本文へ移動
cccskills

「nim」の検索結果

3,383 件 ・ 関連度順

概要と使いどころ

AI image generation with OpenAI GPT Image 2, Azure OpenAI, Google, OpenRouter, DashScope, Z.AI GLM-Image, MiniMax, Jimeng, Seedream, Replicate and Agnes APIs. Supports text-to-image, reference images, aspect ratios, and batch generation from saved prompt files. Sequential by default; use batch parallel generation when the user already has multiple prompts or wants stable multi-image throughput. Use when user asks to generate, create, or draw images.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Best practices for Remotion - Video creation in React

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.

日本語の概要は準備中です。原文の説明を表示しています。

Aetik-yue/GodoMaster112026年9月20日 更新

Audit and optimize a skill system with evidence. Use for skill architecture, token or context waste, role and prompt boundaries, routing hits or misfires, plugin packaging, registry/docs/source drift, duplicate workflows, or deciding whether a reusable change belongs in a skill. Runs deterministic checks first and applies only authorized, minimal fixes.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

feel

無料

Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, in a plane or around a dial, plus a test rig that plots position, velocity and the force field, overlays the model's prediction on the measured motion, and exports the same spring to Framer Motion, react-spring, SwiftUI, Compose or CSS linear(). Use this whenever someone asks for an animation, transition, spring, gesture, drag, flick, snap points, bottom sheet, toggle, slider, carousel or any micro-interaction that should "feel" a certain way, or wants to tune or explain a spring, even if they never say "physics".

日本語の概要は準備中です。原文の説明を表示しています。

diip3sh/feel102026年10月14日 更新

Integrate a GPU operator into ATREX with minimal source, compatible lazy APIs, hardware dispatch, atrex-prefixed kernels, one functional test file, and target-GPU validation.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/atrex-kernels102026年10月13日 更新

Record a WebM demo video of a UI flow with shot-scraper video — a YAML storyboard drives the browser (click, type, scroll, wait) with an animated cursor overlay, so a reviewer can watch the feature instead of driving it. Use to attach motion evidence to a UI sign-off (#307), to turn an issue's "How to test" steps into a watchable clip, or when asked to "record a demo", "make a video of this flow", "show me it working".

日本語の概要は準備中です。原文の説明を表示しています。

FriendlyInternet/nuxt-crouton102026年10月15日 更新

TDD methodology for production-quality tests. Write tests FIRST driven by PRD, Tech Spec, Implementation Plan. Covers minimal mocking, realistic test data, strong assertions, test independence.

日本語の概要は準備中です。原文の説明を表示しています。

ilandahan/AID102026年9月23日 更新

Lightweight multi-agent research orchestration using one coordinator, three domain leads, and three lightweight research agents. Use for medium-size research, market scans, competitor comparisons, prior-art style exploration, report planning, and any task that benefits from parallel domain decomposition without running a full high-cost research lab.

日本語の概要は準備中です。原文の説明を表示しています。

animaresearch/skills102026年6月29日 更新

Pre-share leak scanner for Claude Code skills (or any folder). Scans BEFORE you publish for secrets (API keys, tokens, private keys, .env values, high-entropy strings), PII (emails/phones), local machine paths (C:\Users\<name>, /home/<name>, /Users/<name>, UNC, internal hostnames), and client/proper-noun names from a LOCAL private dictionary; also flags service-specific code (jira/github/gitlab/slack/salesforce/notion/linear/ stripe/aws/google) that should be split into a dedicated service plugin. Use when the user says "sanitize this skill", "before sharing a skill", "check for leaks", "is this skill clean", "is this safe to commit/publish/ open-source", "scrub secrets", "redact before commit", or "pre-push leak check". Cross-platform, stdlib-only Python, fail-closed.

日本語の概要は準備中です。原文の説明を表示しています。

animaresearch/skills102026年6月29日 更新

Package an AI skill, prompt workflow, or internal operating habit into a public-ready release with a catchy hook, safe redaction, useful examples, demo tasks, README copy, and launch messaging. Use when preparing a skill for GitHub, social sharing, marketplace submission, documentation, or community feedback.

日本語の概要は準備中です。原文の説明を表示しています。

animaresearch/skills102026年6月29日 更新

Analyze folders of Markdown/text research notes, Obsidian vaults, paper cards, invention notes, or memory exports as a practical knowledge map. Use when asked to find center topics, noisy or low-signal notes, possible contamination, overgrown topic groups, orphan notes, cleanup actions, or a useful public knowledge-hygiene workflow.

日本語の概要は準備中です。原文の説明を表示しています。

animaresearch/skills102026年6月29日 更新

A deliberately leaky demo skill used to show what skill-sanitizer catches before you publish. Do not ship this.

日本語の概要は準備中です。原文の説明を表示しています。

animaresearch/skills102026年6月29日 更新

Create or modify Rash Studio projects, SVG animation templates, timeline keyframes, interactive scenes, and website embeds. Use for Rash authoring requests, not general Flash or SWF conversion.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/Rash92026年10月14日 更新

overdrive

無料

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

delight

無料

Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

optimize

無料

Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新