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cccskills

「perf」の検索結果

5,508 件 ・ 関連度順

概要と使いどころ

Run an independent code review using the OpenAI Codex CLI in headless mode. Gets a second opinion from a different model family (the current Codex models) on recent changes, a PR, a commit, or the whole app — covering bugs, regressions, security, data consistency, UX/state bugs, performance risks, and testing gaps. Saves a severity-prioritised report to .jez/reviews/. Triggers: 'codex review', 'review with codex', 'independent code review', 'what does codex think', 'get codex to review'.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0682026年10月9日 更新

当代码涉及循环内查询、批量 ID 查询、IN 子句、BFS/递归遍历、嵌套 service 调用时触发。防止 N+1 查询、IN 子句过长、递归内存炸裂等性能陷阱。

日本語の概要は準備中です。原文の説明を表示しています。

doccker/cc-use-exp1,0662026年8月26日 更新

当代码涉及循环内查询、批量 ID 查询、IN 子句、BFS/递归遍历、嵌套 service 调用时触发。防止 N+1 查询、IN 子句过长、递归内存炸裂等性能陷阱。

日本語の概要は準備中です。原文の説明を表示しています。

doccker/cc-use-exp1,0662026年8月26日 更新

Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog pseudo-3D, Vanta.js backgrounds, Vanilla-Tilt parallax, card tilt effects, hero section animations, or lightweight landing page visuals. Ideal for performance-focused designs.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0632025年11月20日 更新

Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across the stack. Triggers on tasks involving library integration, multi-library architectures, scroll-driven 3D experiences, physics-based 3D animations, or complex interactive 3D applications.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0632025年11月20日 更新

pixijs-2d

無料

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0632025年11月20日 更新

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0632025年11月20日 更新

Run scoped or final cross-media consistency checks for mathematical-modeling artifacts, comparing canonical numbers, symbols, parameters, decisions, files, and paper claims without performing full-workspace audits for low-risk changes.

日本語の概要は準備中です。原文の説明を表示しています。

zhnnky329/MathModeling-skills1,0602026年9月24日 更新

Perform the final submission-level audit of mathematical-modeling workflow integrity, evidence quality, anti-fabrication, paper coherence, figures, references, and contest readiness after consistency and completeness audits pass.

日本語の概要は準備中です。原文の説明を表示しています。

zhnnky329/MathModeling-skills1,0602026年9月24日 更新

yyjson

無料

High-performance C JSON parsing, creation, and modification with yyjson. Use when working with yyjson documents, string copy-vs-borrow ownership, dangling c_str() bugs, yyjson_alc allocators, or writer output freeing.

日本語の概要は準備中です。原文の説明を表示しています。

LuisaGroup/LuisaCompute1,0552026年10月18日 更新

Organize a Power BI or Analysis Services semantic model end to end so it is ready for report authors, Excel users and Copilot - table groups, display folders, Title Case business names and naming conventions, hierarchies, sort-by columns, hiding, Analyze in Excel (IsAvailableInMDX), descriptions, format strings, data categories, context annotations, DAX formatting and UDFs, calculated-object justification, duplicate removal, perspectives, translations and security roles. Use whenever the user asks to "organize", "tidy", "clean up", "polish", "prepare", "standardize" or "make report-ready" a model or one table in it (for example "organize the date table"), to "fix naming conventions", "rename fields", "make names human readable" or "fix abbreviations", even when they name only one of these aspects, and whenever a model is driven through the Tabular Editor 3 MCP or the te CLI for that purpose. Not for DAX performance tuning (dax skill) or model design and star-schema changes (semantic-model skill).

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0542026年10月15日 更新

Actionable feedback on the quality, usage, and effectiveness of Power BI reports. Automatically invoke when the user asks to "review a report", "audit a report", "report usage analysis", "report health check", "find unused reports", "check if a report is being used", "assess report performance", "evaluate report quality".

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0542026年10月15日 更新

Author, validate, publish, and test Power BI paginated reports in the RDL format. Automatically invoke when the user mentions "paginated report", "RDL", ".rdl", "Report Builder", "Power BI Report Builder", "SSRS report", "PBIRS", "Power BI Report Server", or asks to "create a paginated report", "build an invoice/statement report", "make a print-perfect report", "connect a paginated report to a semantic model", "edit an RDL file", "publish an .rdl", or "render a paginated report to PDF/Excel".

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0542026年10月15日 更新

When the user wants to set up, optimize, or manage Google Ads campaigns. Also use when the user mentions "Google Ads," "Google Search Ads," "PPC," "SEM," "PMF testing with ads," "test product-market fit," "Responsive Search Ads," "RSA," "Performance Max," "Quality Score," "keyword bidding," or "Google Display/YouTube ads." For paid mix, use paid-ads-strategy.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0472026年10月6日 更新

When the user wants to optimize images for search engines and performance. Also use when the user mentions "image SEO," "alt text," "image captions," "figcaption," "image optimization," "WebP," "lazy loading," "LCP," "image sitemap," "responsive images," "srcset," "image format," or "hero image optimization." For CWV, use core-web-vitals.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0472026年10月6日 更新

When the user wants to optimize Core Web Vitals, fix LCP, INP, or CLS issues. Also use when the user mentions "Core Web Vitals," "CWV," "LCP," "INP," "CLS," "FID," "page speed," "page performance," "Largest Contentful Paint," "Interaction to Next Paint," "Cumulative Layout Shift," or "Page Experience." For GSC CWV, use google-search-console.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0472026年10月6日 更新

Use when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making the 1536x2288 v2 pet sprite sheet with nine animation states and sixteen look directions, the 1536x1872 v1 sheet ChatGPT web uploads, a pixel-perfect pixel-art pet, an animated GIF of the pet, or a Codex pet.json package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix with before and after captures.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end cards, nameplates, or styled rich cards composited over Scenario images and video. Keywords: text overlay, text card, caption card, CTA, legal super, tagline, end card, lower third, price card, HUD text, transparent PNG.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any performance where limbs teleport, feet slide, or motion resets at every cut, or when turning a storyboard and character sheet into a multi-shot sequence that plays as one take. Keywords: storyboard to video, choreography, movement control, pose chain, timecoded shot script, first and last frame chaining, character sheet, multi-shot continuity, Seedance 2.5 and 2.0.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Perform a structured maintainer-style PR review for the mariadb-operator repository. Gathers PR context, triages the change, and evaluates correctness, safety, pitfalls, backwards compatibility and code quality against the project conventions documented in AGENTS.md. Use whenever the user mentions a mariadb-operator PR number or URL and wants any kind of judgment on it — "review this PR", "what do you think of #1234", "is this safe to merge", "assess this diff", "take a look at this change" — even if they don't literally say "review".

日本語の概要は準備中です。原文の説明を表示しています。

mariadb-operator/mariadb-operator1,0272026年10月12日 更新