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cccskills

「tooling」の検索結果

311 件 ・ 関連度順

概要と使いどころ

Analyze manufacturing defect detection and quality control systems — computer vision inspection pipelines, SPC control charts, Six Sigma process capability (Cp/Cpk), defect classification taxonomies, root cause analysis tooling, and measurement system analysis.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry192026年9月5日 更新

Understand what SKMTC is, how its engine works, and the architectural invariants — for agents building or extending infrastructure *around* SKMTC rather than authoring generators or running the CLI. Covers the three-phase pipeline, the host/Worker boundary, cross-generator coordination, the manifest, the attribution / gen-maps (provenance) subsystem, the package graph, the dependency substrate, and the design decisions that make SKMTC behave unlike a typical codegen tool. Use this skill when the user asks "what is SKMTC", "how does the SKMTC engine work", "explain the SKMTC architecture", or is building platform infrastructure around SKMTC — a hosted generate API, a schema or generator registry, tracing or provenance tooling, a web app or SaaS that wraps the engine, or platform-level CI integration. This skill is the system mental model. It does NOT cover authoring generators (→ skmtc-generator), running CLI commands (→ skmtc-cli), or diagnosing broken runs (→ skmtc-debug).

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Score a repository's agentic legibility from repo-visible evidence only. Use when Codex needs to audit how easy a codebase is for coding agents to discover, bootstrap, validate, and navigate, especially for harness-engineering reviews, developer-experience audits, repo cleanup, or before/after comparisons after improving docs, tooling, or architectural constraints.

日本語の概要は準備中です。原文の説明を表示しています。

wordbricks/onequery172026年7月30日 更新

Record a narrated video of a feature running in the local dev app, for a PR or a stakeholder. Drives a headless Chrome over the DevTools Protocol so clicks and keystrokes are real, captures frames, and encodes an mp4 with no extra tooling installed. Use when the user asks to "record a video", "make a demo", "show this working", or wants a screen recording of a change.

日本語の概要は準備中です。原文の説明を表示しています。

michaelst/spendable172026年9月5日 更新

Systematic debugging: reproduce, isolate, hypothesize, verify — with tooling for hard bugs. Use when stuck on a bug, flaky failure, or production incident.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills172026年10月10日 更新

dart-pro

無料

Idiomatic Dart: null safety, async, Flutter-ready patterns, packages, and tooling. Use when writing, reviewing, or structuring Dart code (Flutter or server/CLI).

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills172026年10月10日 更新

Use when writing, reviewing, or architecting Rust code — systems programming, async services, CLI tooling, web backends, or any work in `.rs` files. Triggers on editing `.rs` or `Cargo.toml` files, or mentions of "Rust", "Tokio", "Axum", "cargo", "borrow checker", "lifetime", "trait object", "async Rust", "crate", "rustc", or explicit requests to "build this in Rust" / "rewrite X in Rust". For adversarial security review of Rust code see security-reviewer.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Use Angular CLI and development tools effectively in Angular v20+ projects. Use for project setup, code generation, building, testing, and configuration. Triggers on creating new projects, generating components/services/modules, configuring builds, running tests, or optimizing production builds. Don't use for Nx workspace commands, custom Webpack configurations, or non-Angular CLI build systems like Vite standalone or esbuild direct usage.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Trae a este proyecto las mejoras que la plantilla de origen recibió después de la instanciación — lee .template-origin, calcula el diff del tooling (skills, hooks, scripts, workflows) contra la plantilla actual y propone aplicarlo. Úsalo cuando la persona quiera actualizar/sincronizar el proyecto con la plantilla (p. ej. "actualiza la plantilla", "trae las mejoras nuevas del template").

日本語の概要は準備中です。原文の説明を表示しています。

brayandiazc/project-starter-template-es-ai152026年9月23日 更新

Use when working with Angular code — components, signals, services, forms, routing, HTTP, testing, SSR, or tooling. Targets Angular v20+ modern patterns. Auto-activates on .ts files in Angular projects (detected via angular.json).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

benchmark

無料

Local-only regression / benchmark skill for ui-clone-skills maintainers. Drives the standard ui-reverse-engineering pipeline against the canonical reference site (https://realfood.gov) and records AE/SSIM, iteration count, gate fail counts, and outcome to benchmark/history.csv so prompt / sub-doc / model-version drift surfaces as a trend. Trigger phrases: "run benchmark" / "regression benchmark" / "benchmark clone". The Makefile no longer has a `benchmark` target — setup is inline bash in this skill (Step 1 below). Internal: NOT registered in `.claude-plugin/plugin.json` `skills`. Not part of the public 3-skill marketplace surface. Maintainer tooling only.

日本語の概要は準備中です。原文の説明を表示しています。

voidmatcha/ui-clone-skills152026年9月27日 更新

zig

無料

Up-to-date Zig programming language patterns for version 0.17.0-dev (0.16.0 stable APIs plus the 0.17 deltas). Use when writing, reviewing, or debugging Zig code, working with build.zig and build.zig.zon files, or using comptime metaprogramming. Critical for avoiding outdated patterns from training data - especially std.net→std.Io.net (requires Io instance), std.time timestamps removed (use clock_gettime), std.Thread.Mutex/Condition/sleep removed (use pthreads), std.crypto.random removed, build system APIs (root_module, Compile methods→Module methods), I/O APIs (buffered writer pattern), container initialization (.empty/.init), allocator selection (DebugAllocator), ArrayList now unmanaged by default, @typeInfo lowercase fields (.@"struct" not .Struct), and removed language features (async/await, usingnamespace). Also covers 0.17.0-dev deltas: b.args→run_cmd.addPassthruArgs(), std.gpu→std.spirv, @bitCast logical-bit (endian-agnostic) semantics, build configurer/maker split, and the zig-pkg/ package directory. Also covers quality tooling Zig does not ship: coverage with kcov (and why in-file tests wreck the denominator), detecting unused private functions (neither the compiler nor zlint's unused-decls finds them), duplicate detection with jscpd, zlint (NOT the same-named X.509 linter in Homebrew), and the built-in fuzzer whose testOne now takes *std.testing.Smith rather than []const u8.

日本語の概要は準備中です。原文の説明を表示しています。

nzrsky/zig-skills132026年8月9日 更新

Extend and modify the admin dashboard, developer portal, and operations console. Use when adding new admin tabs, metrics, monitoring features, or internal tools. Activates for dashboard development, analytics, user management, and internal tooling.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

quarkus

無料

Guides Quarkus development across REST APIs, CDI dependency injection, Hibernate ORM, Panache, configuration, OpenAPI, templates, messaging, security, observability, packaging, and tooling. Use when building Quarkus applications, adding endpoints or clients, configuring datasources or OIDC, debugging build or runtime issues, or choosing extensions.

日本語の概要は準備中です。原文の説明を表示しています。

b6k-dev/quarkus-skill132026年3月25日 更新

Generate guided Chinese software copyright application materials from a real project. Use this skill when the user asks for 软件著作权, 软著申请资料, 软著代码材料, 操作手册, 申请表信息, or wants Word/TXT materials for software copyright registration. The workflow analyzes the imported project, extracts real source code, creates Markdown drafts for user confirmation, then uses bundled DOCX tooling to produce final Word documents and TXT.

日本語の概要は準備中です。原文の説明を表示しています。

kevinnft/ai-agent-skills132026年8月1日 更新

Use when you need this project's coding standards (line length, quotes, import order, naming, commit format) — derive them from the REAL tooling config as a pointer + digest, never a guessed claim.

日本語の概要は準備中です。原文の説明を表示しています。

event4u-app/agent-config112026年10月13日 更新

Use when creating a Laravel migration — table prefixes, column naming, multi-tenant awareness, php artisan make:migration. Other stacks: use stack-native migration tooling.

日本語の概要は準備中です。原文の説明を表示しています。

event4u-app/agent-config112026年10月13日 更新

Use when creating or modifying Artisan commands. Covers clear signatures, safe execution flow, helpful output, and project conventions for console tooling.

日本語の概要は準備中です。原文の説明を表示しています。

event4u-app/agent-config112026年10月13日 更新

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, services, or HTTP communication, or for best practices on reactivity (signals, linkedSignal, resource, httpResource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, naming conventions, or CLI tooling.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

[Quality] Use when you need to research and configure code quality tooling for any tech stack — linters, formatters, static analysis, pre-commit hooks, and CI gates.

日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

Chooses ecosystem-native release and changelog tooling (Changesets, Melos, release-plz) plus binary distribution (GitHub Release tarballs, install.sh) when the product is an executable. Use for release CI, install.sh, versioning, CHANGELOGs, shipping MCP/CLI without clone, or meta repos that only ship skills via npx skills—not domain app tutorials.

日本語の概要は準備中です。原文の説明を表示しています。

Arenukvern/skill_steward112026年9月24日 更新

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.

日本語の概要は準備中です。原文の説明を表示しています。

Aetik-yue/GodoMaster112026年9月20日 更新