Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Comprehensive SEO analysis for any website or business type. Orchestrates 52 sub-skills (52 active): full site audits, technical SEO (CWV/INP), schema, E-E-A-T content quality, images, sitemaps, GEO for AI Overviews, llms.txt generation, AI crawler audit, plus live GSC and Ahrefs MCP data. GSC: overview, drops, opportunities, brand-vs-nonbrand, cannibalization, compare, content-decay, index-issues, new-keywords. Ahrefs: overview, backlinks, keywords, competitors, content-gap, broken-links, new-links, anchor-analysis, dr-history, top-pages. Cross-MCP: serp, content-brief, brand-radar, site-audit-pro, report. Local: log-analysis, ai-content-check, internal-links, local, migration-check, obsidian-kb. AI Readability: llms-txt, robots-ai. Performance: lighthouse-audit, core-web-vitals, page-experience. Quality & AI Search: rich-results, ai-optimization, eeat-audit, helpful-content. Triggers on: "SEO", "audit", "schema", "Core Web Vitals", "sitemap", "E-E-A-T", "AI Overviews", "GEO", "technical SEO", "content quality", "structured data", "GSC", "Ahrefs", "backlinks", "keywords", "search console", "domain rating", "local SEO", "migration", "lighthouse", "pagespeed", "LCP", "INP", "CLS", "page experience", "interstitials", "mobile friendly", "rich results", "rich snippets", "schema eligibility", "AI optimization", "AI search readiness", "EEAT", "trust signals", "helpful content", "people-first", "content quality gate".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Compare Google Search Console performance between two time periods to identify trends and changes. Supports month-over-month (MoM), year-over-year (YoY), or custom date ranges. Use when user says "GSC compare", "period comparison", "month over month", "year over year", "compare performance", "MoM", or "YoY".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Detect keyword cannibalization by identifying queries where multiple pages are competing for the same ranking. Uses Google Search Console data to find queries appearing across 2 or more pages. Use when user says "keyword cannibalization", "same keyword multiple pages", "cannibalizing keywords", or "duplicate rankings".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Identify indexing problems and coverage issues using Google Search Console URL inspection data. Checks up to 20 pages for indexing status, coverage state, robots.txt state, and last crawl date. Use when user says "index issues", "indexing problems", "not indexed", "indexing coverage", or "why is my page not indexed".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Discover newly ranking keywords using Google Search Console data. Finds queries that had zero clicks or impressions in the prior 28 days but started appearing in the current period, revealing emerging content opportunities. Use when user says "new keywords", "new rankings", "keywords started ranking", "recently ranking", or "new queries".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Detect content decay by identifying pages that are losing both clicks and impressions over a 90-day comparison window in Google Search Console. Surfaces pages with true long-term decline (not seasonal variation) and assigns decay severity ratings. Use when user says "content decay", "declining pages", "losing rankings", "pages losing traffic over time", or "90 day decline".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Find quick SEO wins by identifying high-impression, low-CTR keywords using Google Search Console data. Surfaces keywords already ranking where better titles or content expansion could quickly boost traffic. Use when user says "GSC opportunities", "quick wins", "low CTR keywords", "high impressions low clicks", or "easy SEO wins".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Detect ranking drops and lost traffic using Google Search Console data. Compares the last 28 days against the prior 28-day period to surface pages and keywords with the biggest declines. Use when user says "GSC drops", "ranking drops", "lost traffic", "pages losing rankings", or "keyword drops".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Analyze branded vs non-branded traffic split using Google Search Console data. Shows what percentage of organic clicks come from brand name searches vs generic queries. Requires user to confirm brand terms before analysis. Use when user says "brand vs nonbrand", "branded traffic", "brand queries", "non-brand traffic", or "branded vs generic".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Drive running Unity Editor from shell to verify compiles, playmode, scenes, screenshots. Use when editing C# scripts, scenes, or assets in a Unity project and needing to: (1) check compilation succeeds, (2) read console errors, (3) enter/exit Play mode, (4) capture screenshots or frame recordings, (5) select objects or aim the Scene camera, (6) query editor window layout. Injects a file-polling command bridge (UnityRemote.cs) — prefer this over batchmode (fights the Library lock) or GUI automation.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Detect content decay from Google Search Console exports by comparing current and previous page performance, flagging quarter-over-quarter traffic drops, dropped pages, and refresh, consolidate, prune, or query-shift actions. Use when the user says "/blog decay", "content decay", "traffic drop", "QoQ decline", "GSC decay", or "refresh declining posts".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Diagnoses and prevents vbar_control_agent segfaults, out-of-memory (OOM) errors, and TPU device initialization failures on TPU v6e nodes in GKE caused by race conditions during TPU device resets or high-frequency metrics polling. Use when troubleshooting vbar_control_agent crashes, memory cgroup OOMs in serial console logs, tpu-device-plugin metrics checksum corruption errors, or custom TPU metrics collection conflicts on GKE TPU v6e nodes. Don't use for general non-TPU container OOM troubleshooting or standard GKE node lifecycle operations.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Teaches the fundamentals of Google Cloud Build (GCB). Covers core concepts, API enablement, console navigation to the Build History page, and the end-to-end workflow for creating and manually running a basic build trigger. Do not use for managing private pools or complex pipeline architectures.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Firmware development for the Waveshare ESP32-C6-LCD-1.47 board (ESP32-C6FH4, QFN32) — its 1.47" 172x320 ST7789 LCD, WS2812 RGB LED, microSD/TF slot, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board or the ESP32-C6-LCD-1.47-M variant (SKU 28563 / 30381, WS-28563): project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, LCD or SD bring-up on the shared SPI bus, backlight brightness, display frame rate, flashing over Type-C, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the WeAct Studio "Black Pill" (STM32F411CEU6) and its clones such as the DFRobot DFR0864 — the 25 MHz HSE and 32.768 kHz LSE crystals, PC13 LED, K1 button, USB-C wired straight to USB_OTG_FS, ROM DFU flashing, the SPI-flash footprint, and the STM32Cube HAL + PlatformIO setup around them. Use when working on this board or any STM32F411CE/F401CC Black Pill: project setup, platformio.ini, clock and PLL configuration for 96 MHz plus 48 MHz USB, pin mapping on the 48-pin package, USB CDC console, RTC on the LSE crystal, the internal temperature sensor, ADC accuracy, DFU flashing and recovery, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Waveshare ESP32-S3-RLCD-4.2 (SKU 33298 / 33507, and the -EN variant) — an ESP32-S3-WROOM-1-N16R8 AIoT board built around a 4.2" fully reflective 300x400 monochrome LCD on a Sitronix ST7305/ST7306, with no backlight, plus an ES8311 speaker codec, an ES7210 dual-microphone ADC, an SHTC3 temperature/humidity sensor, a PCF85063A RTC, a microSD/TF slot on SDMMC, an 18650 holder with battery sensing, BOOT/KEY/PWR buttons and a 2x8 2.54 mm expansion header. Use when working on this board: project setup, platformio.ini, the qio_opi PSRAM memory type, the pin map and which header pins are traps, U8g2 and the ST7305 constructor, a blank or shifted panel, ST7305 low-power mode HPM/LPM, the shared I2C bus and its four slaves, I2S audio directions and the speaker amplifier enable, mounting the TF card, battery voltage, USB CDC console with no UART bridge, flashing over Type-C, deep sleep, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Waveshare ESP32-C6-Touch-LCD-1.47 board (ESP32-C6FH8, QFN32, 8 MB flash, SKU 31203 / 31201-M) — its 1.47" 172x320 JD9853 IPS panel, AXS5106L capacitive touch controller on I2C 0x63, QMI8658A IMU on I2C 0x6B, microSD/TF slot on the shared SPI2 bus, ETA6098 battery charger with VBAT sensing, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, JD9853 bring-up, touch coordinates and calibration, LVGL memory budgeting, backlight PWM, TF card on the shared bus, battery voltage, flashing over Type-C, or debugging why something on the board does not work. This is NOT the non-touch ESP32-C6-LCD-1.47 (ST7789, 4 MB) — the two share a name and almost no pins.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the ESP32-C3 0.42" OLED board (ESP32-C3FH4, QFN32) — the ABRobot / 01Space "ESP32-C3-0.42LCD" mini board and its clones, sold as "ESP32-C3 SuperMini with OLED" and "ESP32 C3 OLED development board". Covers its 72x40 SSD1306 OLED on I2C, the single I2C bus, blue LED on GPIO8, BOOT button on GPIO9, USB Serial/JTAG console, ADC1, Wi-Fi/BLE, and the ESP-IDF + PlatformIO setup around them. Use when working on this board or a bare ESP32-C3: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, getting the 0.42-inch display to show something other than snow, U8g2 offsets, adding a second I2C device, flashing over USB-C, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
PC and console game development principles. Engine selection, platform features, optimization strategies.
日本語の概要は準備中です。原文の説明を表示しています。
umairinayat/Specter-AI☆ 182026年9月29日 更新
Use this skill to monitor and verify a deployed URL after releases — checks HTTP endpoints, SSE streams, static assets, console errors, and performance regressions after deploys, merges, or dependency upgrades. Smoke / canary / post-deploy verification.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
日本語の概要は準備中です。原文の説明を表示しています。
human-kit/ui☆ 172026年10月11日 更新
Use when designing and operating the in-app purchase catalog of a game — SKU design, price-tier ladder, bundles, starter packs, battle pass tiering, A/B price tests, store config (App Store / Google Play / Steam DLC / web / web3), and per-region price localization. Triggers on "IAP catalog", "store SKUs", "pricing tiers", "starter pack", "bundle design", "battle pass tiering", "price test", "price localization", "App Store Connect", "Google Play Console", "Steam DLC", or when handed a monetization strategy with the catalog still open. Produces a catalog spec, per-region price tables, bundle compositions, and a price-test plan. For in-game economy curves see game-balancer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新