Analyzes a Stitch project's screens and synthesizes a natural-language DESIGN.md — visual atmosphere, color palette with hex values, typography rules, and Stitch-ready prompt snippets. Use this before stitch-loop or any multi-page build to establish design consistency.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Generate cinematic case study pages for films, documentaries, photography portfolios, and creative projects — film-frame hero images, structured crew credit grids, dark footage galleries, festival award sections, scroll-choreographed reveals via data-attribute animation orchestration. Warm cream palette with analog typography. Single-file HTML, zero build step. Triggers on film case study, documentary showcase, filmmaker portfolio, production company website, film credits page, creative project case study, director portfolio, photography case study.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Research UI component patterns across the component.gallery corpus — 60 canonical component types, ~95 production design systems, 2,600+ examples — plus an AI-era overlay (prompt inputs, tool-call cards, streaming status, citations) and composite patterns (command palette, app shell, agent console). Compare implementations, find alternative component names, ground frontend decisions in real-world precedent. Pairs with minoan-frontend-design for research-then-build workflows. Triggers on component patterns, how do others implement X, design system research, component comparison, AI chat components, agent UI patterns.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Scaffold editorial documentation sites with the Vellum design system — OKLCH palette, Bodoni Moda / Source Serif 4 / Inconsolata typography, warm or dark space theme, 35 semantic components (state cards, parity matrices, entity dossiers, stat stacks, utterance blocks, editorial notes, entity flows, fact blocks, sub-navigation, source lists, debugger panels, ring visualizations, phase timelines, glossaries, subject-intro, stat-bar, hero-image with lightbox, gallery/masonry grid, audio player with Web Audio API). Static HTML, zero build step. Use when building competitive intelligence pages, personal archives, internal documentation, roadmaps, or multi-page static sites that need a designed, non-generic aesthetic.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Use when a non-designer needs to audit a UI, generate a design spec (spacing, type scale, color tokens, grids), or build brand foundations (logo systems, palette and type pairing, brand guidelines). Covers the visual layer, UX/perceptual critique, and brand identity. For implementing the design in code (React/HTML/CSS), use frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
firatcand/founder-skills☆ 382026年7月2日 更新
Run the viz pipeline to render icons from existing glyphs. Entry point for the viz subproject covering palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams. Always use build.sh as the pipeline entry point — never call Rscript directly.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Design polychromatic ornamental patterns grounded in Alexander Speltz's classical ornament taxonomy. Builds on monochrome structural analysis by adding period-authentic color palettes, color-to-motif mapping, and rendering styles suited to painted, illuminated, and glazed ornament. Use when creating decorative designs where color is integral to the tradition (Islamic tilework, illuminated manuscripts, Art Nouveau), exploring how historical periods used color in ornament, or producing colored reference imagery for design, illustration, or educational materials.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Design terminal output for a CLI tool with chalk colors, Unicode glyphs, multiple verbosity levels (human, verbose, quiet, JSON), and consistent voice rules. Covers color palette selection, status indicator design, reporter function architecture, ceremony/narrative output variants, and cross-terminal compatibility. Use when building a new CLI reporter module, adding warm narrative output to an existing tool, standardizing output across multiple commands, or designing machine-readable JSON alongside human-readable text.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Improve an existing R-based pictogram glyph for the visualization layer. Covers visual audit of the current glyph, diagnosis of specific issues (proportions, readability, glow balance), targeted modifications to the glyph function, re-rendering, and before/after comparison. Works for skill, agent, and team glyphs. Use when a glyph renders poorly at small sizes, its visual metaphor is unclear, it has proportion issues, the neon glow effect is unbalanced, or after adding new palettes or changing the rendering pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Detect missing glyphs, icons, and HD variants by comparing registries against glyph mapping files, icon directories, and manifests. Reports gaps for skills, agents, and teams across all palettes.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Use when starting UI work, defining palettes or tokens, fixing AI-generic UI, or persisting a design system to DESIGN.md (modes: implement, persist). Not for live URLs: use web-design-review.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Turn uploaded travel photos into full-canvas 3:4 pixel-dissolve landscapes with abundant paper white. Use for curated limited-palette pixel studies or when this skill is invoked.
日本語の概要は準備中です。原文の説明を表示しています。
GZ-L/photo-to-poster-skills☆ 332026年8月28日 更新
Generate an interactive HTML brand playground that shows your brand rendered live — palette, typography, logo, voice — with a social card and OG image preview that updates as you tweak tokens. Opens in browser. The visual approval step for the /cmo flow: /visual-style writes the brand, this skill shows it. Use when the user says "show me my brand", "brand playground", "preview my brand", "what does our brand look like", "visual preview", "brand kit", "see my colors", "how does my brand look", or after /visual-style completes and the user needs to approve the visual identity before moving to content generation. Also use when someone says "I want to see it" during any brand-building conversation.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Produce a complete narrated MYTHIC SHORT FILM end-to-end on Unsora MCP in the layered cut-paper diorama style — stacked matte cardstock worlds, a strict three-colour palette, exposure that swings, paper wipes hiding every seam, landing on a face. Animation-movie storytelling, not an explainer: gods, monsters, heroes, folklore, origin myths and transformations, told in ten-second story beats with a mythic narrator, native paper foley, and one assembled MP4. Use whenever the user wants a myth, legend, fable, folktale or fairy-tale short, a cut-paper or papercraft animated story, "tell the story of X" as a video, a stop-motion-look mythic film, or says "run the cardstock diorama myth animation" or "run the diorama myth pipeline" — even with no story given, since the skill proposes myths itself. NOT for fact-driven explainers with charts and statistics (that is vox-motion-graphics).
日本語の概要は準備中です。原文の説明を表示しています。
sadekxD/cardstock-diorama-myth☆ 312026年8月3日 更新
Use when designing, implementing, reviewing, or improving web and mobile UI/UX. Consults searchable design data for product patterns, styles, palettes, typography, accessibility, charts, icons, and common frontend stacks.
日本語の概要は準備中です。原文の説明を表示しています。
sidiangongyuan/codex-skills-library☆ 252026年9月21日 更新
Redesign the resume and cover letter templates into your own house style. Changes typography, palette, and layout while holding the ATS constraints fixed, then proves the result still compiles and still extracts. Run any time; not a pipeline stage.
日本語の概要は準備中です。原文の説明を表示しています。
VonTerraProject501c3/slushpile☆ 242026年8月17日 更新
Style every matplotlib figure like the Stata 18/19 default (stcolor) scheme — Arial embedded as TrueType, white background, recessive light-gray grid below the data, no top/right spines, unframed legends, and the validated blue/red/gray palette. Use whenever a task generates or restyles charts, plots, or figures for papers, reports, or slides, even if the user doesn't mention Stata — this is the house style for all publication figures. Also use when asked to make figures "look like Stata", match the stcolor scheme, or restyle existing matplotlib output.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Vira's design system — TailwindCSS conventions, color palette, typography, spacing, components, and accessibility rules. Use when working on UI components, styling, or layout in this project (Lucid HTML in Haskell sources under packages/vira).
日本語の概要は準備中です。原文の説明を表示しています。
juspay/vira☆ 202026年5月15日 更新
Pick, convert, and manage colors with format conversions, palette extraction, and harmony tools.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Apply color theory with palette building, harmony, psychology, contrast, and accessibility standards.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
AI ศิลปินจิตรกร — concept, composition, color palette, series plan, exhibition proposal รองรับทุก medium
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
ออกแบบภายใน — functional layout, furniture spec, lighting plan, material palette, mood board พร้อม render prompt
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新