Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition architecture, meta loop hooks, tunable difficulty, pacing & encounter timing. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when generating or editing diagrams, charts, visual assets, posters, UI mockups, product images, infographics, academic figures, comics, avatars, storyboards, brand boards, or image-edit workflows, especially when exported PNGs need visual QA and bounded self-repair. Prefer deterministic Mermaid/SVG/HTML/canvas sources for text-heavy diagrams; use HTML technical diagrams for browser-ready system blueprints, architecture, deployment topology, agent runtime, memory flow, before-after architecture, workflow, sequence, data-flow, lifecycle, runbook, PII/data-lineage, and state-machine diagrams. Do not use for ordinary UI polish without generated imagery.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use OpenClaw Manager (OCM) safely and correctly for OpenClaw environment lifecycle work, runtime installation/builds, release-shaped local builds, upgrades, migration/adoption, cloning existing user state, service supervision, gateway logs, dev worktrees, plugin testing, model/provider smoke tests, TUI/dashboard checks, cleanup, and concise reporting. Use whenever Codex is asked to use OCM, manage OpenClaw envs/runtimes/services, test OpenClaw with OCM, reproduce existing-user or new-user flows, or avoid breaking user state while working with OpenClaw.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/ocm☆ 212026年10月14日 更新
Use when a task needs the judgment of an Environmental Restoration Planner — screening or comparing CERCLA/RCRA remedial alternatives against the nine evaluation criteria, building a life-cycle cost estimate for a Feasibility Study, scoping a stream or wetland restoration design against a reference reach, sizing compensatory mitigation credits, drafting a Statement of Work or Remedial Action Work Plan, or scoping a Five-Year Review for a site with land-use controls in place.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Education and Childcare Administrator for Preschool/Daycare settings — running a preschool or childcare center's operations, evaluating a curriculum or staffing decision, handling a licensing/regulatory compliance issue, or balancing enrollment/financial sustainability against program quality.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a dental assistant — sequencing instrument transfer during a procedure, troubleshooting a retake-worthy radiograph before re-exposing the patient, tracing a failed sterilization-cycle indicator back to the affected instrument batches, or timing a chairside material mix against its working-time window across multiple prepped teeth.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Crematory Operator — running a cremation cycle safely, verifying chain-of-custody and identification before charging a retort, handling implanted-device or oversized-decedent hazards, or documenting and troubleshooting an incident during processing.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Coin, Vending, and Amusement Machine Servicer and Repairer — triaging a jam across bill validators, coin mechanisms, refrigerated vending units, and arcade/amusement PCBs on a route, setting restock par levels against route-cycle economics, investigating a cash-collection variance at a stop, or applying food-safety temperature/time discard rules on perishable vending product.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Computer Numerically Controlled (CNC) Tool Programmer — calculating stepover from a scallop-height/surface-finish spec instead of picking one by feel, deciding whether a toolpath needs a dry run before cutting material on an unfamiliar post-processor/machine pairing, verifying datum consistency across multiple part setups, or diagnosing why cycle time jumped after a "minor" parameter change.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Control and Valve Installer/Repairer — sizing a control valve's Cv against actual process flow, diagnosing a limit-cycling control loop as valve stiction versus a bad PID tune, running an FCI 70-2 seat-leakage or API 598 pressure test, calibrating a positioner/actuator after a rebuild, or scheduling PHMSA-mandated regulator/relief-valve testing on a gas distribution system.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Budget Analyst — reviewing a department's budget request or decision package for a new program, building or reconciling a budget-to-actual variance report, phasing costs for a new facility or position against its real start date, or advising on reserve/fund-balance adequacy ahead of a budget cycle.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Biofuels Processing Technician — adjusting catalyst dosing for transesterification based on actual measured feedstock free fatty acid content rather than a standard fixed dose, verifying conversion completeness via actual glyceride content testing rather than visual inspection, actively monitoring fermentation temperature and pH throughout the process rather than checking only at the end, and managing byproduct quality as a distinct economic consideration alongside primary fuel yield.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Bridge and Lock Tender — deciding whether to open a movable span for a vessel signal during a restricted-hours window, sequencing a lock chamber's fill/empty and valve staging, verifying an interlock/gate cycle before commanding span movement, resolving a marine-traffic-vs-vehicle-traffic conflict, or coordinating a vessel passage over VHF.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Art Therapist — matching art media to a client's regulation capacity via the Expressive Therapies Continuum, scoring a standardized directive (PPAT, KFD, DAP) with a validated instrument like FEATS as part of assessment, deciding between a directive and open-studio session structure, navigating informed consent and disposition for client-made artwork, or distinguishing an art-as-therapy approach from an art-psychotherapy approach for a given client.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新