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cccskills

「demo」の検索結果

717 件 ・ 関連度順

概要と使いどころ

Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3902026年10月13日 更新

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3902026年10月13日 更新

Create a six-frame storyboard that shows a user's journey from problem to solution. Use when you need a fast narrative for alignment, concept reviews, or demos.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3422026年9月2日 更新

When the user wants to choose between PLG and sales-led, design a sales motion, optimize time-to-first-value, or build a value-before-purchase experience. Also use when the user mentions 'PLG,' 'product-led growth,' 'sales-led,' 'sales motion,' 'free trial,' 'freemium,' 'self-serve,' 'demo-first,' 'time-to-first-value,' 'TTFV,' or 'agent-led sales.' This skill covers sales motion selection, value delivery design, and go-to-market motion architecture. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Record a desktop demonstration or import a Chrome Recorder flow, automatically name and save it, then export a portable Skill draft without requiring setup forms.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9302026年10月13日 更新

Create or redesign enterprise AI, automation, security, and operations product pages that explain system boundaries, approvals, auditability, exceptions, and rollback. Use for dark cinematic heroes, hairline grids, metric pauses, expandable solution rows, case-study evidence, security proof, and qualified demo or waitlist handoffs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Create or redesign SaaS and AI product landing pages where a real workflow, interface, or deterministic demo is the central proof. Use for pale atmospheric shells, product UI in the hero, prompt-to-output stories, audience tabs, compact feature modules, honest pricing comparisons, and FAQ handoffs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes built from half-spaces and ray-traced against their own planes (Snell, Fresnel, total internal reflection, Beer-Lambert blue, trapped bubbles, a fracture network, frosted edges) that erupt along the frost line, crack along visible planes and shatter into convex pieces that tumble, land on a face and rest, with snow lumps and ice chips settled into the crust. A low freezing mist marched as wind-stretched banks that churn in place and part around the ice, a blizzard column of powder on helical strands with a fibrous veil, glinting diamond dust, and a scanned snow floor with dunes, broken crust, a raking moon with self-shadow and two populations of glints. Use for ice or frost skills, frost novas, ice spikes or walls, glacial eruptions, shattering ice, blizzards, snow devils, freezing mist, frozen ground, "ice and frost", "frost creep", "ice shards", "realistic ice" or "skill effects only". Includes two reusable modules and a five-beat demo on a scanned CC0 snow floor with a failure-mode switch.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas, oceans, sunset or daylight water, sun glitter paths, ship or boat scenes, wakes, coastal flyovers and any 3D scene with a moving camera and a water horizon. Includes the approved water from Pirate Ship Sunset as a reusable module and demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spikes breaking into drops. Analytic ripple rings and rain on the pools. Crystals traced against their own half-space planes (Snell, Fresnel, total internal reflection, exit dispersion, Beer–Lambert, fracture discs, a white-hot root glow and a resonance band that climbs the stone), growing out of the water in a draining veil, then shattering into Voronoi shards that fall, tumble and rest with real contact on a heightfield. Caustics on the pool floor, and a moonlit tidal rock flat: rock banks traced from target images onto a world grid, flat mirror pools, a moon-glitter column of micro-facet glints, and a moon disc with maria. Use for water or ice-crystal skills, water orbs or bubbles, water whips, jets or tentacles, splash impacts, tide pools, rain, crystal growth or eruption, crystal resonance, shattering glass or quartz, caustics, wet-stone night scenes, moon reflections on water, "water and crystal", "hydro", "clear water VFX", "crystal shatter" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 low-tide floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible, and verify the deployed result. Use when a user asks to upload, publish, open-source, share, or turn a local HTML/CSS/JavaScript experiment or small web project into a documented GitHub repository with a live demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather than leaving them as prose.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

Design and implement demos combining x402 HTTP payments with ERC-7710 smart contract delegations and ERC-7715 wallet permission requests for subscriptions, bounded agent budgets, recurring spend, pay-per-use APIs, and agentic commerce.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7332026年8月20日 更新

Diagnose demonstrated CPU, command latency, allocation or IO regressions in an owned process with controlled measurements and language-appropriate profilers. Route benchmark effectiveness, score growth and trajectory efficiency to loopx-benchmark; profiling does not qualify a budget or grant execution authority.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,2832026年10月13日 更新

Use when a LoopX worker is operating an auto-research lane, demo pane, frontier item, evidence packet, promotion/retirement decision, or visible tmux/Codex auto-research rehearsal. Identity must come from the LoopX role profile and quota/frontier packet; this skill only provides role-specific execution checklists, artifact contracts, and stop conditions.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,2832026年10月13日 更新

Template for skills that integrate with an MCP server. Demonstrates the reference file pattern: Claude reads a domain-specific MCP cheatsheet before making any tool calls, reducing query failures caused by server-specific gotchas. Fork this skill and replace the Sentry example with your target MCP.

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1542026年10月13日 更新

Post-access cloud exploitation for AWS, GCP, and Azure — what to do AFTER you obtain credentials or reach a metadata endpoint. Covers IAM enumeration and privilege escalation (iam:PassRole, CreatePolicyVersion, AssumeRole chains, GCP service-account impersonation, Azure managed-identity abuse), IMDSv1/v2 metadata credential theft, STS token abuse, S3/GCS/Blob bucket takeover and object exfil, Lambda/Cloud Functions env-var secrets, cross-account and cross-service pivoting, and turning leaked keys into demonstrated impact (read PII, assume admin, exfil data). Assumes authorized scope only. Use when you have AWS/GCP/Azure keys, an SSRF hitting 169.254.169.254 / metadata.google.internal, a leaked service-account JSON, or a token, and need to escalate and prove impact. For finding buckets/origins first, use cloud-recon; for the SSRF entry point, see web2-vuln-classes. 中文触发词:云渗透、AWS提权、IAM枚举、元数据凭证、云安全审计

日本語の概要は準備中です。原文の説明を表示しています。

awarexone/Agentic-Bug-Hunter5,3412026年10月10日 更新

Hunting skill for business logic vulnerabilities. Built from 12 public bug bounty reports. Covers coupon-race-stacking (Instacart, Stripe, Reverb), negative-quantity-in-cart price tampering (Upserve, Eternal/Zomato), decimal/fraction price-field overflow (Shipt), client-side checkout amount trust on PayPal redirect (WordPress.org), price-per-unit mass-assignment (Krisp), and archived-price swap / cart-TOCTOU (Stripe). Use when hunting business logic — heavy emphasis on financial-impact-demonstrated cases.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0762026年10月13日 更新

hunt-ato

無料

Hunt account takeover taxonomy — 9 distinct paths to ATO, plus chains. Paths: (1) password reset flaws (host-header injection redirects token, predictable/numeric token, Referer leak, no-expiry/reuse), (2) email change without re-auth, (3) OAuth account-link CSRF, (4) MFA bypass (per hunt-mfa-bypass), (5) session fixation, (6) JWT manipulation (forge token to another identity; crypto details → hunt-jwt-crypto), (7) password change without step-up (chain with login timing/length oracle), (8) social-recovery / security-question brute-force, (9) SSO subdomain takeover at OAuth redirect_uri. Chains: cookie theft + password oracle + no step-up = persistent ATO; lax redirect_uri = auth-code theft; dangling-CNAME takeover at redirect_uri = ATO. Validate: demonstrate real takeover of test account B from attacker A's session; OOB/Collaborator confirm blind token-leak steps. Use when hunting ATO chains, testing password reset / email change / MFA / OAuth / session / JWT, or chaining primitives toward Critical.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0762026年10月13日 更新

Show an HTML chart, table, diagram, mockup, demo, or report inline in BB chat: write a small page directly in the reply as an inline-vis fenced block, or show a workspace or thread-storage HTML or Markdown file with the inline-vis directive.

日本語の概要は準備中です。原文の説明を表示しています。

get-bb/bb4,2672026年10月13日 更新