Build Shopify applications, extensions, and themes using GraphQL/REST APIs, Shopify CLI, Polaris UI components, and Liquid templating. Capabilities include app development with OAuth authentication, checkout UI extensions for customizing checkout flow, admin UI extensions for dashboard integration, POS extensions for retail, theme development with Liquid, webhook management, billing API integration, product/order/customer management. Use when building Shopify apps, implementing checkout customizations, creating admin interfaces, developing themes, integrating payment processing, managing store data via APIs, or extending Shopify functionality.
日本語の概要は準備中です。原文の説明を表示しています。
mrgoonie/claudekit-skills☆ 2,2282026年4月3日 更新
Generate A2UI v0.8 surfaces for the OpenClaw Windows tray node, which renders A2UI natively in WinUI/XAML (not a WebView). Read this when pushing canvas.a2ui.push/canvas.a2ui.pushJSONL to a Windows node - covers the 18 supported components (Row, Column, List, Card, Tabs, Modal, Divider, Text, Image, Icon, Video, AudioPlayer, Button, CheckBox, TextField, DateTimeInput, MultipleChoice, Slider), the icon-name enum, the A2UIValue tagged union, JSONL envelope shapes, and action.context security / dataBinding rules. Catalog-strict: components outside this list render as the fallback Unknown placeholder.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/openclaw-windows-node☆ 2,1482026年10月13日 更新
Build MCP Apps with interactive React UIs using the Leanmcp UI SDK. Use this skill when users ask for "MCP with UI", "MCP App", "interactive MCP", "leanmcp UI", "MCP dashboard", or want to create rich visual interfaces for their MCP tools. This skill covers @UIApp decorator, React components with useTool/useResource hooks, ToolDataGrid, ToolForm, ToolButton, and ChatGPT Apps support.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1112026年10月8日 更新
Enforce XQUIC test coverage and local validation gates. Use when code, build, or test changes need verification; before commit or pull request; or when asked to build, test, validate, or verify XQUIC. Requires paired happy-path and abnormal-path unit tests, the complete local unit suite, and explicit endpoint coverage or gap reporting for production behavior changes.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/xquic☆ 1,9232026年10月13日 更新
Prepare and run XQUIC local compilation. Use when asked to compile, build, configure, or diagnose the local build environment for XQUIC, especially across macOS/Linux. Detect intent and platform, then delegate actual compilation to scripts/validate.sh instead of hand-writing CMake commands.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/xquic☆ 1,9232026年10月13日 更新
Design or build a page, screen, landing page, website, app or UI from a request - the whole job, end to end. Use this for "design a landing page", "build a settings screen", "make me a website", "design the onboarding", "ออกแบบหน้าเว็บ", "ทำหน้า landing", "ออกแบบ UI", "ทำแอป". It runs the pipeline no single skill covers: the house doctrine, a written Brief Inference so the result is not the statistical mean, a committed visual direction, tokens, build, the objective gates, then an adversarial critic. Hands off to data-dashboard for dense data screens, redesign for existing UI, and image-to-code when a reference image is given.
日本語の概要は準備中です。原文の説明を表示しています。
plugin87/ux-ui-agent-skills☆ 1,6982026年10月11日 更新
Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4842026年10月9日 更新
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4842026年10月9日 更新
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4842026年10月9日 更新
Create a content style guide / voice & tone guide so everyone writes consistently. Use when asked to write a content style guide, a voice and tone guide, editorial guidelines, or UX-writing standards. Produces a usable guide — voice principles with do/don't examples, tone-by-context, mechanics (grammar, capitalisation, formatting), terminology/word list, and accessibility/inclusivity rules — that a team can actually apply.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4502026年10月13日 更新
Analyze Swift Package Manager dependencies, package plugins, module variants, and CI-oriented build overhead that slow Xcode builds. Use when a developer suspects packages, plugins, or dependency graph shape are hurting clean or incremental build performance, mentions SPM slowness, package resolution time, build plugin overhead, duplicate module builds from configuration drift, circular dependencies between modules, oversized modules needing splitting, or modularization best practices.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/Xcode-Build-Optimization-Agent-Skill☆ 1,2552026年9月14日 更新
Orchestrate Xcode build optimization by benchmarking first, running the specialist analysis skills, prioritizing findings, requesting explicit approval, delegating approved fixes to xcode-build-fixer, and re-benchmarking after changes. Use when a developer wants an end-to-end build optimization workflow, asks to speed up Xcode builds, wants a full build audit, or needs a recommend-first optimization pass covering compilation, project settings, and packages.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/Xcode-Build-Optimization-Agent-Skill☆ 1,2552026年9月14日 更新
Audit Xcode project configuration, build settings, scheme behavior, and script phases to find build-time improvements with explicit approval gates. Use when a developer wants project-level build analysis, slow incremental builds, guidance on target dependencies, build settings review, run script phase analysis, parallelization improvements, or module-map and DEFINES_MODULE configuration.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/Xcode-Build-Optimization-Agent-Skill☆ 1,2552026年9月14日 更新
Builds and reviews SwiftUI views with modern MV architecture, state, composition, isolated previews, and migration guidance. Covers @Observable ownership, @State/@Bindable/@Environment wiring, view decomposition, ViewModifiers, environment values, .task loading, iOS 26+ handoffs, Writing Tools, clipboard availability, and performance. Use when structuring SwiftUI state, managing @Observable, composing views, previewing meaningful UI states, or correcting SwiftUI patterns.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1952026年8月1日 更新
Use when building, modifying, or reviewing a Stripe App — or when the user describes something that implies one (e.g. "add a panel to the customer page", "customize my Stripe Dashboard", "react to Stripe events from my app", "connect my service to Stripe without sharing API keys"). Covers the full app development workflow (scaffold, preview, upload, versioning), UI extension architecture (sandboxed iframe, Stripe UI toolkit, viewports), extension types (UI extensions, backend-only, extension interfaces, embedded apps), authentication (platform keys, OAuth, restricted API keys), stripe-app.yaml manifest setup (permissions, viewports, CSP), webhook configuration for apps, Secret Store API, `fetchStripeSignature` auth, and marketplace publishing, plus submitting one agentic feedback report after a build. Use when the user mentions Stripe Apps, UI extensions, @stripe/ui-extension-sdk, @stripe/extensibility-sdk, script extensions, stripe-app.yaml, Dashboard extensions, or customizing the Stripe Dashboard.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1762026年10月13日 更新
Build and deploy AI agents with CloudBase Agent SDK (TypeScript & Python). Implements the AG-UI protocol for streaming agent-UI communication. Use when deploying agent servers, using LangGraph/LangChain/CrewAI adapters, building custom adapters, understanding AG-UI protocol events, or building web/mini-program UI clients. Supports both TypeScript (@cloudbase/agent-server) and Python (cloudbase-agent-server via FastAPI).
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloudBase/CloudBase-AI-Toolkit☆ 1,1362026年10月13日 更新
Designing quizzes, personality assessments, and recommendation tools that segment users into actionable categories rather than generating clicks for clicks' sake. Question architecture, scoring algorithms, result categorization, recommendation mapping, lead capture integration. Honest about clickbait-quiz (engagement only), vanity-result (entertaining, not useful), and actionable-segmentation (genuine categorization that drives next-step recommendations) patterns. Triggers on quiz, assessment, personality test, recommendation tool, scorecard, diagnostic, fit evaluator, what-type-of-X-are-you, persona quiz. Also triggers when an audience needs a categorization-driven lead magnet, when a vanity quiz is producing engagement but no qualified leads, or when an assessment is being scoped for the first time.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9602026年10月7日 更新
Turn an interpretive-ambiguity audit of a legal text — contract, statute, regulation, or judicial opinion — into a polished deliverable. Produces a multi-page website (default), a single-page interactive site, a Microsoft Word document, a PowerPoint deck, or a LaTeX/PDF. Use whenever a user has a stress-test result, ambiguity audit, or "where will this be litigated" scenarios and wants to publish, present, or share them. Triggers on "publish the audit," "make a report from this," "turn this into a website / deck / brief / Word doc," "make a Netlify site," "build slides of these ambiguities," "render the scenarios," "package this stress test," "produce a LaTeX version," and similar. Pairs with the ambiguity-stress-test skill (the underlying analysis) but works on any structured or semi-structured ambiguity analysis. Visual design is opinionated but the user can override colors, fonts, and brand label. Most formats need Python and a writable filesystem; single-file HTML works where the host has neither.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Full-stack backend architecture and frontend-backend integration guide. TRIGGER when: building a full-stack app, creating REST API with frontend, scaffolding backend service, building todo app, building CRUD app, building real-time app, building chat app, Express + React, Next.js API, Node.js backend, Python backend, Go backend, designing service layers, implementing error handling, managing config/auth, setting up API clients, implementing auth flows, handling file uploads, adding real-time features (SSE/WebSocket), hardening for production. DO NOT TRIGGER when: pure frontend UI work, pure CSS/styling, database schema only.
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Diagnoses and fixes .NET MAUI development environment issues. Validates .NET SDK, workloads, Java JDK, Android SDK, Xcode, and Windows SDK. All version requirements discovered dynamically from NuGet WorkloadDependencies.json — never hardcoded. Use when: setting up MAUI development, build errors mentioning SDK/workload/JDK/Android, "Android SDK not found", "Java version" errors, "Xcode not found", environment verification after updates, or any MAUI toolchain issues. Do not use for: non-MAUI .NET projects, Xamarin.Forms apps, runtime app crashes unrelated to environment setup, or app store publishing issues. Works on macOS, Windows, and Linux.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Guidance for configuring dependency injection in .NET MAUI apps — service registration in MauiProgram.cs, lifetime selection (Singleton / Transient / Scoped), constructor injection, Shell navigation auto-resolution, platform-specific registrations, and testability patterns. USE FOR: "dependency injection", "DI setup", "AddSingleton", "AddTransient", "AddScoped", "service registration", "constructor injection", "IServiceProvider", "MauiProgram DI", "register services", "BindingContext injection". DO NOT USE FOR: data binding (use maui-data-binding), Shell route configuration (use maui-shell-navigation), unit-test mocking frameworks (use standard xUnit and NSubstitute patterns).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Guide for theming .NET MAUI apps — light/dark mode via AppThemeBinding, ResourceDictionary theme switching, DynamicResource bindings, system theme detection, and user theme preferences. Use when: "dark mode", "light mode", "theming", "AppThemeBinding", "theme switching", "ResourceDictionary theme", "dynamic resources", "system theme detection", "color scheme", "app theme", "DynamicResource". Do not use for: localization or language switching (see .NET MAUI localization documentation), accessibility visual adjustments (see .NET MAUI accessibility documentation), app icons or splash screens (see .NET MAUI app icons documentation), or Bootstrap-style class theming (see Plugin.Maui.BootstrapTheme NuGet package).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Guidance for .NET MAUI XAML and C# data bindings — compiled bindings, INotifyPropertyChanged / ObservableObject, value converters, binding modes, multi-binding, relative bindings, fallbacks, and MVVM best practices. USE FOR: setting up compiled bindings with x:DataType, implementing INotifyPropertyChanged or CommunityToolkit ObservableObject, creating IValueConverter / IMultiValueConverter, choosing binding modes, configuring BindingContext, relative bindings, binding fallbacks, StringFormat, code-behind SetBinding with lambdas, and enforcing XC0022/XC0025 warnings. DO NOT USE FOR: CollectionView item templates and layouts (use maui-collectionview), Shell navigation data passing (use maui-shell-navigation), dependency injection (use maui-dependency-injection), or animations triggered by property changes (use .NET MAUI animation APIs).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Guidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新