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cccskills

「visual」の検索結果

3,398 件 ・ 関連度順

概要と使いどころ

Compress PDF files with ComPDF while balancing file size and readable visual quality. Use for PDF optimization, resolution control, compression strategies, and removal of non-essential document content.

日本語の概要は準備中です。原文の説明を表示しています。

ComPDFKit/compdf-skills1092026年8月12日 更新

Run real browser QA with Playwright. Use when testing a frontend feature, verifying UI before PR, smoke testing after deploy, or investigating reported visual bugs.

日本語の概要は準備中です。原文の説明を表示しています。

c0x12c/ai-toolkit1082026年6月18日 更新

This skill should be used when the user sends an image and asks to "analyze this image", "describe this picture", "what's in this image", or any request requiring visual understanding of images. Provides image analysis using Zhipu GLM-4.6V multimodal model.

日本語の概要は準備中です。原文の説明を表示しています。

archibate/dotfiles-opencode1082026年4月29日 更新

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

日本語の概要は準備中です。原文の説明を表示しています。

archibate/dotfiles-opencode1082026年4月29日 更新

Transform raw data from CSVs, Google Sheets, or databases into executive-ready reports with visualizations, key metrics, trend analysis, and actionable recommendations. Creates data-driven narratives for leadership. Use when users need to turn spreadsheets into executive summaries or board reports.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1072026年9月18日 更新

Comprehensive social media management for all platforms (LinkedIn, Twitter/X, Instagram, TikTok, Facebook, Pinterest, YouTube). Covers content creation, content pillars, hook formulas, repurposing across platforms, platform-optimized graphics/visuals, content calendar, engagement strategy, analytics/ROI analysis, AI-powered content generation, and scheduling best practices. Use for: social media content, LinkedIn post, Twitter thread, Instagram reels, TikTok, content calendar, social scheduling, engagement strategy, social analytics, social media ROI, content repurposing, social graphics, thumbnails, captions, hashtags, viral content, content creator, social media manager, AI content generation, social media audit.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1072026年9月18日 更新

Unified image-generation engine for the product-shots ecosystem. Dispatches to the right model family (OpenAI gpt-image-2 / Gemini gemini-3-pro-image-preview Nano Banana Pro) with one parameterised script for text-to-image and image-to-image. Primary backend: OmniMaaS / Cloubic gateway (https://api.omnimaas.com/v1); also supports any OpenAI-SDK-compatible gateway via fallback env vars. Auto-resizes oversized reference images to prevent edge-proxy timeouts. Use when the user says "generate an image", "make a picture", "create a visual", "render this", "edit this image", "做一张图", "生成图片", "改这张图" — or when invoked as the image-generation backend by another product-shots skill (main-image / detail-page / ad-creative / social-post / multi-angle). NOT a creative-direction skill: takes a prompt + optional reference images, returns a file path.

日本語の概要は準備中です。原文の説明を表示しています。

motiful/product-shots1052026年6月8日 更新

Designs high-performing ad creatives across Instagram, Facebook, TikTok, LinkedIn, Google (Display / Demand Gen), YouTube, Pinterest, and X/Twitter — locking platform dimensions, safe zones, text overlay policy, character limits, industry visual DNA, ad objective hierarchy, composition patterns, CTA strategy, and prompt sanitation. Use when the user says "create an ad", "design an ad creative", "make an ad", "广告创意", "帮我做个广告图", "Instagram ad", "TikTok ad", "Facebook ad", "Google Display ad", "LinkedIn ad", "YouTube ad", "Pinterest ad", "promotional image", "campaign creative", "ad banner", "投放图", or any platform-specific ad request. Routed from `product-shots` when `asset_type == "ad"` or `is_promotion == True`.

日本語の概要は準備中です。原文の説明を表示しています。

motiful/product-shots1052026年6月8日 更新

Use this skill when visual quality and design identity matter for a PDF. CREATE (generate from scratch): "make a PDF", "generate a report", "write a proposal", "create a resume", "beautiful PDF", "professional document", "cover page", "polished PDF", "client-ready document". FILL (complete form fields): "fill in the form", "fill out this PDF", "complete the form fields", "write values into PDF", "what fields does this PDF have". REFORMAT (apply design to an existing doc): "reformat this document", "apply our style", "convert this Markdown/text to PDF", "make this doc look good", "re-style this PDF". This skill uses a token-based design system: color, typography, and spacing are derived from the document type and flow through every page. The output is print-ready. Prefer this skill when appearance matters, not just when any PDF output is needed.

日本語の概要は準備中です。原文の説明を表示しています。

pengfeiqiao/kunpeng1012026年10月18日 更新

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill1012026年10月13日 更新

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill1012026年10月13日 更新

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill1012026年10月13日 更新

team-ui

無料

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios992026年10月7日 更新

qa-plan

無料

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios992026年10月7日 更新

art-bible

無料

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios992026年10月7日 更新

phase

無料

Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/phase982026年10月9日 更新

taste

無料

Use before generating, editing, or reviewing any user interface — a dashboard panel, a landing page, an email, a slide, an app screen. Sets three deliberate design dials (variance, motion, density) BEFORE generation so the output has a point of view instead of defaulting to the timid, uniform look that reads as "AI made this". Applies to Genesis's OWN dashboard UI, not only things built for others.

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI982026年10月18日 更新

Multi-model agent orchestration using specialized agents for planning, coding, research, math/science, visual analysis, and adversarial review. Use when tasks are complex enough to benefit from different models' strengths, when you want adversarial review to catch blind spots, or when coordinating multi-step workflows across agent roles. Triggers on complex projects, multi-step tasks, architecture decisions, or when explicitly requested.

日本語の概要は準備中です。原文の説明を表示しています。

pascalorg/skills982026年9月11日 更新

Web design reference for building production-grade interfaces. Covers layout, typography, color, spacing, shadows, animation, accessibility, responsive design, components, performance, and UX psychology. Use when building UI, reviewing design quality, choosing design tokens, or making any visual design decision.

日本語の概要は準備中です。原文の説明を表示しています。

pascalorg/skills982026年9月11日 更新

Validates a running application, CLI, API, service, or generated artifact as a user or operator against a prewritten observable behavior contract while remaining source-blind. Use for acceptance checks, runtime proof, anti-fake probes, release smoke tests, or an independent companion to code review. Not for source-quality findings, root-cause diagnosis, or visual design judgment outside the contract.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Tests a real web user flow with a browser by asserting semantic behavior, network and loading states, keyboard access, responsive layouts, and stable visual evidence. Use for browser bugs, end-to-end UI behavior, responsive or accessibility checks, and screenshot baselines. Not for static source review without a browser or for backend-only tests.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

日本語の概要は準備中です。原文の説明を表示しています。

Razshy/Wiggle962026年9月5日 更新

Use this skill when you need to read, inspect, or extract content from PDF files — especially when file content is NOT in your context and you need to read it from disk. Covers content inventory, text extraction, page rasterization for visual inspection, embedded image/attachment/table/form-field extraction, and choosing the right reading strategy for different document types (text-heavy, scanned, slide-decks, forms, data-heavy). Do NOT use this skill for PDF creation, form filling, merging, splitting, watermarking, or encryption — use the pdf skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

Razshy/Wiggle962026年9月5日 更新