Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units, FITS files, cosmological calculations, time systems, tables, world coordinate systems (WCS), and astronomical data analysis. Use when tasks involve coordinate transformations, unit conversions, FITS file manipulation, cosmological distance calculations, time scale conversions, or astronomical data processing.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6772026年8月31日 更新
Build premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition. Use supplied photos and footage or generate photoreal assets through kie.ai, write semantic HTML, and verify desktop, mobile, and reduced-motion scroll states visually. Use for "scrollcraft", "scroll craft", "layered hero", "premium hero", "cinematic hero", "scrollytelling", "scroll animation site", "a site where scrolling plays a video", "Apple-style landing page", "3D scroll world", "interactive landing page", "make my brand a scroll experience", "this looks like a template", or requests for a distinctive website that feels like an experience rather than a document.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/scroll-craft☆ 3,3762026年9月30日 更新
[omh] Hostile scenario testing: adversarial QA and fix loops. Use when the user says: ultraqa, adversarial qa, hostile scenarios, e2e qa, real-world qa, qa scenario, release qa, 敵対的QA.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,3632026年10月13日 更新
Professional logo and brand-mark design, from brief to production files. Guides discovery and the design brief, concept generation, choosing a mark type (wordmark, monogram, letterform, pictorial, abstract, emblem, mascot, combination), building clean geometric SVG logos, optical refinement, colour and typography, testing (16 px, one-colour, reversed, shelf test), client presentation, delivery variants and brand guidelines. Includes a searchable library of 1,400+ real-world SVG logos classified by type, technique, geometry and industry, plus scripts that audit SVGs and generate test sheets, presentation boards and export variants. Use this skill whenever the user wants a logo, logotype, wordmark, monogram, brand mark, symbol, app icon or favicon designed, redesigned, refreshed, critiqued or compared; asks for logo ideas or concepts; needs a design brief, logo guidelines, lockups or an identity system; or mentions branding a new company, product, app or project — even if they don't say the word "logo".
日本語の概要は準備中です。原文の説明を表示しています。
kaankiziltug/logo-design-skill☆ 3,2172026年10月1日 更新
Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1522026年6月28日 更新
A minimal skill example - use when learning the skill format
日本語の概要は準備中です。原文の説明を表示しています。
github/copilot-cli-for-beginners☆ 2,8842026年10月13日 更新
AWS Startups reference content — Activate FAQ, credits guide, programs, partner offers, sample architectures, and hundreds of learn articles spanning generative AI, cloud architecture, cost optimization, security, fundraising, go-to-market, and real-world startup case studies. Use when the user asks factual questions about AWS Activate (eligibility, credits, programs, providers), wants a sample architecture or solution guide, or needs an AWS-curated learn article on a specific startup topic. For copy-paste AI prompts (RAG chatbot, MVP scaffold, security baseline, GPU quota, etc.), see the prompt-library-for-startups skill. Do not use for: account-specific lookups (credits balance, Activate membership status, application status), real-time event listings beyond the events stub, or content not present in the bundled `references/` tree.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8672026年10月13日 更新
Use when a developer wants to create a new agent project or get started with AgentCore. Handles framework selection, project scaffolding, first deploy, and first invocation. Triggers on: "build an agent", "create an agent", "get started", "new project", "agentcore create", "which framework", "Strands vs LangGraph", "hello world agent", "first agent", "create MCP server", "host MCP server", "agentcore dev", "dev server", "what port", "local development". Not for adding capabilities to existing projects — use agents-build or agents-connect. Strands vs LangGraph in a migration context routes to agents-build, not here. Connecting to an existing MCP server routes to agents-connect, not here.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8672026年10月13日 更新
Run a bounded Abridge smoke test through the documented user workflow using an approved test encounter and no invented API. Use when validating a new tenant or pilot cohort. Trigger with "smoke test Abridge".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8352026年10月13日 更新
Retrieves current weather conditions and forecasts for any location worldwide
日本語の概要は準備中です。原文の説明を表示しています。
cisco-ai-defense/skill-scanner☆ 2,5992026年10月13日 更新
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
日本語の概要は準備中です。原文の説明を表示しています。
majidmanzarpour/threejs-game-skills☆ 2,4982026年9月28日 更新
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
日本語の概要は準備中です。原文の説明を表示しています。
majidmanzarpour/threejs-game-skills☆ 2,4982026年9月28日 更新
RSA attack playbook for CTF and real-world cryptanalysis. Use when given RSA parameters (n, e, c) and need to recover plaintext by exploiting weak keys, small exponents, shared factors, or padding oracles.
日本語の概要は準備中です。原文の説明を表示しています。
yaklang/hack-skills☆ 2,4482026年9月13日 更新
Linux kernel exploitation playbook. Use when exploiting kernel vulnerabilities (UAF, OOB, race condition, type confusion) for privilege escalation via commit_creds, modprobe_path overwrite, or kernel ROP chains in CTF and real-world scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
yaklang/hack-skills☆ 2,4482026年9月13日 更新
Monsters, dragons, world reveals. Each entity gets its own definition block, the shots are cut by timecode, and scale is bought with reference objects and low angles rather than words like massive. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Epic fantasy and sci-fi spectacle; 中文触发词: 奇幻科幻大场面, 奇幻, 科幻, 巨龙, 怪兽, 史诗), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
LearnPrompt/awesome-seedance☆ 2,0312026年10月13日 更新
Design evidence-discovery and validation workflows for drug repurposing studies by integrating disease mechanisms, drug-target logic, expression reversal, real-world evidence, and validation routes into a closed-loop study blueprint.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9502026年9月17日 更新
Extracts concrete unmet clinical needs from guidelines, reviews, real-world studies, and clinical-practice evidence. Use this skill when a user wants to turn broad medical research value into specific clinical pain points such as weak early detection, poor risk stratification, treatment-response heterogeneity, monitoring gaps, diagnostic delay, undertreatment, overtreatment, or implementation failure. Always ground unmet-need claims in retrieved evidence and distinguish true care gaps from generic statements of importance.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9502026年9月17日 更新
Use when evaluating John Templeton-style global contrarian value: buy at points of maximum pessimism, search worldwide, and demand a large discount to long-term value.
日本語の概要は準備中です。原文の説明を表示しています。
questflowai/investorskills☆ 1,9022026年8月23日 更新
World-class data science skill for statistical modeling, experimentation, causal inference, and advanced analytics. Expertise in Python (NumPy, Pandas, Scikit-learn), R, SQL, statistical methods, A/B testing, time series, and business intelligence. Includes experiment design, feature engineering, model evaluation, and stakeholder communication. Use when designing experiments, building predictive models, performing causal analysis, or driving data-driven decisions.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8432026年10月13日 更新
World-class Java and Spring Boot development skill for enterprise applications, microservices, and cloud-native systems. Expertise in Spring Framework, Spring Boot 3.x, Spring Cloud, JPA/Hibernate, and reactive programming with WebFlux. Includes project scaffolding, dependency management, security implementation, and performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8432026年10月13日 更新
World-class data engineering skill for building scalable data pipelines, ETL/ELT systems, real-time streaming, and data infrastructure. Expertise in Python, SQL, Spark, Airflow, dbt, Kafka, Flink, Kinesis, and modern data stack. Includes data modeling, pipeline orchestration, data quality, streaming quality monitoring, and DataOps. Use when designing data architectures, building batch or streaming data pipelines, optimizing data workflows, or implementing data governance.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8432026年10月13日 更新
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7552026年10月1日 更新
Genre anatomy from John Truby's The Anatomy of Genres (类型解剖 / 类型节拍 / 混合类型 / 超越类型) — genres as beat systems with a life philosophy underneath; three rules (hit every beat of your genre, mix three or four genres, transcend the primary genre), the ladder and families of twelve genres (Horror 恐怖, Action 动作, Myth 神话, Memoir and Coming-of-Age 回忆录与成长, Science Fiction 科幻, Crime 犯罪, Comedy 喜剧, Western 西部, Gangster 黑帮, Fantasy 奇幻, Detective and Thriller 侦探与惊悚, Love 爱情), each with its hero/opponent/world/plot-shape template, beat list, hard rules with failure conditions, subgenres and transcendent paths, plus a genre-mixing worksheet and a diagnostic. Kept beside sw-truby-anatomy and the Field/Snyder page maps. Use when choosing or confirming a script's genre, when a genre story feels generic or misses the beats its audience expects, when mixing genres, when a horror lacks pressure, an action lacks plot, a love story lacks opposition or a detective story lacks reveals.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6562026年10月3日 更新
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4852026年10月9日 更新