer-facing documentation for web software projects. Use when creating or improving README files, docs homepages, quickstarts, tutorials, how-to guides, API/reference pages, conceptual explanations, migration guides, or troubleshooting content for frontend, backend, full-stack, SDK, API, or framework-based web products. This skill applies strong information architecture, task-first page structure, clear voice, runnable examples, version and prerequisite hygiene, accessibility rules, and docs-as-code maintenance habits. Do not use it for marketing copy, legal text, or non-technical customer-support articles.

日本語の概要は準備中です。原文の説明を表示しています。

hetari/sulaf172026年9月10日 更新

Create reproducible, cross-platform development environments with Flox — a declarative environment manager built on Nix. ALWAYS use this skill when the user needs to: set up a project with system-level dependencies (compilers, databases, native libraries like openssl, libvips, BLAS, LAPACK); configure reproducible toolchains for Python, Node.js, Rust, Go, C/C++, Java, Ruby, Elixir, PHP, or any language; manage environments that must work identically across macOS and Linux; pin exact package versions for a team; run local services (PostgreSQL, Redis, Kafka) alongside development tools; onboard new developers with a single command; or solve 'works on my machine' problems. Especially valuable for AI-assisted and vibe coding — Flox lets agents install tools into a project-scoped environment without sudo, system pollution, or sandbox restrictions, and the resulting environment is committed to the repo so anyone can reproduce it instantly. Use this skill even if the user doesn't mention Flox — if they describe needing reproducible, declarative, cross-platform dev environments with system packages, this is the right tool. Also use when the user mentions .flox/, manifest.toml, flox activate, or FloxHub.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

ck

無料

Persistent per-project memory for Claude Code. Auto-loads project context on session start, tracks sessions with git activity, and writes to native memory. Commands run deterministic Node.js scripts — behavior is consistent across model versions.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

REST API design patterns including resource naming, status codes, pagination, filtering, error responses, versioning, and rate limiting for production APIs.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

prototype

無料

Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Design, audit, harden, review, or upgrade MCP servers and MCP Apps with revision-aware protocol profiles, explicit HTTP/deployment boundaries, capability-centered validation, bilingual reporting, and reproducible evidence. Use for MCP server architecture, JSON-RPC or Streamable HTTP bugs, security hardening, protocol-version migration, MCP Apps widget boundaries, review reconciliation, test planning, and public engineering evidence.

日本語の概要は準備中です。原文の説明を表示しています。

IndelibleVivi/mcp-boundary172026年9月25日 更新

Complete MCP engineering work on the live path: build or repair servers and Apps, debug stdio or Streamable HTTP, migrate protocol/SDK/transport versions, reconcile source with package and activated runtime, inspect capability/effect authorization, and verify named-host claims without promoting weaker evidence. Use for real Model Context Protocol implementation, review, migration, runtime, or host-integration tasks. Do not use for ordinary non-MCP APIs, generic frontend work, or incidental product copy.

日本語の概要は準備中です。原文の説明を表示しています。

IndelibleVivi/mcp-boundary172026年9月25日 更新

telemetry

無料

Internal utility for the skills library itself — opt-in, local-first, privacy-respecting usage telemetry and update checks. Provides version checking, usage logging, and usage reporting for the skills in this repo. Use only when asked to view skill usage stats, configure telemetry opt-in/out, wire a skill to log its own runs, or check for skill updates.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Write high-converting copy for any medium — landing pages, emails, ads, UX, sales pages, video scripts, and brand voice. Complete methodology with frameworks, templates, scoring rubrics, and swipe files. Use when writing or reviewing any user-facing text.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Design, build, test, document, and secure production-grade APIs. Covers the full lifecycle from schema design through deployment, monitoring, and versioning. Use when designing new APIs, reviewing existing ones, generating OpenAPI specs, building test suites, or debugging production issues.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

AI-powered affiliate marketing. Product selection, content optimization, link management, conversion tracking. Multi-platform support.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

ad-ready

無料

Generate advertising images automatically from a product URL + brand profile. ✅ USE WHEN: - User provides a product URL (e-commerce link) - Want automated product scraping + image generation - Have a brand profile to apply (70+ brands available) - Need funnel-stage targeting (awareness/consideration/conversion) - Want AI to auto-select model, scene, lighting based on brand ❌ DON'T USE WHEN: - User provides local product image file → use morpheus-fashion-design - Don't need a person in the image → use nano-banana-pro - Want manual control over model, scene, packs → use morpheus-fashion-design - Already have hero image, need variations → use multishot-ugc - Need video output → use veed-ugc after image generation INPUT: Product URL + brand name (optional) + funnel stage (optional) OUTPUT: PNG advertising image with product + model

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新