Deal desk: reviews, approves, and structures non-standard sales deals. Use when standing up a deal desk, building approval-threshold matrices, designing deal-review packets, routing deals, or auditing deals for compliance.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9152026年10月7日 更新
Design a live Looker Studio dashboard spec with fields, filters and setup guide. "build a Looker Studio dashboard"
日本語の概要は準備中です。原文の説明を表示しています。
indranilbanerjee/digital-marketing-pro☆ 8892026年10月12日 更新
Design an attribution model and credit rules. Real path data → attribution-report. "set up multi-touch attribution"
日本語の概要は準備中です。原文の説明を表示しています。
indranilbanerjee/digital-marketing-pro☆ 8892026年10月12日 更新
World-class prompt powerhouse that generates production-ready mega-prompts for any role, industry, and task through intelligent 7-question flow, 69 comprehensive presets across 15 professional domains (technical, business, creative, legal, finance, HR, design, customer, executive, manufacturing, R&D, regulatory, specialized-technical, research, creative-media), multiple output formats (XML/Claude/ChatGPT/Gemini), quality validation gates, and contextual best practices from OpenAI/Anthropic/Google. Supports both core and advanced modes with testing scenarios and prompt variations.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-code-skill-factory☆ 8862025年11月13日 更新
Build RL reward signals using the OpenJudge framework. Covers choosing between pointwise and pairwise reward strategies based on RL algorithm, task type, and cost; aggregating multi-dimensional pointwise scores into a scalar reward; pairwise tournament reward for GRPO on subjective tasks (net win rate across group rollouts); generating preference pairs for DPO/RLAIF; and normalizing scores for training stability. Use when building reward models, scoring rollouts for GRPO/REINFORCE, generating preference data for DPO, or doing Best-of-N selection.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/OpenJudge☆ 8782026年9月11日 更新
When the user needs a comprehensive marketing plan for a client, a company they advise, or their own product. Also use when the user mentions "marketing plan," "growth plan," "GTM plan," "go-to-market plan," "AARRR plan," "90-day marketing plan," "12-month marketing roadmap," "fractional CMO plan," or "fCMO plan." Generates an exhaustive 13-section plan structured by AARRR (Acquisition, Activation, Retention, Referral, Revenue), customized to the client's current budget, team, and stage, mapped to future funding milestones, cross-referenced with the 139-idea marketing-ideas library and an embedded 17-section current-state audit rubric, with a full marketing operations stack showing which skills and MCP/API integrations execute each part. Outputs a Notion-paste-ready markdown document. For positioning and ICP context before planning, see product-marketing. For stage-specific deep work, see onboarding, signup, emails, referrals, pricing.
日本語の概要は準備中です。原文の説明を表示しています。
Nexus-JPF/note-companion☆ 8692026年10月13日 更新
Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel."
日本語の概要は準備中です。原文の説明を表示しています。
Nexus-JPF/note-companion☆ 8692026年10月13日 更新
A number counts up then bursts — for a big stat. A bold, canvas-based effect from Open Design's html-ppt fx pack — for slides and launch videos. Guards prefers-reduced-motion (does not start). One per screen; on web use sparingly.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8672026年7月7日 更新
Post-hoc verification and trust audit of AI-generated factual and interpretive claims. Classifies claims by type and salience, routes them to domain-appropriate sources, scores trustworthiness on a tiered scale with an Interpolated verdict for plausible-but-unsupported detail, and assesses rhetorical fairness on interpretive claims. Designed for clinical-negligence and healthcare-law practice in England and Wales, with general applicability beyond.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8662026年10月3日 更新
Export Administration Regulations (EAR, 15 CFR Parts 730-774) compliance advisor — ECCN classification across all 10 CCL categories and 5 product groups (A-E), EAR99 determination, jurisdiction analysis (EAR vs ITAR order of review), license requirement analysis via Country Chart, all license exceptions (LVS, GBS, CIV, TMP, RPL, GOV, TSU, ENC, TSR, APP, BAG, AVS, ACE), end-user/end-use controls (Entity List, Denied Persons List, Unverified List, MEU List), deemed export rules, Foreign Direct Product Rule (FDPR), de minimis thresholds, 10 General Prohibitions, SNAP-R license applications, voluntary self-disclosure, civil/criminal penalties, Export Compliance Program (ECP) design, and EAR vs ITAR jurisdiction determination. Use for any dual-use export control, CCL classification, or BIS compliance question.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8662026年10月3日 更新
Contract intelligence and contract operations workflow skill for Claude and Codex. Guides the full contract lifecycle review process from intake and playbook normalization through clause review, deviation scoring, negotiation planning, approval routing, QA, and action recommendations. Reviews legal, business, operational, compliance, privacy, security, technology, and AI-related risks across contracts and legal documents. Supports NDAs, SaaS agreements, DPAs, procurement contracts, commercial agreements, contract comparisons, redlines, approval packages, clause research, and drafting. Warning-Comprehensive reviews can consume significant Claude/OpenAI tokens, especially for large agreements, playbooks, exhibits, schedules, and multi-document reviews.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8662026年10月3日 更新
Works out which documents you have to hand over to the other side in a civil case in England & Wales, and builds the formal list. The part it gets right that trips people up is which disclosure regime applies — Practice Direction 57AD (the Disclosure Pilot, now permanent in the Business and Property Courts, with its Models A–E) or standard disclosure under CPR Part 31 everywhere else. It picks the regime, chooses a Model per issue, structures the Disclosure Review Document, and drafts the disclosure certificate for the party to sign personally. Built for litigation juniors, in-house counsel, and small teams without a precedent bank. Use when the user says 'disclosure list', 'PD 57AD', 'Model C', 'extended disclosure', 'List of Documents', 'N265', or needs to work out what must be disclosed.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8662026年10月3日 更新
Define the scope and purpose of a complex inquiry before mapping or futures work begins. Use when a class or group needs to agree what they are investigating, who it matters to, and at what scale.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8632026年8月29日 更新
Structure a decision or design challenge through multiple perspectives before committing to action. Use as a synthesis step after scoping, mapping, and dilemma navigation when a group needs a wiser next step.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8632026年8月29日 更新
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the game is fully playable, or verify the build. 游戏证据化质量验证。在选定的目标运行环境中启动实际构建,证明真实渲染、输入、核心循环、至少一个设计结果、重开和明确限制,不把主观趣味包装成确定性结论。用于测试生成游戏、检查游戏能否完整游玩或验证构建。
日本語の概要は準備中です。原文の説明を表示しています。
zenstory-ai/novel-to-game☆ 8592026年10月14日 更新
Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8542026年10月14日 更新
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent UI styling OR supporting multiple themes. Keywords Theme, StyleBox, StyleBoxFlat, add_theme_override, font, theme inheritance, dark mode.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Bevy ECS skill for a Bevy collection loop. Keywords: Bevy, collection, pickup, score, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8262026年10月14日 更新
Build Baidu ERNIE-Image / ERNIE-Image-Turbo workflows, primarily TEXT-TO-IMAGE. Pick ERNIE when you need precise multilingual text rendering, posters/signage, manga/anime multi-panel layouts, or strong instruction following for complex multi-object scenes. Also supports denoise-based image-to-image refine (NOT instruction-grounded editing; use Qwen-Image-Edit or Flux Kontext for "change X in this photo" edits).
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8252026年10月14日 更新