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概要と使いどころ

Plan a feature before writing any code. Use this skill at the START of non-trivial feature work — when the user says they want to "add", "build", "implement", "create", "develop", or "ship" a feature, endpoint, component, page, service, or capability. Especially trigger when the user's prompt is short or under-specified ("add a dashboard", "build an auth flow", "let's do user activity reports") — those need planning, not direct execution. The skill walks through requirements clarification, codebase exploration, sketches a Mermaid architecture/flow diagram of the proposed design, and produces a plan.md document the user can hand off to a fresh AI session for execution. Skip only when the change is genuinely trivial (typo fixes, single-line tweaks, renames). When in doubt, plan.

日本語の概要は準備中です。原文の説明を表示しています。

appleboy/skills232026年9月12日 更新

One to three sentences describing what this skill does and the conditions under which an agent should activate it. Start with a verb, name the tools and artifacts involved, and end with the trigger phrasing (e.g. "Activates for requests involving ...").

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Automates IDA Pro analysis with IDAPython by generating scripts that enumerate functions, decode strings, rename by signature, and export analysis results, and by documenting the headless idat batch invocation. Activates for requests to script IDA Pro, write IDAPython automation, or run IDA in batch/headless mode.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Reverse engineers malware written in less-common compiled languages (Nim, Crystal, V, Zig, D) by detecting language-specific runtime signatures, name-mangling, and runtime strings to orient analysis. Activates for requests to reverse Nim malware, identify the source language of an exotic binary, or analyze Crystal/V/Zig/D compiled samples.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Identifies and unpacks packed binaries: detecting packers from section names and entropy, automatically unpacking UPX, and manually unpacking custom packers by finding the OEP and dumping. Activates for requests to unpack a packed sample, detect a packer, or recover the original binary from UPX or a custom packer.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Extracts and interprets a Cobalt Strike Beacon configuration: decoding the encoded config block, recovering C2 servers, malleable profile fields, sleep/jitter, watermark, and pipe names to build IOCs and attribution leads. Activates for requests to analyze a Cobalt Strike beacon, extract beacon config, or interpret malleable C2 settings.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Extracts ASCII and Unicode strings from a binary and classifies them into investigative categories: URLs, IPs, file paths, registry keys, mutexes, commands, and API names, prioritizing the analyst's attention. Activates for requests to extract strings, classify strings output, or pull human-readable artifacts from a sample.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Hunts for Cobalt Strike beacon traffic by detecting default stager URI checksum8 values, default Malleable C2 profile artifacts, and default ports/named pipes in HTTP and process telemetry. Activates for requests to hunt Cobalt Strike, detect beacon stager URIs, or find default Malleable C2 indicators.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Analyzes legacy Excel 4.0 (XLM) macro malware by parsing extracted macro-sheet formulas for auto-executing names, obfuscation (FORMULA.FILL, CHAR concatenation), and download or execution primitives (EXEC, CALL, REGISTER). Activates for requests to analyze XLM macros, examine Excel 4.0 macro sheets, or deobfuscate legacy spreadsheet macros.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Analyzes Rust-compiled malware by detecting the Rust toolchain signature, demangling Rust v0/legacy symbol names, and identifying crate dependencies from embedded paths. Activates for requests to analyze Rust malware, demangle Rust symbols, or identify a Rust binary build and its crates.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Recovers obfuscated strings and resolves dynamically loaded APIs in malware: reversing XOR/stack-string/encoding schemes and mapping API-hash lookups back to function names. Activates for requests to deobfuscate strings, decode stack strings, or resolve API hashing in a binary.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

The investigation harness for "why is this slow?" over a Pulp Perfetto trace (.pftrace). Runs the hypothesis→query→drill-down chain-of-evidence loop autonomously and returns a plain-English root cause + evidence + a concrete fix. TRIGGER on "why is my plugin slow to open", "find the slowest frames", "why is the UI stuttering", "why is my plugin using so much CPU", "which DSP node is expensive", "the load meter looks calm but CPU is pinned", or a named `pulp trace gpu-startup|gpu-health|gpu-probe` analysis. Ships Pulp-specific hints for dsp, frame, js, gpu, and cross-platform symptoms.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

upgrade

無料

Guide users through `pulp upgrade` — discover new CLI releases, interpret migration notes for the hop they're performing, and apply breaking-change fixes (CMake macro renames, API surface changes, config file moves). Handles "upgrade pulp", "what's new", "migrate my project", "show breaking changes", and the `/upgrade` slash command. Pairs with the embedded migration index shipped in the CLI binary.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

How to write source comments, doc comments, and test names/tags that have lasting value — and what to never write. Consult before adding or editing comments in core/**, examples/**, tools/**, test/**, docs/**, or any shipped source. Handles "write a comment", "is this comment ok", "comment hygiene", and keeping new code from adding the breadcrumbs the cleanup stream removes.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Judge whether a change made things better with demonstrable proxy measures tied to the mechanism it targets, not wall-clock time. Load before choosing acceptance measures for any before/after or A/B claim — CI and fleet speed-ups, build speed, DSP/audio quality, render fidelity. Each proxy names its data source, detection floor and sample size, and every zero is paired with a control on the same instrument.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Playwright-first strategy for shared DB + shared test accounts. Use when E2E tests collide in QA/staging, need safe parallelism, or require deterministic cleanup without touching baseline data. Covers per-test ownership, namespacing, ID-based teardown, serial shared-state suites, and optional stale-data janitor jobs.

日本語の概要は準備中です。原文の説明を表示しています。

stablyai/agent-skills222026年4月15日 更新

Reviews VST3 plugin implementations for spec compliance, host compatibility, and correctness. Use when the user asks to review a VST3 plugin, check bus arrangements, audit parameter handling, or verify their process() callback is safe. Trigger on phrases like "review my VST3 plugin", "check VST3 bus arrangement", "is my VST3 process safe", "audit my IAudioProcessor", or when you see IComponent, IAudioProcessor, IEditController, ProcessData, or Vst:: namespaced types in the code.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Place pre-screened literature citations into a LaTeX or Word manuscript, or restyle the citations already in one. Three modes: (1) inline placement — inline \cite{}/\citet{}/\citep{} with a compiled references.bib, for author-date journals (APA, MLA, Harvard, Chicago author-date, IEEE, Vancouver); (2) footnote placement — full formatted \footnote{} or OOXML footnotes for legal and notes styles (Bluebook, OSCOLA, Chicago, APA, McGill) with Id./supra short forms; (3) restyle — convert existing footnote citations from one style to another. This skill is manual-invoke ONLY — trigger ONLY when the user explicitly runs /cite-placement or explicitly names the "cite-placement" skill. Do NOT auto-trigger on general citation, footnote, or reference requests.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

N-round adversarial review pipeline for empirical research output — the chain from data to LaTeX tables to a manuscript that cites them. A Claude drafter proposes minimal diffs, a deterministic mechanical battery gates every diff from a clean state with a regression gate, a Codex reviewer files check-backed critiques, and a blind judge panel decides residual disputes. Manual-invoke ONLY: trigger when the user explicitly runs /adversarial-empirical-review or names 'adversarial-empirical-review' / 'adversarial empirical review'. Do NOT auto-trigger on generic 'review my results', 'check my tables', or manuscript-editing requests. For prose-style refinement use style-emulation instead; this skill AUDITS WHETHER THE TABLES ARE CORRECT — that each number in the tables is what the analysis code computes, reproduces from the data, and is internally consistent. It is an empirical + code review: the manuscript is read only to resolve table numbering, and prose is not examined.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window", "make this component designer-friendly", "add a debug visualization", "create a level editor tool", "add a property drawer", "make a batch rename tool", or any editor tooling work. Always uses SerializedProperty and Undo for safety.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when frontend work needs to communicate data, action, state, permission, validation, or business-rule needs to backend teams without dictating endpoint design, field names, database shape, or implementation details; Chinese triggers include front-end and back-end requirements handover, back-end requirements, API requirements clarification, data requirements description.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新