Three-layer bias analysis on any URL, file, or text — auto-fetches the content and any cited study, then audits data-level biases, source conflicts of interest, and journalism-added distortions, separating what the data supports from what's editorialized. USE WHEN bias analysis, analyze bias, bias check, check this study, who funded this, is this source biased, fact-check article, methodological flaws, source credibility, what's wrong with this claim. NOT FOR psychological author analysis, research synthesis (use Research), entity due diligence.
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新
Maps intelligence for local SEO: geo-grid rank tracking, GBP profile auditing via API, review intelligence across Google/Tripadvisor/Trustpilot, cross-platform NAP verification, competitor radius mapping, and LocalBusiness schema generation. Three tiers: free (Overpass + Geoapify), DataForSEO, and DataForSEO + Google. Use when user says "maps", "geo-grid", "rank tracking", "GBP audit", "review velocity", "competitor radius", or "SoLV".
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/claude-seo☆ 1.9万2026年10月5日 更新
Choose and apply the labels for a verdaccio/verdaccio pull request — exactly one release-line label plus content labels from the repository's existing taxonomy (typically one to three, more for a genuinely large multi-topic PR), never security, and AI assisted only on the author's own PR. Use right after gh pr create, when editing a PR, when reviewing a PR whose labels are missing or wrong, or when asked which labels a change should carry.
日本語の概要は準備中です。原文の説明を表示しています。
verdaccio/verdaccio☆ 1.8万2026年10月9日 更新
Canonical three-section structure for Linear and Superset tickets in this repo. Use when creating, drafting, or grooming a ticket.
日本語の概要は準備中です。原文の説明を表示しています。
superset-sh/superset☆ 1.5万2026年10月13日 更新
Builds security-focused full-stack web applications by implementing integrated frontend and backend components with layered security at every level. Covers the complete stack from database to UI, enforcing auth, input validation, output encoding, and parameterized queries across all layers. Use when implementing features across frontend and backend, building REST APIs with corresponding UI, connecting frontend components to backend endpoints, creating end-to-end data flows from database to UI, or implementing CRUD operations with UI forms. Distinct from frontend-only, backend-only, or API-only skills in that it simultaneously addresses all three perspectives—Frontend, Backend, and Security—within a single implementation workflow. Invoke for full-stack feature work, web app development, authenticated API routes with views, microservices, real-time features, monorepo architecture, or technology selection decisions.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
影片与视频编辑和内容创作者必备!当需要制作《三体》主题视频时,自动化完成选题策划、视觉设计、音频生成到成片合成,多智能体协作流程,3小时搞定72小时工作量。
日本語の概要は準備中です。原文の説明を表示しています。
anbeime/skill☆ 7,9832026年10月13日 更新
Build a threat model for a target codebase. Three modes: "interview" walks an application owner through the four-question framework and produces a threat model from their answers; "bootstrap" derives a threat model from the code plus past vulnerabilities (CVEs, git history, pentest reports) when no owner is available; "bootstrap-then-interview" chains the two when both owner and codebase are present. All write THREAT_MODEL.md in a shared schema. Use when asked to "threat model", "build a threat model", "map the attack surface", or "what should we be worried about in this codebase".
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/defending-code-reference-harness☆ 7,5762026年8月7日 更新
Burn timed subtitles onto a finished video or configure Whisper-timed caption burning during faceless-video assembly. Takes video/audio generation jobs or a local finished video, optionally with authored narration text, and returns a captioned video or the exact backend subtitle configuration. Timings always come from Whisper on the video's own audio — never estimated. THREE looks: `paper` (torn cream paper label, handwritten ink), `bold` (UGC ALL-CAPS, white with black stroke, platform safe zones), `clean` (slim white CAPS, no plate, tiny at the bottom — no Pillow needed). Use when: adding/burning subtitles or captions to an existing video, restyling captions, or when a production workflow needs its finished cut subtitled. NOT for: generating the video, translating speech, or live/soft subtitle tracks (this burns them into the picture).
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4332026年10月8日 更新
Create UI mockups at three fidelity levels — ASCII wireframes for quick iteration, standalone HTML mockups for delivery with requirements, and live prototypes for interaction testing.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4082026年10月14日 更新
Optimize Core Web Vitals (LCP, INP, CLS) for better page experience and search ranking. Use when asked to "improve Core Web Vitals", "fix LCP", "reduce CLS", "optimize INP", "page experience optimization", or "fix layout shifts". Focuses specifically on the three Core Web Vitals metrics. Do NOT use for general web performance (use perf-web-optimization), Lighthouse audits (use perf-lighthouse), or Astro-specific optimization (use perf-astro).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Autonomous senior-operator mode for AI agents that resolve tasks end to end without babysitting and never create new problems. The agent verifies every claim against real evidence (web search dated to the current month and year, the codebase, and available tools, MCPs, and CLIs); it never guesses, never fakes confidence, and never claims something is done without proof. It stays silent and keeps working, interrupting the user only on three stops, namely a destructive or irreversible action, a dead-end with no evidence after exhausting sources, or genuine ambiguity that changes the outcome. Output is short, literal, and human. Use when the user says "not-your-babysitter", "nanny mode", "work autonomously", "stop babysitting", or "no hand-holding", or wants an agent that solves problems on its own, especially hands-on engineering and operational tasks. Do not use when the user explicitly wants a tutorial, a verbose walkthrough, or open-ended brainstorming.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Analyzes coupling between modules using the three-dimensional model (strength, distance, volatility) from "Balancing Coupling in Software Design". Use when asking "are these modules too coupled?", "show me dependencies", "analyze integration quality", "which modules should I decouple?", "coupling report", or evaluating architectural health. Do NOT use for domain boundary analysis (use domain-analysis) or component sizing (use component-identification-sizing).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous char, worker start-up, parallel shader compile with a waited 1-px warm-up draw, hand-off without a stall, reduced motion and hidden-tab behaviour. Use for a loading screen, preloader, page loader, splash, "kindling", burn loader, ember ring, burning paper hole, fire loader, or a loader that must keep moving while heavy JavaScript, three.js or shader builds hold the main thread.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Use when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patterns in plain HTML or React.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Draws original hand-authored SVG spot illustrations in an outlined cartoon style for design and coding subjects. Identifying traits: a warm near-black ink outline on every flat fill in three weights (2.5 / 2 / 1.5 px), tapered ink slivers for folds, brows and finger splits, big-headed characters with huge white eyes, thick brows, open smiles and pink blush, blob hair with white highlight dashes, and a small decor set of "+" sparkle crosses, outline rings, squares and coloured dots on a transparent card. Covers one character with one hero prop, gripping and holding hands, sneakers, clothing folds and UI props. Use when someone asks for an outlined, inked, comic, sticker or doodle-style cartoon, a friendly character or mascot, or a spot illustration for an empty state, onboarding, 404 or error page, success state, blog header, feature spot or marketing card.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新