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cccskills

「scene」の検索結果

664 件 ・ 関連度順

概要と使いどころ

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.3万2026年10月13日 更新

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.3万2026年10月13日 更新

Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film, the plan, storyboard and build order that the HyperFrames launch films follow; and how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones). Don't use for how to perform an individual edit (split, trim, retime, volume, copy, swap): that is `creator-editing-recipes.md` in `/hyperframes-core`.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.3万2026年10月13日 更新

Command-line interface for Obs Studio - A stateful command-line interface for OBS Studio scene collection editing, following the same patter...

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/CLI-Anything5.2万2026年9月22日 更新

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C# code generation, asset graph queries, project validation, and editor launch.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/CLI-Anything5.2万2026年9月22日 更新

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/CLI-Anything5.2万2026年9月22日 更新

Agent-native CLI for Godot project management, scenes, exports, and script execution.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/CLI-Anything5.2万2026年9月22日 更新

Command-line interface for Obs Studio - A stateful command-line interface for OBS Studio scene collection editing, following the same patter...

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/CLI-Anything5.2万2026年9月22日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

日本語の概要は準備中です。原文の説明を表示しています。

sickn33/agentic-awesome-skills4.8万2026年10月14日 更新

会话里有上传的 .pptx,且用户要把这份幻灯片填进一节已建的课(先 create_stage 建课,再 import_pptx 把页面追加进这节课堂,保留原版排版;课堂标题以 create_stage 为准,PPT 不接管)。随后逐页检查(有 render_scene_preview 就渲染看)并修 bad case,理解整课之后才写旁白/spotlight,最后 TTS。仅在用户要求时插入 quiz 或 interactive。不要重新规划整课。

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Building one page that looks like a page the course already has — copy the model page with `duplicate_scene`, then rewrite the copy's words with one `patch_stage` op per content slot. Use when a new page has to inherit an existing page's design, whether the model page came from an imported deck or the course wrote it earlier. Not for revising a page that is already the page you want (that is `pro-editing`), and not for the course-level work of cataloguing layouts and assigning one per outline entry (that is `style-clone`).

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

stage-dsl

無料

The map for reading and editing an OpenMAIC stage document with read_stage, patch_stage, and grep_stage. Load it before patching a structure you have not patched before, when patch_stage rejects an operation, or whenever the path from a stage, outline, scene, content object, or action to the field you need is uncertain. It routes to field-level references for quizzes, interactive widgets, actions, and PBL projects; the installed slide-dsl skill remains the complete slide canvas manual.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Deep Interactive courses. Plans the course so the learner manipulates something on most pages — simulations, diagrams they explore, code they run, games, 3D scenes — with slides reserved for the opening frame and the closing consolidation. Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

日本語の概要は準備中です。原文の説明を表示しています。

wshobson/agents4.1万2026年10月12日 更新

Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Choose GPT-Image2 / gpt-image-2 visual styles and industrial prompt templates from the awesome-gpt-image-2 style library. Use when an agent needs to create, rewrite, classify, or improve image-generation prompts with repository-backed templates, categories, style tags, scene tags, pitfalls, and example cases.

日本語の概要は準備中です。原文の説明を表示しています。

freestylefly/awesome-gpt-image-23.4万2026年10月9日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月13日 更新

Use this skill when the user is building a fundraising / investor pitch deck — seed, Series A / B / C, convertible note, SAFE round, strategic raise. Trigger on: 'pitch deck', 'investor deck', 'Series A deck', 'Series B deck', 'Series C deck', 'fundraising deck', 'seed pitch', 'VC deck', 'raising capital', 'term sheet presentation'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate). DO NOT invoke for a generic board review, sales deck, all-hands, or product launch — route those to officecli-pptx base.

日本語の概要は準備中です。原文の説明を表示しています。

iOfficeAI/OfficeCLI3.2万2026年10月13日 更新

Use this skill to build a multi-element Excel dashboard — Dashboard sheet on open, multiple formula-driven KPI cards, multiple charts, sparklines, and conditional formatting — from CSV or tabular input. Trigger on: 'dashboard', 'KPI dashboard', 'analytics dashboard', 'executive dashboard', 'metrics dashboard', 'CSV to dashboard', 'data visualization'. Output is a single .xlsx. Scene-layer on officecli-xlsx: inherits every xlsx hard rule. DO NOT invoke for: a single budget tracker / one-sheet CSV-with-formatting (use xlsx), a 3-statement / DCF / LBO financial model (use financial-model), a weekly report with at most 1 chart and fewer than 10 rows (use xlsx).

日本語の概要は準備中です。原文の説明を表示しています。

iOfficeAI/OfficeCLI3.2万2026年10月13日 更新

morph-ppt

無料

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style continuous motion, shapes that grow / move / rotate as the slide advances. Trigger on: 'morph', 'morph transition', 'smooth transition', 'continuous animation across slides', 'Keynote-style transition', 'animated slide sequence', 'shape continuity across slides'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate 1–5a). DO NOT invoke for a generic deck, pitch deck, or board review without cross-slide motion — route those to officecli-pptx base or officecli-pitch-deck.

日本語の概要は準備中です。原文の説明を表示しています。

iOfficeAI/OfficeCLI3.2万2026年10月13日 更新

Use this skill when the user wants to build a financial model — 3-statement model, DCF valuation, LBO, SaaS unit economics, sensitivity / scenario analysis, debt schedule, or fundraising projections — in Excel. Trigger on: 'financial model', '3-statement model', 'P&L + BS + CF', 'DCF', 'WACC', 'NPV', 'terminal value', 'LBO', 'debt schedule', 'cash sweep', 'MOIC', 'IRR / XIRR', 'sensitivity table', 'scenario analysis', 'ARR model', 'unit economics', 'CAC / LTV', 'cap table forecast'. Output is a single formula-driven .xlsx. This skill is a scene layer on top of officecli-xlsx — it inherits every xlsx v2 rule (4-color code, visual floor, number formats, cache-drift, Known Issues, Delivery Gate minimum cycle). DO NOT invoke for a simple budget tracker, CSV dump, or operational KPI sheet — route those to officecli-xlsx base.

日本語の概要は準備中です。原文の説明を表示しています。

iOfficeAI/OfficeCLI3.2万2026年10月13日 更新

Zoom Video SDK for Unity wrapper integrations. Use when building custom Unity-based video session experiences and mapping Unity scene/UI state to Video SDK events.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/knowledge-work-plugins3万2026年10月12日 更新

Review a PR against the Pascal architectural rules — package boundaries (core/viewer/editor/nodes), the registry-driven composition model (def.geometry / def.renderer / def.system), legacy-dispatch regressions, the slots + world-scale-UV convention for new nodes/geometry, hook hygiene (useEditor/useScene/useViewer), and selector performance. Use when the user asks to review a PR, audit a branch, or check that changes respect the codebase's architecture.

日本語の概要は準備中です。原文の説明を表示しています。

pascalorg/editor2.5万2026年10月14日 更新

pascal-3d

無料

Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes. Use this skill whenever a user asks an agent to work in Pascal, make a room or building model, inspect a Pascal project, perform spatial edits, connect Pascal MCP, or return a verified Pascal editor link. It also governs safe local, existing-account, and explicitly authorized autonomous setup.

日本語の概要は準備中です。原文の説明を表示しています。

pascalorg/editor2.5万2026年10月14日 更新