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「ties」の検索結果

3,461 件 ・ 関連度順

概要と使いどころ

Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

onboard

無料

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or Burst Compiler. Covers Entities, IComponentData, ISystem, EntityManager, baking, Jobs, and Burst. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when designing, implementing, or reviewing Tailwind CSS design systems, token mapping, theme extension, utility class governance, component variants, dark mode, responsive utilities, safelists, or maintainable class composition; Chinese triggers include Tailwind, design Token, component variants, dark mode, class management.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when behavior-preserving frontend refactoring focuses on legacy OO hierarchies, subtype responsibilities, superclass extraction/collapse, or delegation, and the selected technique needs family-specific mechanics, risks, and JavaScript/TypeScript/React/Vue adaptation.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when absorbing ideas, capabilities, workflows, architecture, quality systems, ecosystem extensions, or engineering practices from any reference system into the current project through original, project-native redesign rather than copying.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when adding or reviewing Progressive Web App capabilities such as installability, manifest metadata, Service Worker registration, Workbox caching, offline fallback, app update prompts, maskable icons, or iOS PWA compatibility. Do not use for general API caching or non-installable performance tuning; Chinese triggers include PWA, offline, Service Worker.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when implementing new observable frontend behavior or fixing a behavior-changing bug where a failing test can describe the missing or incorrect behavior first. Apply to components, hooks/composables, utilities, API clients, route guards, or user workflows; pure behavior-preserving refactoring uses an already-green contract instead.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Generate fantasy character names in zh-TW with original spelling and etymology, across human, elf, dwarf, orc/beastfolk, and halfling naming traditions. Use when the user needs a name for a character, NPC, party member, villain, shopkeeper, or monster, asks to think of, suggest, or rename such a character, names entities for a MUD/TRPG/game world or worldbuilding document, or writes lore, quests, presets, or seed data that require in-world personal names.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

tend

無料

Tend the Allium garden. Use when the user wants to write, edit, update, add to, improve, clarify, refine, restructure, fix or migrate Allium specs. Covers adding entities, rules, triggers, surfaces and contracts, fixing syntax or validation errors, renaming or refactoring within specs, migrating specs to a new language version, and translating requirements into well-formed specifications. Pushes back on vague requirements.

日本語の概要は準備中です。原文の説明を表示しています。

ObneyAI/orc212026年10月8日 更新

Create publication-quality, editable scientific and engineering schematics with explicit physical meaning, exact labels, visual hierarchy, and provenance. Use for experimental facilities, thermal-fluid mechanisms, workflows, graphical abstracts, system architectures, or research diagrams.

日本語の概要は準備中です。原文の説明を表示しています。

hanhuark/mechanical-engineering-research-skill212026年10月14日 更新

Use when a task needs the judgment of an executive administrative assistant — triaging a stacked calendar against competing priorities, deciding what reaches an executive versus what gets redirected, reconciling a multi-city travel itinerary or expense report, drafting on an executive's behalf within a delegated-authority boundary, or handling a scheduling conflict across time zones.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a First-Line Supervisor of Entertainment and Recreation Workers (camp, pool, ride crew, attractions, or activities floor) — building today's shift roster against certification/ratio requirements when call-outs hit, running a pre-shift briefing, triaging an escalated guest complaint, deciding whether a new hire is ready to sign off independent, or choosing when to consolidate or close a program area for the day.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Cardiovascular Technologist — measuring and grading a cardiac or vascular ultrasound finding, tracking contrast/anticoagulation/radiation limits during a live cath lab procedure, choosing between imaging modalities for a clinical question, or writing up a diagnostic study for physician sign-off.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a CEO/chief executive — setting company strategy, allocating scarce resources (capital, headcount, attention) across competing priorities, making a call that only the top of the org can make, or communicating direction to the board, investors, or the whole company.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of an Application Security Engineer — checking whether an endpoint verifies object-level authorization (not just authentication), running threat modeling at design time rather than deferring security review to the end, triaging a dependency vulnerability by actual reachability rather than CVSS score alone, combining SAST/DAST/SCA tooling to cover their distinct blind spots, or applying context-specific output encoding to untrusted input. Distinct from an information security analyst — this role works inside the SDLC to prevent vulnerabilities before they ship, not detect and respond to intrusions in production.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of an Administrative Services Manager — evaluating a vendor contract on total cost of ownership rather than price, right-sizing a facilities/admin budget against actual utilization, anticipating where an operational process breaks at the org's next size milestone, or diagnosing why internal operational support is failing a growing organization.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Expert guidance for Domain-Driven Design architecture and implementation. Use when designing complex business systems, defining bounded contexts, structuring domain models, choosing between modular monolith vs microservices, implementing aggregates/entities/value objects, or when users mention "DDD", "domain-driven design", "bounded context", "aggregate", "domain model", "ubiquitous language", "event storming", "context mapping", "domain events", "anemic domain model", strategic design, tactical patterns, or domain modeling. Helps make architectural decisions, identify subdomains, design aggregates, and avoid common DDD pitfalls.

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年8月14日 更新