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cccskills

「stable」の検索結果

501 件 ・ 関連度順

概要と使いどころ

Enhance a finished PPTX while keeping visible content and layout stable. Use for adding or replacing speaker notes, narration audio, auto-advance timing, or slide transitions through direct OOXML. Do not use for redesign, raw template filling, SVG-generated project narration, or changing slide content.

日本語の概要は準備中です。原文の説明を表示しています。

byungjunjang/slide-master2862026年9月30日 更新

Write model-native Seedance 2.0 video prompts from text, images, video, or audio references. Use for text/image generation, multimodal reference, video editing, extension, track fill, or combined tasks that need stable subjects, explicit asset roles, coherent event order, camera, sound, visible text, and a 4–15 second feasibility check.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Create original short videos using the 动态承载|平衡升级到失败落点 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Create original short videos using the 信息接力|稳定载体穿越多种实体媒介 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Plan and prompt a stylized 3D animated short for Seedance 2.0 with stable character identities, environment continuity, causal story beats, shot-specific performance, camera, sound, and clip handoffs. Use when a story needs one 4–15 second generation or a longer multi-clip plan; not for photoreal live action, a single still, or generic prompt polishing.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Turn real product images and a verified brief into a clean Seedance 2.0 minimalist product film. Use for 4–15 second e-commerce or launch ads that require faithful product color/material/geometry, independent anchor-image roles, product-specific actions, restrained camera, readable integrated copy, sound, and a stable closing frame; not for talking-head ads or invented product features.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Design a Seedance 2.0 science, education, or general-knowledge explainer using layered handmade papercraft, miniature diorama depth, physical paper mechanisms, clear knowledge beats, restrained miniature camera, tactile sound, and stable reference roles. Use for one 4–15 second clip or a longer multi-clip plan; not for flat vector cartoons, live action, or paper-texture-only styling.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Design a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Performs a gap analysis between two artifacts (a current state and a desired state) and produces a plain-language, stakeholder-readable report indexed by stable gap IDs. Use when the user wants to compare, evaluate, audit, or reconcile one artifact against another. Does not investigate runtime bugs — use investigate. Does not assess module-level architecture — use architectural-analysis. Does not research open-ended options with no second artifact to compare against — use research.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han2832026年10月1日 更新

nightly

無料

Cut or check Runner nightlies — one workflow for macOS and Windows, one public prerelease, shared stamp, and separate stable feeds

日本語の概要は準備中です。原文の説明を表示しています。

yicheng47/runner2772026年10月13日 更新

Tag and push a prerelease from the current Cargo.toml version. Use when the user wants to cut an alpha/beta/rc prerelease. Aborts on stable versions (no `-` in version string) and if the tag already exists.

日本語の概要は準備中です。原文の説明を表示しています。

iopsystems/rezolus2752026年10月14日 更新

Fix NDK (Nostr Dev Kit) operations hanging indefinitely when relay connections stall. Use when: (1) App freezes during fetchEvents or publish calls, (2) No timeout errors despite network issues, (3) Relay connection appears stuck, (4) Using NDK with unstable or slow relays. NDK operations have no built-in timeout - wrap with Promise.race.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

Use database cache when external APIs aren't reliably idempotent. Use when: (1) External API claims idempotency but returns different values for same input, (2) Re-running a script creates duplicate resources, (3) Need stable identifiers across runs but external service generates new ones. Pattern: check database cache first, only call external API for genuinely new items, cache the result.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

為使用者產生高品質的 AI 生圖、生影片、生音樂提示詞,並在需要時透過瀏覽器自動化實際送到目標平台。涵蓋 OiiOii、Kling 3.0/O-series、Seedance 2.0/2.5、Suno v5.5、Seedream 5.0/4.0、Vidu Q3、Midjourney V8.1、Flux 1.1 Pro / Kontext、Runway Gen-4.5 / Aleph、Google Veo 3.1、Ideogram 3、Nano Banana Pro、Stable Diffusion 3.5(⚠️ OpenAI Sora 2 已於 2026-04-26 停運,API 撐到 2026-09-24,預設改推 Runway/Veo/Kling)。只要使用者提到「AI 生圖」「AI 影片」「AI 音樂」「做 MV」「做 storyboard」「寫 prompt 給 XXX」「我想用 Kling/Suno/Midjourney/Runway/Veo...」「幫我操作 OiiOii / 即夢 / 可靈」「txt2img / img2video / 文生圖 / 文生影片 / 圖生影片」「角色一致性」「多鏡頭分鏡」「運鏡」「結果有瑕疵 / 不夠精緻 / 怎麼修」,或任何跟上述平台或影像/影片/音樂生成工作流相關的任務,都要用這個 skill。即使他們沒講明平台,只要任務是要餵給某個生成模型的 prompt,就用這個 skill 幫他們選對的平台、寫對的格式。

日本語の概要は準備中です。原文の説明を表示しています。

Hao0321/ai-media-generator2612026年8月9日 更新

music

無料

Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry. Use when the user asks for a song, a beat, a jingle, background music, or a sound effect, made locally with no subscription.

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2602026年10月13日 更新

Assign, validate, normalize, and explain Luhmann/Zettelkasten-style project-note codes for Chinese book manuscripts, Obsidian Markdown folders, Mandala-Grid section files, HyperCard Markdown stacks, and project-note JSON to EPUB workflows. Use when Codex needs to scan folders for 部/章/節/項/目 numbering, generate stable card ids, insert branch codes without renumbering existing notes, map letter-coded branches to Obsidian Mandala sections, preserve K### keyword index cards, sanitize private catalogs into public examples, or prepare card IDs for EPUB and HyperCard output.

日本語の概要は準備中です。原文の説明を表示しています。

twhsi/skills2582026年7月22日 更新

Transforms natural language requirements (user stories, verbal descriptions, business rules) into formal specifications and constraints. Use when converting informal requirements into structured, testable specifications with explicit constraints. Outputs in multiple formats including BDD-style Given-When-Then, JSON Schema, and structured plain text requirements documents.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Generates comprehensive test scenarios from requirements including BDD/Gherkin scenarios, unit tests, integration tests, and end-to-end test cases. Use when converting requirements, user stories, or specifications into testable scenarios with full coverage including happy paths, error cases, edge cases, and boundary conditions. Outputs structured test suites ready for implementation.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Add, inspect, repair, or validate CodeDrobe Core adapters for Chromium/Electron AI desktop applications. Use when supporting a new app, updating Codex or WorkBuddy compatibility after an app release, discovering installation paths or CDP targets, selecting stable DOM landmarks, adding renderer profiles or transactional host settings, recording lastVerified versions, or writing adapter and real-renderer tests.

日本語の概要は準備中です。原文の説明を表示しています。

CodeDrobe/skills2522026年8月10日 更新

nostics

無料

Structured diagnostic code library for JavaScript/TypeScript. Turns errors and other conditions into typed, machine-readable `Diagnostic` instances with stable codes, docs URLs, and actionable fields. Use this skill whenever the project imports `nostics`, or works with `defineDiagnostics`/`defineProdDiagnostics`, the `Diagnostic` class, diagnostic code registries, or structured error handling. Also covers reporters (`createConsoleReporter`, `createFetchReporter` from nostics/reporters/fetch, `createFileReporter` from nostics/reporters/node, `createDevReporter` from nostics/reporters/dev), formatters (`formatDiagnostic`, `ansiFormatter`, `jsonFormatter`), and Vite plugins (`nosticsStrip` from @nostics/unplugin/strip-transform, `nosticsCollector` from @nostics/unplugin/dev-server-collector). Also use when migrating a library's existing `console.warn`/`console.error`/`warn()` helpers or thrown `Error`s to diagnostics: follow `references/migration.md`.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/nostics2362026年9月29日 更新

Inspect an unfamiliar repository, turn a focused Markdown behavior scenario into a deterministic test in the repository's native test stack, run it, and preserve traceability between intent and code. Use when asked to add scenario tests, compile acceptance criteria or Given/When/Then Markdown into executable tests, reproduce a user-visible regression, or convert a narrow workflow specification into stable web, API, CLI, desktop, or mobile interaction coverage. Do not use for broad exploratory journeys or agent-judged smoke tests.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2222026年8月17日 更新

Explore a codebase to find opportunities for architectural improvement, focusing on making the codebase more testable by deepening shallow modules. Use when user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more AI-navigable.

日本語の概要は準備中です。原文の説明を表示しています。

mattpocock/ai-engineer-workshop-2026-project2202026年4月1日 更新

Think and work like an expert Manufacturing Engineer. Use when a task calls for Manufacturing Engineer judgment. Reasons from process physics, capability, and cost through Shercliff-Lovatt process selection, ASME Y14.5 GD&T, CAM simulation, and AIAG APQP/PPAP with MSA-gated SPC capability, treating high %GRR masquerading as variation, false Cpk on unstable or short runs, datum-scheme mismatch, and uncontrolled ECN tweaks as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Materials Chemist. Use when a task calls for Materials Chemist judgment. Reasons from Kröger–Vink defect equilibria, soft-chemistry routes (sol-gel, hydrothermal, ALD), and structure–property links; validates with GSAS-II/TOPAS Rietveld QPA, GIPAW ssNMR, ICSD/COD/Materials Project, and XPS/BET protocols while treating preferred orientation, AdC mis-referencing, degas artifacts, and metastable phase traps as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新